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NetworkClient
NetworkClient
is a high-level API class that manages a network connection from a client to a server, and can send and receive messages between the client and the server. The NetworkClient
class also helps to manage spawned network GameObjects, and routing of RPC message and network events.
See the NetworkClient script reference for more information.
Properties
- serverIP
The IP address of the server that this client is connected to. - serverPort
The port of the server that this client is connected to. - connection
The NetworkConnection GameObject thisNetworkClient
instance is using. - handlers
The set of registered message handler functions. - numChannels
The number of configured NetworkTransport QoS channels. - isConnected
True if the client is connected to a server. - allClients
List of active NetworkClients (static). - active
True if any NetworkClients are active (static).