Mirror/Assets/Mirror/Core
2023-06-16 17:25:50 +08:00
..
Batching Unbatcher: Unity 2019 fix 2023-06-16 17:25:50 +08:00
Empty breaking: remove SyncVar<T> which was meant to replace [SyncVar]s implementation behind the scenes. this hasn't happened, so we don't actually need it. 2022-11-03 16:09:36 +01:00
SnapshotInterpolation perf: snapshot interpolation default catchup speed increased to 2%, and slowdown speed increased to 4% to avoid jitter 2023-03-18 16:04:22 +08:00
Tools feature: VarInt size prediction 2023-06-15 16:35:18 +08:00
AssemblyInfo.cs Runtime folder renamed to Core. makes it more obvious that Components/, Transports/, Authenticators/ etc. are optional 2022-09-23 13:30:08 +07:00
AssemblyInfo.cs.meta Runtime folder renamed to Core. makes it more obvious that Components/, Transports/, Authenticators/ etc. are optional 2022-09-23 13:30:08 +07:00
Attributes.cs Runtime folder renamed to Core. makes it more obvious that Components/, Transports/, Authenticators/ etc. are optional 2022-09-23 13:30:08 +07:00
Attributes.cs.meta Runtime folder renamed to Core. makes it more obvious that Components/, Transports/, Authenticators/ etc. are optional 2022-09-23 13:30:08 +07:00
Batching.meta Runtime folder renamed to Core. makes it more obvious that Components/, Transports/, Authenticators/ etc. are optional 2022-09-23 13:30:08 +07:00
Empty.meta Runtime folder renamed to Core. makes it more obvious that Components/, Transports/, Authenticators/ etc. are optional 2022-09-23 13:30:08 +07:00
HostMode.cs remove unnecessary HostMode.ActivateHostScene function. 2023-01-28 12:47:37 +09:00
HostMode.cs.meta script icons 2022-12-20 10:49:23 +01:00
InterestManagement.cs syntax 2023-04-01 19:30:19 +08:00
InterestManagement.cs.meta Runtime folder renamed to Core. makes it more obvious that Components/, Transports/, Authenticators/ etc. are optional 2022-09-23 13:30:08 +07:00
InterestManagementBase.cs Fix(InterestManagementBase): Disable feature fully, if component unticked. (#3406) 2023-03-21 02:54:45 +01:00
InterestManagementBase.cs.meta script icons 2023-02-16 21:55:50 -05:00
LocalConnectionToClient.cs Runtime folder renamed to Core. makes it more obvious that Components/, Transports/, Authenticators/ etc. are optional 2022-09-23 13:30:08 +07:00
LocalConnectionToClient.cs.meta Runtime folder renamed to Core. makes it more obvious that Components/, Transports/, Authenticators/ etc. are optional 2022-09-23 13:30:08 +07:00
LocalConnectionToServer.cs breaking: Remove NetworkClient.serverIP (#3394) 2023-03-04 06:39:30 +01:00
LocalConnectionToServer.cs.meta Runtime folder renamed to Core. makes it more obvious that Components/, Transports/, Authenticators/ etc. are optional 2022-09-23 13:30:08 +07:00
Messages.cs perf: remove unused NetworkPongMessage.serverTime to save 8 bytes for every pong 2023-04-01 19:35:44 +08:00
Messages.cs.meta Runtime folder renamed to Core. makes it more obvious that Components/, Transports/, Authenticators/ etc. are optional 2022-09-23 13:30:08 +07:00
Mirror.asmdef breaking: AsmDef Updates (#3388) 2023-02-20 04:56:52 +01:00
Mirror.asmdef.meta Runtime folder renamed to Core. makes it more obvious that Components/, Transports/, Authenticators/ etc. are optional 2022-09-23 13:30:08 +07:00
NetworkAuthenticator.cs Runtime folder renamed to Core. makes it more obvious that Components/, Transports/, Authenticators/ etc. are optional 2022-09-23 13:30:08 +07:00
