Paul Pacheco
97e9ac2483
perf: Reduce enum bandwidth ( #794 )
...
enums are serialized according to their size.
if enum extend byte, they use 1 byte
if enum extend short, they use 2 bytes
if enum extend int, they are varinted
if enum extend long, they are varinted
So on average, most enums will take 1 byte. Previously they always required 4 bytes
2019-04-11 00:01:09 +02:00
Paul Pacheco
f00c8e5e62
refactor: simplify enum logic a bit
2019-04-10 16:21:21 -05:00
Paul Pacheco
7b57830e6c
fix : #791 stack overflow in the weaver ( #792 )
...
remove unnecessary manual dispose calls in weaver
2019-04-10 16:58:49 +02:00
vis2k
5c850aa9ca
fix: workaround for #791
2019-04-10 16:03:37 +02:00
MrGadget
531e202bbe
fix: Round Robin Spawning by Hierarchy Order ( #790 )
...
Fixes #724
2019-04-10 12:34:14 +02:00
rodolphito
f46f32df55
Hide this obsoleted thing ( #786 )
2019-04-09 23:38:16 +02:00
MrGadget
69cb0389b0
Fixed ListServer example ( #785 )
...
Added EditorBrowsable(EditorBrowsableState.Never)
2019-04-09 22:02:15 +02:00
MrGadget
fd292e21bc
Obsoleted IsHeadless
...
IsHeadless() was just added in Feb. 2019, so I wouldn't expect wide usage so quickly, but since there have been 3 asset store publishes since then, it should be obsoleted for a bit.
Also made it `isHeadless` camelCase now that it's a property, which made obsoleting it possible.
2019-04-09 10:41:59 -05:00
MrGadget
e33581fa90
Simplify IsHeadless ( #782 )
2019-04-09 14:56:21 +02:00
Paul Pacheco
4644bc4b77
fix: Don't set framerate in host mode
2019-04-09 05:50:02 -05:00
vis2k
a2cc14bd20
fix: update NetworkIdentityEditor FindProperty to renamed variables
2019-04-09 11:40:59 +02:00
rodolphito
9d064c8013
These methods arent used, they should be commented along with the other error generator parts. ( #764 )
...
* These methods arent used, they should be commented along with the other error generator parts.
* Delete the comment
2019-04-09 10:01:57 +02:00
rodolphito
959be9338a
These should have been obsoleted with Paul's Message<T> PR ( #754 )
...
* These should have been obsoleted with Paul's Message<T> PR
* Do what vis says
2019-04-09 10:01:05 +02:00
rodolphito
cc3b4aaa6d
Simplify NetworkIdentity ( #752 )
...
* Simplify NetworkIdentity
* style: variable in separate line
Most of the code keeps the variables and attributes in separate lines.
2019-04-09 10:00:39 +02:00
rodolphito
7762158585
This should be readonly ( #778 )
2019-04-09 09:59:57 +02:00
rodolphito
07e355a3a3
Renamed networkBehaviours to networkBehavioursCache to reduce confusion ( #780 )
2019-04-09 09:56:28 +02:00
rodolphito
68433660ca
Make Weaver variable naming consistent ( #781 )
...
* Rename netViewTmp
* Rename UBehaviourIsServer
* Better name for IsServer
2019-04-09 09:55:56 +02:00
Rodol Phito
98d6e667b0
Added string binary compat test
2019-04-08 17:04:12 -05:00
Rodol Phito
dc0e07a851
Added string truncation test.
2019-04-08 17:04:12 -05:00
rodolphito
ca96e2a03f
Fix issue 763 by only catching while message decoding, and not during handling. ( #767 )
2019-04-08 15:53:45 +02:00
Paul Pacheco
fff765c96b
perf: use bitshift operations instead of division in varint
2019-04-08 06:18:56 -05:00
rodolphito
f0a8b5dea8
feat(telepathy): Split MaxMessageSize to allow setting a different value for client and server ( #749 )
...
