Mirror is built [and tested](https://docs.google.com/document/d/e/2PACX-1vQqf_iqOLlBRTUqqyor_OUx_rHlYx-SYvZWMvHGuLIuRuxJ-qX3s8JzrrBB5vxDdGfl-HhYZW3g5lLW/pub#h.h4wha2mpetsc) for **MMO Scale** Networking by the developers of [uMMORPG](https://www.assetstore.unity3d.com/#!/content/51212), [uSurvival](https://www.assetstore.unity3d.com/#!/content/95015) and [Cubica](https://cubica.net).
Mirror is optimized for **ease of use** and **probability of success**. Projects that use Mirror are small, concise and maintainable. uMMORPG was possible with <6000linesofcode.Weneededanetworkinglibrarythatallowsusto [launch our games](https://ummorpg.net/showcase/),period.
With Mirror, the **Server & Client are ONE** project _(hence the name)_. Instead of having one code base for the server and one for the client, we simply use the same code for both of them.
Check out our [Wiki](https://github.com/vis2k/Mirror/wiki) and read the [UNET Manual](https://docs.unity3d.com/Manual/UNet.html), Mirror is still similar enough.
_Oh, and you won't have to worry about channels, low level networking, [packet loss](https://forum.unity.com/threads/unet-deprecation-thread.543501/page-3#post-3597869), [lack of support](https://forum.unity.com/threads/is-hlapi-dead.517436/) or [bugs](https://issuetracker.unity3d.com/issues/unet-networkwriter-dot-write-causing-readstring-slash-readbytes-out-of-range-errors-in-clients) ever again. Mirror just works._
If you are still using UNET and want to switch to Mirror, you should check out our [Migration Guide](migration.md). Don't panic, it's very easy and won't take more than 5 minutes.
For a fully polished complete project example, consider [uMMORPG](https://www.assetstore.unity3d.com/#!/content/51212) or [uSurvival](https://www.assetstore.unity3d.com/#!/content/95015).
Building Mirror yourself is very easy. Simply download the project, open it in Visual Studio or Rider, build it once for Release and once for Release-Editor. You will then find all the necessary DLLs in the Output directory.
* Telepathy [1000 connections](https://github.com/vis2k/Telepathy) test
* [uMMORPG 207 CCU worst case test](https://docs.google.com/document/d/e/2PACX-1vQqf_iqOLlBRTUqqyor_OUx_rHlYx-SYvZWMvHGuLIuRuxJ-qX3s8JzrrBB5vxDdGfl-HhYZW3g5lLW/pub#h.h4wha2mpetsc) (everyone broadcasting to everyone else)
* [uSurvival 122 CCU worst case test](https://docs.google.com/document/d/e/2PACX-1vT28FcGXYlbG8gwi8DhD914n7K-wCAE8qhfetPkSli96ikc1Td3zJO1IiwVhfPVtKUHF0l3N7ZkM5GU/pub#h.pwbvffnwcewe)