Mirror/Assets/Mirror
2023-06-23 11:03:13 +08:00
..
Authenticators fix: Use GUID's in AsmDef's 2023-01-27 04:27:15 -05:00
CompilerSymbols MIRROR_79_OR_NEWER 2023-06-08 10:38:16 +09:00
Core Unbatcher: Unity 2019 fix 2023-06-16 17:25:50 +08:00
Editor scan nested types 2023-06-23 11:03:13 +08:00
Plugins
Presets NT-UR Example presets (#3494) 2023-06-01 12:37:13 +02:00
Tests simplify 2023-06-23 10:52:34 +08:00
Transports fix: KcpServer.Stop now clears connections so they aren't carried over to the next session 2023-06-10 21:33:55 +09:00
Authenticators.meta
CompilerSymbols.meta
Core.meta Runtime folder renamed to Core. makes it more obvious that Components/, Transports/, Authenticators/ etc. are optional 2022-09-23 13:30:08 +07:00
Editor.meta
Plugins.meta
Presets.meta NT-UR Example presets (#3494) 2023-06-01 12:37:13 +02:00
Readme.txt Updated Readme 2021-05-30 15:26:43 -04:00
Readme.txt.meta
Tests.meta Added Tests 2022-01-28 21:46:10 -05:00
Transports.meta Transports folder next to Components; SimpleWebTransport moved from Runtime to Transports 2022-09-23 13:19:19 +07:00

Mirror is a MMO Scale Networking library for Unity, used in uMMORPG, uSurvival and several MMO projects in development.

*** IMPORTANT ***
You must restart Unity after importing Mirror for the Components Menu to update!

Requirements:
    Unity 2019 / 2020 LTS
    Runtime .Net 4.x (Project Settings > Player > Other Settings)

Documentation:
    https://mirror-networking.gitbook.io/docs/

Support:
    Discord: https://discordapp.com/invite/N9QVxbM
    Bug Reports: https://github.com/vis2k/Mirror/issues