* Split MaxMessageSize to allow setting a different value for client and server
* Rename fields to follow naming conventions, use using System;.
2019-04-08 09:53:46 +02:00
rodolphito
e8cae28258
This method isnt actually used anywhere. ( #674 )
2019-04-08 09:52:29 +02:00
vis2k
09a965e5bc
NetworkServer.SpawnObserversForConnection: remove redundant code with local client check. Local client ignores the spawn messages anyway. ( #735 )
2019-04-08 09:50:59 +02:00
rodolphito
7775801625
Follow naming conventions in NetworkBehaviour m_NetIdentity ( #760 )
...
* Follow naming conventions in NetworkBehaviour m_NetIdentity
* Use underscore prefix as per vis' suggestion
* renamed to netIdentityCache
2019-04-08 09:42:47 +02:00
rodolphito
1d3b3fcca9
Remove old comment ( #771 )
2019-04-08 09:18:14 +02:00
rodolphito
59a041810f
Add float binary compatibility tests to NetworkWriter, add tolerance threshold to Ray normal test. ( #772 )
2019-04-08 09:15:29 +02:00
Rodol Phito
4f21275a51
Added one more test to ensure theres no initial garbage when setting length
2019-04-07 20:44:58 -05:00
Rodol Phito
09089f166d
Added another clearer SetLength test, just in case.
2019-04-07 20:44:58 -05:00
Rodol Phito
63a14afdec
Test that SetLength and Position work as expected
2019-04-07 20:44:58 -05:00
rodolphito
72e4e55778
fix: Added WriteBytesAndSize tests, and fixed the function to be pedantic. ( #773 )
2019-04-07 20:11:41 -05:00
rodolphito
99c8f5c356
fix(serialization): Added NetworkWriter tests, found and fixed a bug in Write(Ray). ( #769 )
2019-04-07 16:10:17 -05:00
Paul Pacheco
03c767db6a
fix: Mark weaver as failed if serializing invalid type
2019-04-07 15:45:09 -05:00
rodolphito
f310c61405
tests: Add Endianness testing to NetworkWriter. ( #768 )
2019-04-07 15:17:35 -05:00
rodolphito
269c05bbf6
Updated debug messages in NetworkClient ( #761 )
2019-04-07 21:50:07 +02:00
MrGadget
3846e2f904
Fixed Lobby ( #765 )
2019-04-07 21:48:17 +02:00
vis2k
95d74bae60
remove outdated comment
2019-04-07 19:03:49 +02:00
rodolphito
b7ae7f006c
Simplify network connection clientOwnedObjects ( #758 )
...
* Simplify network connection clientOwnedObjects
* Whoops, missed this null check in NetworkServer. Thanks vis
2019-04-07 18:57:38 +02:00
Paul Pacheco
146988a6bb
style: remove blank lines
2019-04-07 11:49:25 -05:00
Paul Pacheco
6525dba77f
Remove resolved TODO
2019-04-07 11:47:52 -05:00
Paul Pacheco
077be58584
refactor: move SetupWriteFuctions to Writers
2019-04-07 11:44:43 -05:00
rodolphito
765c87e80c
Promote the Warning to an Error, because thats how it was before. Move it above the disconnect, in case Disconnect throws. ( #756 )
2019-04-07 18:41:01 +02:00
rodolphito
ecccb88be5
Follow naming conventions in NetworkBehaviour ( #759 )
2019-04-07 18:39:54 +02:00
rodolphito
f07ad218e0
This should have been readonly from day 1 too ( #757 )
2019-04-07 18:37:41 +02:00
Paul Pacheco
e01b5e4c7d
refactor: Move SetupReaders in Readers class
2019-04-07 11:35:38 -05:00
Paul Pacheco
53b3f435a3
refactor: Move readerFunc to readers class
2019-04-07 11:24:13 -05:00
Paul Pacheco
bf6278a28b
refactor: Move writerFuncs inside Writers.cs
2019-04-07 11:18:32 -05:00
Paul Pacheco
b3ee67ee28
refactor: remove unnecesary function
2019-04-07 11:10:28 -05:00
Paul Pacheco
b3b2673e09
refactor: remove unnecesary caches
2019-04-07 11:05:57 -05:00
MrGadget
48b155f785
Update LocalClient.cs
...
