Mirror/doc/Transports/index.md
2019-12-07 23:31:48 +01:00

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# Transports Overview
Mirror is a high level Networking Library that can use several different low level transports.
To use a transport, simply add it as component to the NetworkManager and drag it into the NetworkManager's Transport field.
- [TCP - Telepathy](Telepathy.md)
Simple, message based, MMO Scale TCP networking in C#. And no magic.
- [UDP - Ignorance](Ignorance.md)
Ignorance implements a reliable and unreliable sequenced UDP transport based on ENet.
- [UDP - LiteNetLib4Mirror](LiteNetLib4Mirror.md)
LiteNetLib4Mirror implements a UDP transport based on LiteNetLib with Network Discovery and uPnP included.
- [WebGL - WebSockets](WebSockets.md)
WebSockets transport layer for Mirror that target WebGL clients, without relying on Unity's stodgy old LLAPI.
- [Steam - Fizzy](Fizzy.md)
A complete rebuild utilising Async (Previously SteamNetNetworkTransport) of a Steam P2P network transport layer.
- [Multiplexer - Multiplexer](Multiplexer.md)
Multiplexer is a bridging transport to allow a server to handle clients on different transports concurrently, for example desktop clients using Telepathy together with WebGL clients using Websockets.
- [Fallback](Fallback.md)
Fallback is a compatibility transport for transports that don't run on all platforms and need fallback options to cover all other platforms.