NetworkAuthenticator.cs.meta Runtime folder renamed to Core. makes it more obvious that Components/, Transports/, Authenticators/ etc. are optional 2022-09-23 13:30:08 +07:00
NetworkBehaviour.cs feature: allow NetworkBehaviour components in children. solves #2276 (#3486) 2023-05-27 08:25:53 +08:00
NetworkBehaviour.cs.meta Runtime folder renamed to Core. makes it more obvious that Components/, Transports/, Authenticators/ etc. are optional 2022-09-23 13:30:08 +07:00
NetworkBehaviourSyncVar.cs NetworkBehaviourSyncVar moved into separate file to keep NetworkBehaviour.cs clean 2022-11-03 15:57:16 +01:00
NetworkBehaviourSyncVar.cs.meta script icons 2022-12-20 10:49:23 +01:00
NetworkClient_TimeInterpolation.cs fix: #3409 NetworkTime now always uses (#3475) 2023-04-22 05:12:31 +02:00
NetworkClient_TimeInterpolation.cs.meta script icons 2022-10-30 12:05:00 +01:00
NetworkClient.cs remove leftover comment 2023-06-16 17:19:03 +08:00
NetworkClient.cs.meta Runtime folder renamed to Core. makes it more obvious that Components/, Transports/, Authenticators/ etc. are optional 2022-09-23 13:30:08 +07:00
NetworkConnection.cs breaking: Remove NetworkClient.serverIP (#3394) 2023-03-04 06:39:30 +01:00
NetworkConnection.cs.meta Runtime folder renamed to Core. makes it more obvious that Components/, Transports/, Authenticators/ etc. are optional 2022-09-23 13:30:08 +07:00
NetworkConnectionToClient.cs fix: Batching VarInt size header added to fix custom serializated NetworkMessages with size mismatch corrupting the next message in a batch (#3516) 2023-06-16 10:58:54 +02:00
NetworkConnectionToClient.cs.meta Runtime folder renamed to Core. makes it more obvious that Components/, Transports/, Authenticators/ etc. are optional 2022-09-23 13:30:08 +07:00
NetworkConnectionToServer.cs breaking: Remove NetworkClient.serverIP (#3394) 2023-03-04 06:39:30 +01:00
NetworkConnectionToServer.cs.meta Runtime folder renamed to Core. makes it more obvious that Components/, Transports/, Authenticators/ etc. are optional 2022-09-23 13:30:08 +07:00
NetworkDiagnostics.cs Runtime folder renamed to Core. makes it more obvious that Components/, Transports/, Authenticators/ etc. are optional 2022-09-23 13:30:08 +07:00
NetworkDiagnostics.cs.meta Runtime folder renamed to Core. makes it more obvious that Components/, Transports/, Authenticators/ etc. are optional 2022-09-23 13:30:08 +07:00
NetworkIdentity.cs fix: Disallow Child-NetworkIdentities in Scene objects (#3492) 2023-05-29 12:05:19 +08:00
NetworkIdentity.cs.meta Runtime folder renamed to Core. makes it more obvious that Components/, Transports/, Authenticators/ etc. are optional 2022-09-23 13:30:08 +07:00
NetworkLoop.cs fix: NetworkLoop now only runs in play mode, not in edit mode 2023-03-04 19:33:19 +08:00
NetworkLoop.cs.meta Runtime folder renamed to Core. makes it more obvious that Components/, Transports/, Authenticators/ etc. are optional 2022-09-23 13:30:08 +07:00
NetworkManager.cs fix(NetworkManager): Try to avoid missing transport errors (#3456) 2023-04-10 05:27:47 +02:00
NetworkManager.cs.meta Runtime folder renamed to Core. makes it more obvious that Components/, Transports/, Authenticators/ etc. are optional 2022-09-23 13:30:08 +07:00
NetworkManagerHUD.cs Network Manager HUD - made it wider so it doesn't wrap as much 2023-01-12 22:09:15 -05:00
