Mirror/doc/articles/Messages/index.md
Paul Pacheco 35fee94d56
docs: switch to docfx for documentation (#1026)
* Moved doc files to docfx folder

* load csproj

* doc generation

* Run docfx

* Add docfx

* Deploy docs to mirror-networking.com

* use deploy phase

* deploy whole generated site

* Fixed the semantic release command

* Is last \ required?

* show debug log

* using lftp for site deploy

* Testing lftp

* Show current folder

* try -e command option

* Show me the files

* use plain ftp

* use choco install instead of cinst

* fix ssl certificate validation

* fix username

* Upload site to xmldocs folder

* no need to archive docs

* No need for debug output

* Fix file permissions

* show me .htaccess

* Show me contents

* Wipe out folder to fix permissions

* Set file permissions

* Fix file permissions

* complete toc list

* Migrated intro page

* Remove old docs

* Update link to docs

* Add link to github

* Only update docs for stuff in master

* This is a powershell command

* Update doc/articles/Concepts/Communications/RemoteActions.md

* Update doc/articles/Concepts/VisibilityCustom.md

* Update doc/articles/Concepts/Authority.md

* Update doc/articles/Concepts/GameObjects/SpawnObjectCustom.md

* Update doc/articles/Concepts/Authority.md

* Update doc/articles/Classes/SyncVars.md

* No need to run semver twice
2019-08-24 10:20:33 -05:00

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# Messages Overview
General description of Messages
- **AddPlayerMessage**
This is passed to handler functions registered for the AddPlayer built-in message.
- **ErrorMessage**
This is passed to handler functions registered for the SYSTEM_ERROR built-in message.
- **NotReadyMessage**
This is passed to handler functions registered for the SYSTEM_NOT_READY built-in message.
- **PeerAuthorityMessage**
Information about a change in authority of a non-player in the same network game.
This information is cached by clients and used during host-migration.
- **ReadyMessage**
This is passed to handler functions registered for the SYSTEM_READY built-in message.
- **ReconnectMessage**
This network message is used when a client reconnect to the new host of a game.
- **RemovePlayerMessage**
This is passed to handler funtions registered for the SYSTEM_REMOVE_PLAYER built-in message.