Corrected version
2019-04-07 04:44:10 -04:00
rodolphito
d3e3cb6a54
This should have been readonly from day 1 ( #751 )
2019-04-07 01:20:55 +02:00
rodolphito
f99466fa88
Remove a bunch of internals, it can be private. ( #748 )
2019-04-07 00:28:07 +02:00
c6burns
53be9b6d99
fix(weaver): fix #706 find system dlls ( #729 )
...
* added asmresolver back in
* disambiguate Assembly symbol
* add cache for pipeline asms
* add back precomp refs from pipeline
2019-04-06 22:02:14 +02:00
Paul Pacheco
d3baeeeec3
refactor: simplify writer/reader function lookup
2019-04-06 13:10:01 -05:00
Paul Pacheco
209a59fe73
refactor: make method private
2019-04-06 13:06:02 -05:00
Paul Pacheco
420fef509f
refactor: Move reader and writer generation to separate classes ( #746 )
...
* refactor: Move writer generation to a separate class
* refactor: Move reader generation out of weaver.cs
* refactor: Rename struct code generation functions
2019-04-06 12:53:39 -05:00
Paul Pacheco
b024362c29
refactor: simplify syncobject initialization
2019-04-06 09:12:17 -05:00
Paul Pacheco
06bbf6c3ab
style: use explicit variable types
2019-04-06 08:59:35 -05:00
Paul Pacheco
4aa6b34d90
style: indent for readability
2019-04-06 08:55:34 -05:00
Paul Pacheco
cf9f12d012
refactor: follow naming conventions
2019-04-06 08:46:31 -05:00
Paul Pacheco
5dee4e0c92
refactor: Reduce ProcessMethods cognitive complexity
2019-04-06 08:37:56 -05:00
Paul Pacheco
5a8e42028c
refactor: follow naming convention
2019-04-06 08:22:56 -05:00
Paul Pacheco
683ada6bd1
refactor: remove unused parameter
2019-04-06 08:21:38 -05:00
Paul Pacheco
81c9644a07
style: use explicit type
2019-04-06 08:19:34 -05:00
Paul Pacheco
34f308430b
style: Make class static
2019-04-06 08:19:13 -05:00
Paul Pacheco
c77bd5c59d
style: Make class static
2019-04-06 08:18:35 -05:00
Paul Pacheco
b705b67b39
style: use explicit type
2019-04-06 08:18:04 -05:00
Paul Pacheco
7e50ceaa73
style: use explicit type
2019-04-06 08:17:19 -05:00
Paul Pacheco
0b64616aa7
style: use explicit type
2019-04-06 08:14:56 -05:00
Paul Pacheco
12aa61a00d
style: use explicit type
2019-04-06 08:14:21 -05:00
Paul Pacheco
02bf5a5cf6
style: use explicit type
2019-04-06 08:13:55 -05:00
Paul Pacheco
017b5203c0
refactor: Remove unused nop
2019-04-06 08:13:37 -05:00
Paul Pacheco
0fb0c3671b
style: use explicit type
2019-04-06 08:12:33 -05:00
Paul Pacheco
9e6523e3fb
inline variable declaration
2019-04-06 08:12:11 -05:00
Paul Pacheco
da4e9df534
style: use compound assignment
2019-04-06 08:11:33 -05:00
Paul Pacheco
744910598d
style: use explicit type
2019-04-06 08:11:01 -05:00
Paul Pacheco
a95c796407
style: use explicit type
2019-04-06 08:10:19 -05:00
Paul Pacheco
15bef0bf47
refactor: remove unused nop
2019-04-06 08:09:41 -05:00
Paul Pacheco
f3a0c5763e
refactor: Remove unused parameters
2019-04-06 08:08:18 -05:00
Paul Pacheco
b7b827cebe
refactor: Remove unused parameters
2019-04-06 08:02:50 -05:00
Paul Pacheco
