Mirror/doc/index.md
2019-09-05 13:16:12 -04:00

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# Mirror Networking for Unity
**Mirror is the most compatible direct replacement for the deprecated Unity Networking API.**
Mirror has nearly all of the components and features from UNet, making networking easy, concise and maintainable, whether you're starting from scratch or converting an existing project. We even have a [Migration Tool](articles/General/Migration.md) to do most of the work for you!
Built to support games of any scale, from LAN party games to dedicated high-volume authoritative servers running hundreds of players, Mirror is the core networking solution for [uMMORPG](https://assetstore.unity.com/packages/templates/systems/ummorpg-51212), [uSurvival](https://assetstore.unity.com/packages/templates/systems/usurvival-95015), [Cubica](https://www.cubica.net/), and [more](articles/General/Showcase.md)!
uMMORPG was possible with \<6000 lines of code. We needed a networking library that allows us to launch our games, period!
- **Full Source included** for debugging convenience
- Several working examples included
- Active [Discord](https://discord.gg/2BvnM4R) for prompt support
- **Requires Unity 2018.3.6+ and Runtime .Net 4.x**
- Alpha / Beta Unity versions cannot be supported
**Multiple Transports Available:**
- **TCP** ([Telepathy](articles/Transports/Telepathy.md))
- **UDP** ([ENet](articles/Transports/Ignorance.md) and [LiteNetLib](articles/Transports/LiteNetLib4Mirror.md))
- **Steam** ([Steamworks.Net](articles/Transports/Fizzy.md))
- **WebGL** ([Secure Web Sockets](articles/Transports/WebSockets.md))
**List Server**
We've developed a [List Server](https://mirror-networking.com/list-server/) where game servers can register and clients can connect to find those servers to play on them.
**Key Features & Components:**
- [Transports](articles/Transports/index.md) are interchangeable components
- Additive Scene Loading
- Single and separated Unity projects supported
- Network [Manager](articles/Components/NetworkManager.md) and [HUD](articles/Components/NetworkManagerHUD.md)
- Network [Lobby Manager](articles/Components/NetworkLobbyManager.md) and [Lobby Player](articles/Components/NetworkLobbyPlayer.md)
- Network [Identity](articles/Components/NetworkIdentity.md)
- Network [Transform](articles/Components/NetworkTransform.md)
- Network [Animator](articles/Components/NetworkAnimator.md) with 64 parameters
- Network [Proximity Checker](articles/Components/NetworkProximityChecker.md)
- [SyncVar](articles/Classes/SyncVars.md), [SyncList](articles/Classes/SyncLists.md), [SyncEvent](articles/Classes/SyncEvent.md), [SyncDictionary](articles/Classes/SyncDictionary.md), and [SyncHashSet](articles/Classes/SyncHashSet.md)
**Integrations**
- [Dissonance Voice Chat](https://assetstore.unity.com/packages/tools/audio/dissonance-voice-chat-70078)
- [Network Sync Transform](https://github.com/emotitron/NetworkSyncTransform)
- [Noble Connect Free](https://assetstore.unity.com/packages/tools/network/noble-connect-free-141599)
- [Rucksack](https://assetstore.unity.com/packages/templates/systems/rucksack-multiplayer-inventory-system-114921)
- [RTS Engine](https://assetstore.unity.com/packages/templates/packs/rts-engine-79732)
- [Smooth Sync](https://assetstore.unity.com/packages/tools/network/smooth-sync-96925)
- [Weather Maker](https://assetstore.unity.com/packages/tools/particles-effects/weather-maker-unity-weather-system-sky-water-volumetric-clouds-a-60955)