NetworkManagerHUD.cs.meta Runtime folder renamed to Core. makes it more obvious that Components/, Transports/, Authenticators/ etc. are optional 2022-09-23 13:30:08 +07:00
NetworkMessage.cs Runtime folder renamed to Core. makes it more obvious that Components/, Transports/, Authenticators/ etc. are optional 2022-09-23 13:30:08 +07:00
NetworkMessage.cs.meta Runtime folder renamed to Core. makes it more obvious that Components/, Transports/, Authenticators/ etc. are optional 2022-09-23 13:30:08 +07:00
NetworkMessages.cs fix: Batching VarInt size header added to fix custom serializated NetworkMessages with size mismatch corrupting the next message in a batch (#3516) 2023-06-16 10:58:54 +02:00
NetworkMessages.cs.meta MessagePacking renamed to NetworkMessages (it contains more network message code than just packing) 2022-09-25 12:21:38 +07:00
NetworkReader.cs breaking: Removed Old Obsoletes (#3335) 2023-01-01 18:37:49 +01:00
NetworkReader.cs.meta Runtime folder renamed to Core. makes it more obvious that Components/, Transports/, Authenticators/ etc. are optional 2022-09-23 13:30:08 +07:00
NetworkReaderExtensions.cs fix: Reader / Writer extensions for Unity structs with properties (#3426) 2023-03-18 09:10:53 +01:00
NetworkReaderExtensions.cs.meta Runtime folder renamed to Core. makes it more obvious that Components/, Transports/, Authenticators/ etc. are optional 2022-09-23 13:30:08 +07:00
NetworkReaderPool.cs breaking: Removed Old Obsoletes (#3335) 2023-01-01 18:37:49 +01:00
NetworkReaderPool.cs.meta Runtime folder renamed to Core. makes it more obvious that Components/, Transports/, Authenticators/ etc. are optional 2022-09-23 13:30:08 +07:00
NetworkReaderPooled.cs breaking: Removed Old Obsoletes (#3335) 2023-01-01 18:37:49 +01:00
NetworkReaderPooled.cs.meta Runtime folder renamed to Core. makes it more obvious that Components/, Transports/, Authenticators/ etc. are optional 2022-09-23 13:30:08 +07:00
NetworkServer.cs fix: Batching VarInt size header added to fix custom serializated NetworkMessages with size mismatch corrupting the next message in a batch (#3516) 2023-06-16 10:58:54 +02:00
NetworkServer.cs.meta Runtime folder renamed to Core. makes it more obvious that Components/, Transports/, Authenticators/ etc. are optional 2022-09-23 13:30:08 +07:00
NetworkStartPosition.cs Runtime folder renamed to Core. makes it more obvious that Components/, Transports/, Authenticators/ etc. are optional 2022-09-23 13:30:08 +07:00
NetworkStartPosition.cs.meta Runtime folder renamed to Core. makes it more obvious that Components/, Transports/, Authenticators/ etc. are optional 2022-09-23 13:30:08 +07:00
NetworkTime.cs fix: #3409 - NetworkTime now always uses unscaled time as double. Forgot to push the commit for the previous commit's PR 2023-04-24 20:09:53 +08:00
NetworkTime.cs.meta Runtime folder renamed to Core. makes it more obvious that Components/, Transports/, Authenticators/ etc. are optional 2022-09-23 13:30:08 +07:00
NetworkWriter.cs fix: NetworkWriter - Change MaxStringLength to ushort.MaxValue (#3374) 2023-02-09 09:24:03 -05:00
NetworkWriter.cs.meta Runtime folder renamed to Core. makes it more obvious that Components/, Transports/, Authenticators/ etc. are optional 2022-09-23 13:30:08 +07:00
