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451c297a43 · NTHybrid: fix name and Unity 2019 support · Updated 2024-11-11 15:58:42 +00:00

Branches

083062ce18 · disable logs · Updated 2021-06-19 07:24:18 +00:00    charleslemaux

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c106489772 · feature: MessagePacking.Pack<T> returns bool to indicate if the message could be packed or not · Updated 2021-06-18 12:13:12 +00:00    charleslemaux

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6182f04897 · obsolete messages · Updated 2021-05-27 11:37:53 +00:00    charleslemaux

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7306613dcc · NetworkClient.RegisterSystemHandlers: OnHostClientSpawn/OnSpawn merged to prepare for WorldState · Updated 2021-05-26 12:01:03 +00:00    charleslemaux

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c4e37f670c · NetworkReader API cleanup: ReadInt16 => ReadShort etc. · Updated 2021-05-18 13:01:48 +00:00    charleslemaux

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Included

be37c3a6ed · simulate serverworld physics · Updated 2021-05-16 10:53:40 +00:00    charleslemaux

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04e16e18e6 · remove TODO · Updated 2021-05-16 06:20:07 +00:00    charleslemaux

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d951739841 · oops · Updated 2021-05-15 10:22:32 +00:00    charleslemaux

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03867e027d · GetEntitySerializationForConnection helper function · Updated 2021-05-14 10:07:23 +00:00    charleslemaux

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a1866595ac · breaking: obsolete ReplaceHandler · Updated 2021-05-13 04:08:25 +00:00    charleslemaux

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302f23a12f · comment · Updated 2021-05-11 04:07:05 +00:00    charleslemaux

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3c1ad95399 · comment · Updated 2021-05-11 03:53:26 +00:00    charleslemaux

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04e184dfad · breaking: clean up Server Disconnect code so it only calls Transport.Disconnect and the future Transport.OnDisconnected call handles the rest. · Updated 2021-05-11 03:49:54 +00:00    charleslemaux

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4d81cca2a9 · feat: allow types that inherit from Networkbehaviour to be used in syncvar's #2471 · Updated 2021-03-25 05:38:13 +00:00    charleslemaux

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063ae9553a · remove SnapshotBuffer. use list directly for easier interpolation. · Updated 2021-03-17 09:52:39 +00:00    charleslemaux

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f761a864c1 · NetworkServer/NetworkClient: add/remove from transport events instead of overwriting them. This allows addons to hook into Transport OnConnect/OnData/etc. · Updated 2021-01-27 06:41:26 +00:00    charleslemaux

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2c8d89ea79 · Update README.md · Updated 2021-01-08 03:19:46 +00:00    charleslemaux

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87becdfd94 · restore original name · Updated 2020-12-12 02:52:48 +00:00    charleslemaux

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87e884c234 · breaking: Transport.GetMaxPacketSize changed to ushort. Limits us to 64KB max size which realistically is almost too much for multiplayer games. This will make pooling significantly easier because we can pool all readers/writers with ushort.max size and don't need resizing/buffer swapping anymore. · Updated 2020-11-08 10:23:26 +00:00    charleslemaux

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98c8a34118 · Remove Transform/GameObject sync to avoid GetComponent calls. Use NetworkIdentity instead. · Updated 2020-11-07 17:43:14 +00:00    charleslemaux

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