mirror of
https://github.com/MirrorNetworking/Mirror.git
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35fee94d56
* Moved doc files to docfx folder * load csproj * doc generation * Run docfx * Add docfx * Deploy docs to mirror-networking.com * use deploy phase * deploy whole generated site * Fixed the semantic release command * Is last \ required? * show debug log * using lftp for site deploy * Testing lftp * Show current folder * try -e command option * Show me the files * use plain ftp * use choco install instead of cinst * fix ssl certificate validation * fix username * Upload site to xmldocs folder * no need to archive docs * No need for debug output * Fix file permissions * show me .htaccess * Show me contents * Wipe out folder to fix permissions * Set file permissions * Fix file permissions * complete toc list * Migrated intro page * Remove old docs * Update link to docs * Add link to github * Only update docs for stuff in master * This is a powershell command * Update doc/articles/Concepts/Communications/RemoteActions.md * Update doc/articles/Concepts/VisibilityCustom.md * Update doc/articles/Concepts/Authority.md * Update doc/articles/Concepts/GameObjects/SpawnObjectCustom.md * Update doc/articles/Concepts/Authority.md * Update doc/articles/Classes/SyncVars.md * No need to run semver twice
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Transports
Mirror is a high level Networking Library that can use several different low level transports. To use a transport, simply add it as component to the NetworkManager and drag it into the NetworkManager's Transport field.
Transports Overview
- TCP - Telepathy
Simple, message based, MMO Scale TCP networking in C#. And no magic. - UDP - Ignorance
Ignorance implements a reliable and unreliable sequenced UDP transport based on ENet. - UDP - LiteNetLib4Mirror
LiteNetLib4Mirror implements a UDP transport based on LiteNetLib with Network Discovery and uPnP included. - WebGL - WebSockets
WebSockets transport layer for Mirror that target WebGL clients, without relying on Unity's stodgy old LLAPI. - Steam - Fizzy
A complete rebuild utilising Async (Previously SteamNetNetworkTransport) of a Steam P2P network transport layer. - Multiplexer - Multiplexer
Multiplexer is a bridging transport to allow a server to handle clients on different transports concurrnently, for example desktop clients using Telepathy together with WebGL clients using Websockets. - Socket Server - Insight
Insight is a simple Socket Server for Unity and Mirror.