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451c297a43 · NTHybrid: fix name and Unity 2019 support · Updated 2024-11-11 15:58:42 +00:00

Branches

ade3d063b7 · remove batching! · Updated 2024-09-24 13:37:14 +00:00    charleslemaux

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9743945c3e · Revert "accept any channel" · Updated 2024-09-24 13:27:01 +00:00    charleslemaux

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41d350ee26 · PlayerTest: Better camera and spawn points · Updated 2024-09-24 09:51:23 +00:00    charleslemaux

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daae89aa6f · Updated SyncData · Updated 2024-09-21 20:37:33 +00:00    charleslemaux

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28eddb261d · Vector4Long · Updated 2024-09-19 20:23:32 +00:00    charleslemaux

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671ac51bca · simple repro for hooks leaking · Updated 2024-09-19 12:53:51 +00:00    charleslemaux

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3b226b347b · PlayerTest: aligned spawn points · Updated 2024-09-19 02:33:58 +00:00    charleslemaux

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f704ca7f42 · WIP NOT GOOD · Updated 2024-09-05 10:10:51 +00:00    charleslemaux

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9a9c8a6fdf · syncInterval support · Updated 2024-09-04 08:27:33 +00:00    charleslemaux

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ac5229b54c · QUAKE · Updated 2024-09-04 08:14:46 +00:00    charleslemaux

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0c42ace529 · tank syncinterval=0.5 WORKS · Updated 2024-09-02 17:32:35 +00:00    charleslemaux

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74e66accc6 · NetworkTransform syncInterval WIP · Updated 2024-08-31 19:37:51 +00:00    charleslemaux

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ea0becede1 · UNITY_2021_3_OR_NEWER · Updated 2024-08-10 18:02:53 +00:00    charleslemaux

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9efd8a9473 · Check if counter is more than. Allows for runtime changing of SIM. · Updated 2024-08-08 22:22:39 +00:00    charleslemaux

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c7a8c34b7e · Pickup Party Physics, part 16! · Updated 2024-07-29 06:44:00 +00:00    charleslemaux

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3b8fb8d2a4 · NetworkReader/Writer: always write integers as VarInt · Updated 2024-07-21 14:00:08 +00:00    charleslemaux

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0d5bf9d830 · OR perf test · Updated 2024-07-20 17:44:33 +00:00    charleslemaux

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0b56a49a5f · cmds on sv · Updated 2024-07-16 12:12:33 +00:00    charleslemaux

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7b3641dc03 · feature: Shooter example (MINIMAL) · Updated 2024-07-13 17:25:48 +00:00    charleslemaux

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f2df5ee770 · update component · Updated 2024-07-11 12:11:51 +00:00    charleslemaux

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