NetworkWriterExtensions.cs fix: Reader / Writer extensions for Unity structs with properties (#3426) 2023-03-18 09:10:53 +01:00
NetworkWriterExtensions.cs.meta Runtime folder renamed to Core. makes it more obvious that Components/, Transports/, Authenticators/ etc. are optional 2022-09-23 13:30:08 +07:00
NetworkWriterPool.cs unused import 2023-01-29 19:08:19 +09:00
NetworkWriterPool.cs.meta Runtime folder renamed to Core. makes it more obvious that Components/, Transports/, Authenticators/ etc. are optional 2022-09-23 13:30:08 +07:00
NetworkWriterPooled.cs breaking: Removed Old Obsoletes (#3335) 2023-01-01 18:37:49 +01:00
NetworkWriterPooled.cs.meta Runtime folder renamed to Core. makes it more obvious that Components/, Transports/, Authenticators/ etc. are optional 2022-09-23 13:30:08 +07:00
PortTransport.cs feature: PortTransport interface 2023-04-06 04:51:14 +02:00
PortTransport.cs.meta feature: PortTransport interface 2023-04-06 04:51:14 +02:00
RemoteCalls.cs Weaver: Rpc hash collision warning improved. 2022-12-23 12:03:21 +01:00
RemoteCalls.cs.meta Runtime folder renamed to Core. makes it more obvious that Components/, Transports/, Authenticators/ etc. are optional 2022-09-23 13:30:08 +07:00
SnapshotInterpolation.meta Runtime folder renamed to Core. makes it more obvious that Components/, Transports/, Authenticators/ etc. are optional 2022-09-23 13:30:08 +07:00
SyncDictionary.cs perf(SyncDictionary): Don't send value for OP_REMOVE (#3435) 2023-03-25 15:48:00 +01:00
SyncDictionary.cs.meta Runtime folder renamed to Core. makes it more obvious that Components/, Transports/, Authenticators/ etc. are optional 2022-09-23 13:30:08 +07:00
SyncList.cs fix: #3354 SyncList callback for OP_SET index parameter fixed 2023-01-12 00:44:18 +01:00
SyncList.cs.meta Runtime folder renamed to Core. makes it more obvious that Components/, Transports/, Authenticators/ etc. are optional 2022-09-23 13:30:08 +07:00
SyncObject.cs fix: #3315 ClientToServer SyncList support (#3320) 2022-12-26 10:39:55 +01:00
SyncObject.cs.meta Runtime folder renamed to Core. makes it more obvious that Components/, Transports/, Authenticators/ etc. are optional 2022-09-23 13:30:08 +07:00
SyncSet.cs fix: #3340 SyncSet/Dictionary callbacks are only called once 2023-01-05 21:54:53 +01:00
SyncSet.cs.meta Runtime folder renamed to Core. makes it more obvious that Components/, Transports/, Authenticators/ etc. are optional 2022-09-23 13:30:08 +07:00
Tools.meta Tools folder to distinguish between Unity integration and standalone algorithms 2022-11-03 15:50:28 +01:00
Transport.cs breaking: Removed Old Obsoletes (#3335) 2023-01-01 18:37:49 +01:00
Transport.cs.meta Runtime folder renamed to Core. makes it more obvious that Components/, Transports/, Authenticators/ etc. are optional 2022-09-23 13:30:08 +07:00
TransportError.cs Runtime folder renamed to Core. makes it more obvious that Components/, Transports/, Authenticators/ etc. are optional 2022-09-23 13:30:08 +07:00
TransportError.cs.meta Runtime folder renamed to Core. makes it more obvious that Components/, Transports/, Authenticators/ etc. are optional 2022-09-23 13:30:08 +07:00
WeaverFuse.cs fix: Weaver runtime fuse to ensure weaving succeeded before starting Server/Client (#3509) 2023-06-12 17:57:58 +02:00
WeaverFuse.cs.meta fix: Weaver runtime fuse to ensure weaving succeeded before starting Server/Client (#3509) 2023-06-12 17:57:58 +02:00