Commit Graph

6278 Commits

Author SHA1 Message Date
mischa
d1aa191550 fix: #3832 NetworkServer.Destroy now doesn't call ResetState for prefabs, fixes isServer flag always being false in OnDestroy (#3848)
* repro

* NetworkServer.Destroy(): refactor to split scene vs. prefab cases more obviously

* fix: #3832 NetworkServer.Destroy now doesn't call ResetState for prefabs, fixes isServer flag always being false in OnDestroy

* fix the runtime test

* Revert "repro"

This reverts commit 3a5a33e8e4.

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Co-authored-by: mischa <info@noobtuts.com>
2024-09-21 16:32:37 -04:00
JesusLuvsYooh
4e28b1a2b2 feat: MOVING Platforms to Couch Coop Example (#3847)
* Added MOVING Platforms to Couch Coop Example

No constant network sync, they just resync at start and end destination.

* Optional Platform features.
2024-09-21 16:32:37 -04:00
Robin Rolf
7cfd7d942d feat: NetworkRuntimeProfiler (#3846)
* feat: NetworkRuntimeProfiler

Adds a simple text-based network profiler

* Remove unused avg
2024-09-21 16:32:37 -04:00
JesusLuvsYooh
36dcd0df7d feat: Example, TopDown Shooter. (#3836)
* Shooter topdown checkpoint 1

* Topdown shooter, checkpoint 2

* Topdown checkpoint 3

* Topdown Checkpoint 4

* Topdown shooter checkpoint 5

* Port added to UI Canvas Prefab. (#3835)

* Topdown Shooter, checkpoint 6, Alpha.

Almost finished, as of now, whats left is:
Tidy up
Comment code
Add server defines
Test server-only

* Topdown shooter, server defines and server only tested. Checkpoint 7.

Remaining: Tidy up and Comment code

* TopDown Shooter finished?

* Topdown shooter, fixed PNG size.

* Topdown Shooter tidyup.

Removed unused materials, that remained from 3D version of game.
3D sound ranges and volumes adjusted.

* Topdown Shooter, audio conversion and compression.

* TopDownShooter, note about OnStartServer player list.

Added line space to separate some code for easier reading.
2024-09-21 16:32:37 -04:00
Robin Rolf
0300b57804 fix: new GUID for bouncycastle dll meta file (#3844) 2024-09-21 16:32:37 -04:00
Robin Rolf
37cae8ea79 fix: Namespace BouncyCastle lib to avoid conflicts (#3843)
This uses our fork https://github.com/MirrorNetworking/bc-csharp with the Mirror. prefix
dll is generated by CI: https://github.com/MirrorNetworking/bc-csharp/actions/runs/9582807523 so updating in the future should be as "easy" as rebasing on bouncycastle release branches, fixing any naming via search&replace and making a release to trigger CI
2024-09-21 16:32:37 -04:00
JesusLuvsYooh
fc564507f5 Velocity Iterations made public in NM, Drag on Cube prefabs. (#3842) 2024-09-21 16:32:36 -04:00
MrGadget
99fd7c4357 fix(Hosting): Remove Mirror.Hosting AsmDef as not needed (#3841) 2024-09-21 16:32:36 -04:00
MrGadget
987633ffaf style(Welcome): No stacktrace for Mirror welcome message 2024-09-21 16:32:36 -04:00
mischa
3a794eec20 Edgegap Pplugin updated to 1.0.1 (#3834) 2024-09-21 16:32:36 -04:00
JesusLuvsYooh
08ec1e6cac Port added to UI Canvas Prefab. (#3835) 2024-09-21 16:32:36 -04:00
MrGadget
dcace5548b fix(Extensions): GetPositionAndRotation now excluded for 2022.0 or newer
- Some patch versions of 2021.3 don't have it, some do...this is safer.
- Works as expected in 2021.3.39 and 2022.3.32
2024-09-21 16:32:36 -04:00
mischa
dbbe2d74e8 fix(LatencySimulation): SimulateSend now supports all channels. Fixes a bug where projects with multiple channels could not simulate latency on non-default channels 2024-09-21 16:32:36 -04:00
mischa
dddc9dbe37 syntax 2024-09-21 16:32:36 -04:00
mischa
43608b4b4d LatencySimulation: one Queue for all channels to simplify code and support more channels later 2024-09-21 16:32:36 -04:00
mischa
b5a348519e LatencySimulation: QueuedMessage strongly typed constructor 2024-09-21 16:32:36 -04:00
MrGadget
8015350cbb feat(NetworkServer): Improves RemovePlayerForConnectsion (#3833)
* feat(NetworkServer): Improves RemovePlayerForConnectsion
- Replaces `destroyServerObject` with `RemovePlayerOptions`
- Option to keep the player object on server and clients
- Obsoletes old method by calling new method with correct option
- Examples and Tests updated

* Fixed mistake

* Default to DoNothing

* Fixed comments

* Requested Changes

* Fixed gammar
2024-09-21 16:32:36 -04:00
MrGadget
11d65cea34 Added Empty AddComponent attribute to Example scripts 2024-09-21 16:32:36 -04:00
MrGadget
246a95262d Assigned Mirror icon to Common scripts 2024-09-21 16:32:36 -04:00
MrGadget
1b7b20ad52 Deleted other PlayerCamera scripts in favor of Common 2024-09-21 16:32:36 -04:00
MrGadget
bef8245ef2 Updated Example Player Prefabs to use Common PlayerCamera 2024-09-21 16:32:36 -04:00
MrGadget
90000c84ba Moved PlayerCamera to Common 2024-09-21 16:32:36 -04:00
miwarnec
14d2017229 PredictionUtils: Destroy Source is now optional 2024-09-21 16:32:36 -04:00
MrGadget
49c66ccae5 Renamed WeaverSyncVarTests.SyncVarsCanBeArray 2024-09-21 16:32:35 -04:00
mischa
f51b7878f6 fix(LatencySimulation): implement PortTransport since almost all underlying Transports are PortTransports (#3830)
* fix(LatencySimulation): implement PortTransport since almost all underlying Transports are PortTransports