d563ec7a5c
refactor: Remove unused parameter
2019-04-06 07:59:27 -05:00
Paul Pacheco
c466be0f85
style: naming conventions
2019-04-06 07:53:14 -05:00
Paul Pacheco
cadb0cc51c
style: naming conventions
2019-04-06 07:50:58 -05:00
Paul Pacheco
aa75387d60
refactor: made fields readonly
2019-04-06 07:45:02 -05:00
Paul Pacheco
a302c180d3
refactor: naming convention
2019-04-06 07:43:55 -05:00
Paul Pacheco
adb16921c8
style: naming convention
2019-04-06 07:41:57 -05:00
Paul Pacheco
76392a3a4e
refactor: keep consistent namespace
2019-04-06 07:33:47 -05:00
Paul Pacheco
3a7646bab7
refactor: simplify switch
2019-04-06 07:16:36 -05:00
Paul Pacheco
0e285a5645
style: use simplest function available
2019-04-06 07:05:31 -05:00
Paul Pacheco
87e962b52b
style: 2 lines if
2019-04-06 07:01:48 -05:00
Paul Pacheco
eb1654f26e
style: naming convention
2019-04-06 06:56:16 -05:00
Paul Pacheco
314dde7d40
style: naming convention
2019-04-06 06:53:57 -05:00
Paul Pacheco
e8679a0562
refactor: remove pointless if
2019-04-06 06:51:37 -05:00
vis2k
b202473bcf
syntax
2019-04-06 13:33:38 +02:00
vis2k
9d2682eb2a
NetworkServer.SetupLocalPlayerForConnection: removed unused variable
2019-04-06 13:33:18 +02:00
vis2k
512c7ff521
NetworkManager.OnServerConnectInternal: simplify code
2019-04-06 13:18:21 +02:00
vis2k
c5236f5504
ClientScene.DestroyAllClientObjects is now called from ClientScene.Shutdown so that the NetworkManager doesn't have to worry about it
2019-04-06 13:13:32 +02:00
vis2k
a9a2afd06e
Remove NetworkManager.address because it seems pointless ( #744 )
2019-04-06 13:03:25 +02:00
vis2k
dfd729850e
NetworkIdentity.ClearObservers: simplify code
2019-04-06 12:43:22 +02:00
vis2k
dac128f036
NetworkIdentity.SetLocalPlayer: use foreach
2019-04-06 12:42:30 +02:00
vis2k
1ad3b120b6
NetworkIdentity.OnUpdateVars: reuse NetworkBehaviours which already calls GetComponents if not initialized yet
2019-04-06 12:40:46 +02:00
vis2k
242cf9f1d2
NetworkIdentity.OnStartClient: fix log message
2019-04-06 12:36:44 +02:00
vis2k
9e8dc924de
NetworkClient.RegisterHandler: remove unnecessary ToString
2019-04-06 12:32:11 +02:00
vis2k
c6fffc6505
add empty line
2019-04-06 12:20:58 +02:00
vis2k
54a24d7bda
ClientScene.AddPlayer: use proper variable name
2019-04-06 12:09:52 +02:00
vis2k
ef14026be4
ClientScene.RemovePlayer: shorter code
2019-04-06 12:09:00 +02:00
vis2k
fb716df129
fix: NetworkClient.Shutdown calls ClientScene.Shutdown again to properly clean up client scene. ClientScene only cleans up itself without touching transport or NetworkIdentities (fixes the bug where the player object wouldn't be destroyed after calling StopClient)
2019-04-06 12:03:57 +02:00
MrGadget
c691c07d96
Added EditorBrowsable(EditorBrowsableState.Never) to Obsoletes ( #741 )
2019-04-06 10:43:14 +02:00
rodolphito
333bbb062a
A gift for vis. ( #742 )
2019-04-06 10:42:52 +02:00
rodolphito
9d0cf977f9
Use checked() syntax to throw on overflow ( #740 )
...
