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* Moved doc files to docfx folder * load csproj * doc generation * Run docfx * Add docfx * Deploy docs to mirror-networking.com * use deploy phase * deploy whole generated site * Fixed the semantic release command * Is last \ required? * show debug log * using lftp for site deploy * Testing lftp * Show current folder * try -e command option * Show me the files * use plain ftp * use choco install instead of cinst * fix ssl certificate validation * fix username * Upload site to xmldocs folder * no need to archive docs * No need for debug output * Fix file permissions * show me .htaccess * Show me contents * Wipe out folder to fix permissions * Set file permissions * Fix file permissions * complete toc list * Migrated intro page * Remove old docs * Update link to docs * Add link to github * Only update docs for stuff in master * This is a powershell command * Update doc/articles/Concepts/Communications/RemoteActions.md * Update doc/articles/Concepts/VisibilityCustom.md * Update doc/articles/Concepts/Authority.md * Update doc/articles/Concepts/GameObjects/SpawnObjectCustom.md * Update doc/articles/Concepts/Authority.md * Update doc/articles/Classes/SyncVars.md * No need to run semver twice
27 lines
926 B
Markdown
27 lines
926 B
Markdown
# Messages Overview
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General description of Messages
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- **AddPlayerMessage**
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This is passed to handler functions registered for the AddPlayer built-in message.
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- **ErrorMessage**
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This is passed to handler functions registered for the SYSTEM_ERROR built-in message.
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- **NotReadyMessage**
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This is passed to handler functions registered for the SYSTEM_NOT_READY built-in message.
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- **PeerAuthorityMessage**
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Information about a change in authority of a non-player in the same network game.
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This information is cached by clients and used during host-migration.
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- **ReadyMessage**
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This is passed to handler functions registered for the SYSTEM_READY built-in message.
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- **ReconnectMessage**
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This network message is used when a client reconnect to the new host of a game.
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- **RemovePlayerMessage**
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This is passed to handler funtions registered for the SYSTEM_REMOVE_PLAYER built-in message.
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