Mirror/doc/articles/Transports/index.md
Paul Pacheco 35fee94d56
docs: switch to docfx for documentation (#1026)
* Moved doc files to docfx folder

* load csproj

* doc generation

* Run docfx

* Add docfx

* Deploy docs to mirror-networking.com

* use deploy phase

* deploy whole generated site

* Fixed the semantic release command

* Is last \ required?

* show debug log

* using lftp for site deploy

* Testing lftp

* Show current folder

* try -e command option

* Show me the files

* use plain ftp

* use choco install instead of cinst

* fix ssl certificate validation

* fix username

* Upload site to xmldocs folder

* no need to archive docs

* No need for debug output

* Fix file permissions

* show me .htaccess

* Show me contents

* Wipe out folder to fix permissions

* Set file permissions

* Fix file permissions

* complete toc list

* Migrated intro page

* Remove old docs

* Update link to docs

* Add link to github

* Only update docs for stuff in master

* This is a powershell command

* Update doc/articles/Concepts/Communications/RemoteActions.md

* Update doc/articles/Concepts/VisibilityCustom.md

* Update doc/articles/Concepts/Authority.md

* Update doc/articles/Concepts/GameObjects/SpawnObjectCustom.md

* Update doc/articles/Concepts/Authority.md

* Update doc/articles/Classes/SyncVars.md

* No need to run semver twice
2019-08-24 10:20:33 -05:00

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Transports

Mirror is a high level Networking Library that can use several different low level transports. To use a transport, simply add it as component to the NetworkManager and drag it into the NetworkManager's Transport field.

Transports Overview

  • TCP - Telepathy
    Simple, message based, MMO Scale TCP networking in C#. And no magic.
  • UDP - Ignorance
    Ignorance implements a reliable and unreliable sequenced UDP transport based on ENet.
  • UDP - LiteNetLib4Mirror
    LiteNetLib4Mirror implements a UDP transport based on LiteNetLib with Network Discovery and uPnP included.
  • WebGL - WebSockets
    WebSockets transport layer for Mirror that target WebGL clients, without relying on Unity's stodgy old LLAPI.
  • Steam - Fizzy
    A complete rebuild utilising Async (Previously SteamNetNetworkTransport) of a Steam P2P network transport layer.
  • Multiplexer - Multiplexer
    Multiplexer is a bridging transport to allow a server to handle clients on different transports concurrnently, for example desktop clients using Telepathy together with WebGL clients using Websockets.
  • Socket Server - Insight
    Insight is a simple Socket Server for Unity and Mirror.