mirror of
https://github.com/MirrorNetworking/Mirror.git
synced 2024-11-18 02:50:32 +00:00
Update README.md
This commit is contained in:
parent
1f6cdc2f29
commit
f2a824e035
@ -21,7 +21,7 @@ In order to achieve an order of magnitude gain in productivity, the **Server & C
|
|||||||
|
|
||||||
Making multiplayer games this way is fun & easy. Instead of MonoBehaviour, Mirror provides **NetworkBehaviour** components with:
|
Making multiplayer games this way is fun & easy. Instead of MonoBehaviour, Mirror provides **NetworkBehaviour** components with:
|
||||||
* **[Server]** / **[Client]** tags for server-only / client-only code
|
* **[Server]** / **[Client]** tags for server-only / client-only code
|
||||||
* **[Command]** for Clients->Server function calls (e.g. UseItem)
|
* **[Command]** for Client->Server function calls (e.g. UseItem)
|
||||||
* **[ClientRpc]** / **[TargetRpc]** for Server->Client function calls (e.g. AddChatMessage)
|
* **[ClientRpc]** / **[TargetRpc]** for Server->Client function calls (e.g. AddChatMessage)
|
||||||
* **[SyncVar]** / SyncList to automatically synchronize variables from Server->Client
|
* **[SyncVar]** / SyncList to automatically synchronize variables from Server->Client
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user