Update README.md

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@ -21,7 +21,7 @@ In order to achieve an order of magnitude gain in productivity, the **Server & C
Making multiplayer games this way is fun & easy. Instead of MonoBehaviour, Mirror provides **NetworkBehaviour** components with:
* **[Server]** / **[Client]** tags for server-only / client-only code
* **[Command]** for Clients->Server function calls (e.g. UseItem)
* **[Command]** for Client->Server function calls (e.g. UseItem)
* **[ClientRpc]** / **[TargetRpc]** for Server->Client function calls (e.g. AddChatMessage)
* **[SyncVar]** / SyncList to automatically synchronize variables from Server->Client