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Updated ReadMe for CharacterSelection example. (#3886)
Kudos to Gadget for seeing it.
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Three scenes, each provide a slightly different approach towards selecting characters and customisations.
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Three scenes, each provide a slightly different approach towards selecting characters and customisations.
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1: SceneCharacterPreSelection
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1: MirrorCharacterSelectionPreScene
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This is an offline scene, allows players to select data, which is then saved and passed across to other scenes using static variables.
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This is an offline scene, allows players to select data, which is then saved and passed across to other scenes using static variables.
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Once selected, the map loads "SceneMapCharacter", press Start Host, or Client to play. (remember to add scenes to build settings)
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Once selected, the map loads "MirrorCharacterSelection", press Start Host, or Client to play. (remember to add scenes to build settings)
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2: SceneMapCharacter
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2: MirrorCharacterSelection
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This scene spawns with a character (randomised), and players have an option using the UI to change this.
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This scene spawns with a character (randomised), and players have an option using the UI to change this.
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3: SceneMapSpawnWithNoCharacter
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3: MirrorCharacterSelectionNoCharacter
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Spawns an empty player prefab, then players chose which character using the UI.
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Spawns an empty player prefab, then players chose which character using the UI.
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