* Use checked() syntax to throw on overflow
* Expect exceptions in the tests. Tests pass now.
2019-04-05 19:49:49 -05:00
rodolphito
b995a98743
Fixed NetworkReader tests, everything passes now. Also sneaked in two more tests for 0-length byte arrays because the conventional test didnt apply to them, since they didnt throw when there wasnt any data for them. Also made NetworkReader throw when it can't satisfy a request to read bytes past EOS. ( #739 )
2019-04-05 18:37:13 -05:00
rodolphito
f64e127378
Add tests for buffer overrun, raising the bar on NetworkReader. ( #734 )
2019-04-06 00:20:04 +02:00
vis2k
bd9d7b9fd6
NetworkReader.ReadString throws exception again
2019-04-06 00:18:55 +02:00
vis2k
cc16df72cc
Transport.TransportReceive catches exceptions and disconnects the connection after invalid data was received. ( #737 )
2019-04-06 00:17:45 +02:00
vis2k
7d2c5e5b0e
remove empty whitespace
2019-04-05 23:48:18 +02:00
vis2k
64ed66edbe
NetworkServer.InternalSetClientNotReady moved into SetClientNotReady because it can't be overwritten anymore anyway
2019-04-05 22:00:58 +02:00
vis2k
7b550fdf4b
NetworkServer.SetAllClientsNotReady: simplify code
2019-04-05 22:00:15 +02:00
vis2k
a526c39228
NetworkServer.InternalReplacePlayerForConnection: rename 'playerGameObject' to 'player' for consistency with AddPlayerForConnection
2019-04-05 21:57:36 +02:00
vis2k
e27ebf65bb
NetworkServer.InternalReplacePlayerForConnection: rename 'playerNetworkIdentity' to 'identity' for consistency with AddPlayerForConnection
2019-04-05 21:56:54 +02:00
vis2k
a3e9fbb5bd
NetworkServer.DisconnectAllConnections: simplify code
2019-04-05 21:53:24 +02:00
vis2k
a574b181bb
remove empty line
2019-04-05 21:45:01 +02:00
vis2k
fa64fa077f
NetworkServer: move UpdateServerObjects into Update
2019-04-05 21:43:17 +02:00
vis2k
2048addde4
NetworkClient.RegisterSystemHandlers: add comments
2019-04-05 21:33:02 +02:00
vis2k
a7e0b2c728
Add LocalClient.cs generated meta file
2019-04-05 20:23:39 +02:00
MrGadget
355585f1fc
Fixed Typo
2019-04-05 14:21:50 -04:00
MrGadget
fdb81ca2b2
Add LocalClient.cs Dummy for Asset Store ( #733 )
...
This file should ship with 1.7 to the Asset Store, and can be removed when 1.8 is ready to publish to the store in a May 2019.
2019-04-05 20:14:02 +02:00
rodolphito
95baed5e83
Add tests for strange floats, doubles, and decimals ( #732 )
2019-04-05 20:13:19 +02:00
vis2k
de0b9b5789
NetworkClient.active reads from .connectState so we don't have redundant states.
2019-04-05 20:11:22 +02:00
rodolphito
04370e56c0
Add more test cases to string read/write. ( #731 )
2019-04-05 19:52:39 +02:00
rodolphito
015d0d508e
fix: Potential DOS attack on server by sending packed ulongs when packed uints are expected. ( #730 )
...
* fix: Potential DOS attack on server by sending packed ulongs when packed uints are expected.
* Update NetworkReader.cs
2019-04-05 19:52:00 +02:00
rodolphito
3cee3abc48
fix: Potential DOS attack by sending invalid UTF8 byte sequences ( #727 )
...