* Update Assets/Mirror/Transports/Latency/LatencySimulation.cs

Co-authored-by: MrGadget <9826063+MrGadget1024@users.noreply.github.com>

* Update Assets/Mirror/Transports/Latency/LatencySimulation.cs

Co-authored-by: MrGadget <9826063+MrGadget1024@users.noreply.github.com>

---------

Co-authored-by: mischa <16416509+vis2k@users.noreply.github.com>
Co-authored-by: MrGadget <9826063+MrGadget1024@users.noreply.github.com>
2024-09-21 16:32:35 -04:00
MrGadget
306052569a fix(NetworkManager): OnGUI DEBUG only 2024-09-21 16:32:35 -04:00
MrGadget
af9994ba57 fix(WeaverAssembler): Silence Obsolete Warning (#3826)
We have #3630 for this...silence warning until Unity tells us what to use instead.
2024-09-21 16:32:35 -04:00
MrGadget
94330010c7 fix(NetworkRoomManager): Hashset instead of List 2024-09-21 16:32:35 -04:00
mischa
23b700d287 KcpTransport: reuse IPEndPoint.PrettyAddress extension 2024-09-21 16:32:35 -04:00
mischa
ba219f7e41 Extensions: IPEndPoint.PrettyAddress 2024-09-21 16:32:35 -04:00
mischa
021ac0b488 Telepathy: moved GetClientAddress exception handling from Transport into Telepathy itself 2024-09-21 16:32:35 -04:00
mischa
14ed0696ec KcpTransport: simplify double ternary for readability 2024-09-21 16:32:35 -04:00
JesusLuvsYooh
8867000315 Fancy camera for couch coop example, and player list. (#3821) 2024-09-21 16:32:35 -04:00
mischa
d94db58c49 fix(NetworkConnection): batches are now properly returned to NetworkWriterPool before destroying the connection (#3815) 2024-09-21 16:32:35 -04:00
mischa
4cb665d3aa fix(NetworkTransform): Awake now also configures syncInterval and syncScale, in case OnValidate wasn't called 2024-09-21 16:32:35 -04:00
mischa
a94718f404 fix(Kcp): V1.41 [2024-04-28]
- fix: KcpHeader is now parsed safely, handling attackers potentially sending values out of enum range
- fix: KcpClient RawSend may throw ConnectionRefused SocketException when OnDisconnected calls SendDisconnect(), which is fine
- fix: less scary cookie message and better explanation
2024-09-21 16:32:35 -04:00
MrGadget
15002c8a44 fix(NetworkServer): Spawn for owner client even when Force Hidden (#3809)
Interest Management does this in Rebuild, but without IM involved, we need to handle this case in RebuildObserversDefault
2024-09-21 16:32:35 -04:00
MrGadget
9e7b82135c fix(SyncObjectCollectionField): Pretty SyncCollection Name (#3808)
* fix(SyncObjectCollectionField): Pretty SyncCollection Name

* char typo

* backward compatibility

* Use RegEx.Replace
2024-09-21 16:32:35 -04:00
mischa
4a1be60ad7 syntax 2024-09-21 16:32:35 -04:00
mischa
78d511f65f NetworkReader/WriterPool: expose Count for testing 2024-09-21 16:32:35 -04:00
mischa
16e2cfab2f fix(Edgegap Hosting): ssl updates (b721722b51) 2024-09-21 16:32:35 -04:00
mischa
89bf1ed6b2 Revert "breaking(NetworkTransform): Use Flags enum for Sync and Interpolation (#3751)"
This reverts commit b89fd6b8ba.
2024-09-21 16:32:35 -04:00
mischa
ee283e8403 Revert "fix(NetworkTransformBase) Debug Options Dropdown"
This reverts commit 7c3b0c12ca.
2024-09-21 16:32:35 -04:00
mischa
94515e6c4a Revert "fix: Examples updated with new NT settings (#3810)"
This reverts commit 4be7d0ca3a.
2024-09-21 16:32:35 -04:00
mischa
849a293b94 feature: SpatialHashing3D for XYZ to include vertical axis in checks (#3814)
* Grid3D

* comment

* feature: SpatialHashing3D for XYZ to include vertical axis in checks

---------

Co-authored-by: mischa <16416509+vis2k@users.noreply.github.com>
2024-09-21 16:32:35 -04:00
JesusLuvsYooh
de870f3d67 fix: Examples updated with new NT settings (#3810)
* 2019 checkpoint of NT Example refresh

To-Do TankTheftAuto in 2022, as they're newer prefabs.
Then test everything.

* 2022 NT Prefabs updated for examples.
2024-09-21 16:32:35 -04:00
MrGadget
e66ab94abe chore(NetworkTransform): Additional Settings Headers 2024-09-21 16:31:35 -04:00
MrGadget
05af4e9101 chore(NetworkTransform): Additional Settings Headers 2024-09-21 16:31:35 -04:00
MrGadget
5c2c7d11c2 chore(SpatialHash): Debug Settings Header 2024-09-21 16:31:35 -04:00
mischa
c41c57032f fix(SyncVars): GetSyncVarNetworkBehaviour now validates componentIndex and logs detailed error instead of IndexOutofRangeException 2024-09-21 16:31:35 -04:00