Mirror is built [and tested](https://www.youtube.com/watch?v=mDCNff1S9ZU) for **MMO Scale** Networking by the developers of [uMMORPG](https://www.assetstore.unity3d.com/#!/content/51212), [uSurvival](https://www.assetstore.unity3d.com/#!/content/95015) and [Cubica](https://cubica.net).
Mirror is optimized for **ease of use** and **probability of success**. Projects that use Mirror are small, concise and maintainable. uMMORPG was possible with <6000linesofcode.Weneededanetworkinglibrarythatallowsusto [launch our games](https://ummorpg.net/showcase/),period.
With Mirror, the **Server & Client are ONE** project _(hence the name)_. Instead of having one code base for the server and one for the client, we simply use the same code for both of them.
If you are migrating from UNET, then please check out our [Migration Guide](https://vis2k.github.io/Mirror/General/Migration). Don't panic, it's very easy and won't take more than 5 minutes.
For the latest improvements, [Download Mirror](https://github.com/vis2k/Mirror/releases) directly from this repository and extract it in your Assets folder.
For a fully polished, complete project example, consider [uMMORPG](https://www.assetstore.unity3d.com/#!/content/51212) or [uSurvival](https://www.assetstore.unity3d.com/#!/content/95015).
* [uSurvival 122 CCU worst case test](https://docs.google.com/document/d/e/2PACX-1vT28FcGXYlbG8gwi8DhD914n7K-wCAE8qhfetPkSli96ikc1Td3zJO1IiwVhfPVtKUHF0l3N7ZkM5GU/pub#h.pwbvffnwcewe)
If you would like to contribute, feel free to [submit pull requests](https://vis2k.github.io/Mirror/General/Contributions) and visit our [Discord Server](https://discordapp.com/invite/N9QVxbM).