* fix: Potential DOS attack by sending invalid UTF8 byte sequences
* Added test case for invalid UTF8 bytes
2019-04-05 19:47:37 +02:00
rodolphito
0d2f64228c
Added Unicode Strings test ( #728 )
2019-04-05 18:12:28 +02:00
vis2k
fdd35bc840
List Server Example: read IP from bytes again after list server IPv6 bug was fixed
2019-04-05 11:26:31 +02:00
rodolphito
4ee787b0eb
What even is m_td? Rename it to something that can actually be read. ( #709 )
2019-04-05 09:59:45 +02:00
rodolphito
5f63256cd1
We can hide this better by using this attribute ( #725 )
2019-04-05 09:59:25 +02:00
vis2k
ee2ace8e42
fix : #652 OnPostProcessScene includes disabled NetworkIdentities in scene
2019-04-04 18:41:42 +02:00
MichalPetryka
8caf299f4a
Whitespace and encoding normalization ( #722 )
2019-04-04 18:20:13 +02:00
rodolphito
7948961e14
Simplified code in NetworkConnection. ( #717 )
2019-04-04 18:17:44 +02:00
vis2k
62e28bdc46
List Server Example: IP as string again for easier IPv6 support
2019-04-04 17:08:44 +02:00
vis2k
11f34ef90f
List Server Example: update comments
2019-04-04 17:08:44 +02:00
vis2k
b329bc4e8a
List Server Example: improve comment log message
2019-04-04 17:08:44 +02:00
vis2k
bfe27ffadf
List Server Example: read/write title as UTF8 encoded bytes with length prefix
2019-04-04 17:08:44 +02:00
vis2k
5226ed64de
List Server Example: warn gameserver if it tries to send a too big message which would be rejected by List Server
2019-04-04 17:08:44 +02:00
vis2k
401455197f
List Server Example: read player, capacity before title
2019-04-04 17:08:44 +02:00
vis2k
33c8d5685f
add comment
2019-04-04 17:08:44 +02:00
vis2k
02fd8d3e8c
List Server Example: parse IP from bytes because the list server sends it as bytes now.
2019-04-04 17:08:44 +02:00
rodolphito
699a261e91
fix: weaver Cmd/Rpc/Target prefix check is no longer trash ( #707 )
...
* fix: weaver Cmd prefix check should not allow methods with names shorter than 3 characters.
* fix: weaver Rpc prefix check should not allow methods with names shorter than 3 characters.
* fix: weaver Target prefix check should not allow methods with names shorter than 6 characters.
* Update Assets/Mirror/Editor/Weaver/Processors/CommandProcessor.cs
Co-Authored-By: rodolphito <rodol@rivalrebels.com>
* Update Assets/Mirror/Editor/Weaver/Processors/TargetRpcProcessor.cs
Co-Authored-By: rodolphito <rodol@rivalrebels.com>
* Update Assets/Mirror/Editor/Weaver/Processors/RpcProcessor.cs
Co-Authored-By: rodolphito <rodol@rivalrebels.com>
2019-04-04 05:45:21 -05:00
vis2k
5994f0f207
List Server Example: show status indicator for client to list server connection
2019-04-04 10:08:58 +02:00
rodolphito
22d237505c
Renamed m_MessageHandlers to messageHandlers ( #708 )
2019-04-04 09:50:02 +02:00
rodolphito
cdeed8b558
Remove prefixes in NetworkAnimator. ( #710 )
2019-04-04 09:48:52 +02:00
rodolphito
77e5de7352
Renamed m_VisUpdateTime lastUpdateTime ( #711 )
2019-04-04 09:48:28 +02:00
rodolphito
a5ead70961
Rename s_NextNetworkId to nextNetworkId ( #712 )
2019-04-04 09:47:51 +02:00
rodolphito
13679887f4
Renamed m_CmdHandlerDelegates to cmdHandlerDelegates ( #713 )
2019-04-04 09:47:37 +02:00
rodolphito
382e125146
Removed s_ prefixes in NetworkManager ( #714 )
2019-04-04 09:47:12 +02:00
rodolphito
46841cdd3f
Remove k_ prefixes in weaver ( #715 )
...
