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![Mirror Logo ](https://i.imgur.com/aZRKBeh.png )
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[![Download ](https://img.shields.io/badge/asset_store-brightgreen.svg )](https://www.assetstore.unity3d.com/#!/content/129321)
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[![Documentation ](https://img.shields.io/badge/documentation-brightgreen.svg )](https://vis2k.github.io/Mirror/)
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[![Forum ](https://img.shields.io/badge/forum-brightgreen.svg )](https://forum.unity.com/threads/mirror-networking-for-unity-aka-hlapi-community-edition.425437/)
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[![donate ](https://img.shields.io/badge/donations-brightgreen.svg )](https://www.patreon.com/MirrorTelepathy)
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[![Build status ](https://img.shields.io/appveyor/ci/vis2k73562/hlapi-community-edition/Mirror.svg )](https://ci.appveyor.com/project/vis2k73562/hlapi-community-edition/branch/mirror)
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[![Discord ](https://img.shields.io/discord/343440455738064897.svg )](https://discordapp.com/invite/N9QVxbM)
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[![release ](https://img.shields.io/github/release/vis2k/Mirror.svg )](https://github.com/vis2k/Mirror/releases/latest)
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Mirror is a **high level** Networking API for Unity, built on top of the **low level** [Telepathy ](https://github.com/vis2k/Telepathy ) library.
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Mirror is built [and tested ](https://www.youtube.com/watch?v=mDCNff1S9ZU ) for **MMO Scale** Networking by the developers of [uMMORPG ](https://www.assetstore.unity3d.com/#!/content/51212 ), [uSurvival ](https://www.assetstore.unity3d.com/#!/content/95015 ) and [Cubica ](https://cubica.net ).
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Mirror is optimized for **ease of use** and **probability of success** . Projects that use Mirror are small, concise and maintainable. uMMORPG was possible with < 6000 lines of code . We needed a networking library that allows us to [launch our games ](https://ummorpg.net/showcase/ ), period .
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With Mirror, the **Server & Client are ONE** project _(hence the name)_ . Instead of having one code base for the server and one for the client, we simply use the same code for both of them.
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* `[Server]` / `[Client]` tags can be used for the server-only and client-only parts.
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* `[Command]` are used for Client->Server, and `[ClientRpc]` / `[TargetRpc]` for Server->Client communication.
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* `[SyncVar]` s and `SyncList` s are used to automatically synchronize state.
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What previously required **10.000** lines of code, now takes **1.000** lines of code. Therein lies the **magic of Mirror** .
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_Note: Mirror is based on Unity's abandoned UNET Networking system. We fixed it up and pushed it to MMO Scale._
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## Documentation
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Check out our [Documentation ](https://vis2k.github.io/Mirror/ ).
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If you are migrating from UNET, then please check out our [Migration Guide ](https://vis2k.github.io/Mirror/General/Migration ). Don't panic, it's very easy and won't take more than 5 minutes.
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## Installation
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**If you are coming from a current UNET implementation or are seeking the stable version:**
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Import mirror from the [Asset Store ](https://www.assetstore.unity3d.com/#!/content/129321 ) into your project.
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**Alternatively, you can install new releases manually:**
*Note: New releases are bleeding edge and may come with undiscovered bugs. Use at your own risk!*
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1. [Download Mirror ](https://github.com/vis2k/Mirror/releases ) (for Unity 2018.2.20 or 2018.3.x).
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2. Decompress the zip file in your Assets folder
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## Examples
We included several smaller example projects in Mirror.
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For a fully polished, complete project example, consider [uMMORPG ](https://www.assetstore.unity3d.com/#!/content/51212 ) or [uSurvival ](https://www.assetstore.unity3d.com/#!/content/95015 ).
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## Community Transports
If you don't want to use Telepathy or UNET's LLAPI as low level transport, then check out:
* https://github.com/FizzCube/SteamNetNetworkTransport (SteamNetwork)
* https://github.com/SoftwareGuy/Ignorance/ (ENet)
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## Donations
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Mirror is developed by volunteers. If you like what we are doing, consider leaving [a small donation ](https://www.patreon.com/MirrorTelepathy ).
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## Benchmarks
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* Telepathy [1000 connections ](https://github.com/vis2k/Telepathy ) test
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* [uMMORPG 480 CCU worst case test ](https://youtu.be/mDCNff1S9ZU ) (everyone broadcasting to everyone else)
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* [uSurvival 122 CCU worst case test ](https://docs.google.com/document/d/e/2PACX-1vT28FcGXYlbG8gwi8DhD914n7K-wCAE8qhfetPkSli96ikc1Td3zJO1IiwVhfPVtKUHF0l3N7ZkM5GU/pub#h.pwbvffnwcewe )
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## Contributing
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If you would like to contribute, feel free to [submit pull requests ](https://vis2k.github.io/Mirror/General/Contributions ) and visit our [Discord Server ](https://discordapp.com/invite/N9QVxbM ).
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We follow the [KISS ](https://en.wikipedia.org/wiki/KISS_principle ) principle, so make sure that your Pull Requests contain no magic.
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We need Mirror to be MMO Scale. Bug fixes are always highly appreciated. New features will be considered very carefully.