Mirror/Assets
mischa d1aa191550 fix: #3832 NetworkServer.Destroy now doesn't call ResetState for prefabs, fixes isServer flag always being false in OnDestroy (#3848)
* repro

* NetworkServer.Destroy(): refactor to split scene vs. prefab cases more obviously

* fix: #3832 NetworkServer.Destroy now doesn't call ResetState for prefabs, fixes isServer flag always being false in OnDestroy

* fix the runtime test

* Revert "repro"

This reverts commit 3a5a33e8e4.

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Co-authored-by: mischa <info@noobtuts.com>
2024-09-21 16:32:37 -04:00
..
Mirage.Profiler Initial Push 2024-01-16 08:58:48 +00:00
Mirror fix: #3832 NetworkServer.Destroy now doesn't call ResetState for prefabs, fixes isServer flag always being false in OnDestroy (#3848) 2024-09-21 16:32:37 -04:00
ParrelSync Initial Push 2024-01-16 08:58:48 +00:00
ScriptTemplates feat(Transport): Reimplement Transport Exception Actions (#3461) 2024-09-21 16:31:35 -04:00
Mirage.Profiler.meta Initial Push 2024-01-16 08:58:48 +00:00
Mirror.meta
ParrelSync.meta Initial Push 2024-01-16 08:58:48 +00:00
ScriptTemplates.meta feat: Add ScriptTemplates to repo and package (#2559) 2021-02-05 09:34:22 +08:00