Mirror/doc/Articles/Components/NetworkMatchChecker.md
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# Network Match Checker
The Network Match Checker component controls visibility of networked objects based on match id.
![Network Scene Checker component](NetworkMatchChecker.png)
Any object with this component on it will only be visible to other objects in the same match.
This would be used to isolate players to their respective matches within a single game server instance.
When you create a match, generate and store, in a List for example, a new match id with `System.Guid.NewGuid();` and assign the same match id to the Network Match Checker via `GetComponent<NetworkMatchChecker>().matchId`.
Mirror's built-in Observers system will isolate SyncVar's and ClientRpc's on networked objects to only send updates to clients with the same match id.