* Rename k_CmdPrefix to CmdPrefix
* Rename k_RpcPrefix to RpcPrefix
* Rename k_TargetRpcPrefix to TargetRpcPrefix
2019-04-04 09:46:49 +02:00
rodolphito
df132b6893
Inlined an internal method call. ( #716 )
2019-04-04 09:46:19 +02:00
vis2k
e9717d87ad
Syntax
2019-04-03 16:05:45 +02:00
vis2k
370f66b9b4
List Server Example: add connected/disconnected log messages
2019-04-03 16:05:16 +02:00
vis2k
c617ffd61c
List Server Example: improve log messages
2019-04-03 16:05:03 +02:00
Paul Pacheco
053949b7d2
fix(weaver): #696 detect .mystruct = new MyStruct() changes with syncvars ( #702 )
...
* clearing struct should set dirty bit
This reproduces issue #696
using .mystruct = default uses initobj instead of stfld, so the weaver misses it
* refactor: use index for so that we can insert instructions
* refactor: rename test
* fix : #696 use generated setter for .mystruct = new MyStruct()
* Update PropertySiteProcessor.cs
* Update PropertySiteProcessor.cs
2019-04-03 13:59:37 +02:00
vis2k
5b30a94923
Merge pull request #705 from vis2k/MrGadget1024-patch-2
...
fix: Lobby Remove button not showing for P1 when Server Only
2019-04-03 13:37:16 +02:00
Paul Pacheco
e7c98af6eb
Obsolete non generic InvokeHandler
2019-04-03 06:27:46 -05:00
MrGadget
377c47ce74
fix: Lobby Remove button not showing for P1 when Server Only
2019-04-03 00:16:23 -04:00
Paul Pacheco
040bcb45ad
feat: SyncList now supports any IList implementation ( #704 )
2019-04-02 21:39:19 -05:00
Paul Pacheco
2683572fb4
feat: SyncDictionary can now be used for any IDictionary ( #703 )
2019-04-02 21:26:24 -05:00
vis2k
0c1d5001ba
Merge pull request #701 from Katori/DontDeletePDB
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fix(Weaver): Don't delete the PDB after Weaving
2019-04-02 23:51:13 +02:00
Zac North
c78120eca2
Don't delete the PDB, what were they thinking?
2019-04-02 14:28:56 -04:00
vis2k
8dc0c73d77
Merge pull request #695 from MrGadget1024/Additive-Scene-Example
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Additive Scenes Example
2019-04-02 17:08:28 +02:00
vis2k
e1b4b181c4
NetworkIdentity.RebuildObservers: change "Observer is not ready for: ..." warning to debug log, because it would constantly be spammed if a connection disconnects and we keep the player in the game for a while before disconnecting. E.g. if NetworkManager.OnServerDestroy delays the disconnect to avoid a player from fleeing combat.
2019-04-02 12:24:36 +02:00
vis2k
9c8211e573
NetworkServer.OnDisconnected: remove "Player not destroyed when connection disconnected." warning. This warning would be shown if a NetworkManager's OnServerDisconnect function wouldn't remove the player immediately, which is completely normal in most online games where the server delays a disconnect if the player was recently in combat - which would then show this warning every single time. OnServerDisconnect removes the player controller anyway, so there is no need for this warning at all.
2019-04-02 12:11:26 +02:00
Paul Pacheco
c58cf884d4
test: Test that setting syncvar sets dirty bits
2019-04-02 03:45:29 -05:00
Paul Pacheco
2ca80e1a90
refactor: move property site processor into a separate class
2019-04-02 03:16:50 -05:00
Paul Pacheco
ac697a454b
style: C#7 syntax
2019-04-02 02:32:29 -05:00
Paul Pacheco
312c0fcf5d
style: C# 7 code style
2019-04-02 02:27:11 -05:00
Paul Pacheco
9d54bf7bb1
style: naming convention
2019-04-02 02:26:01 -05:00
Chris Langsenkamp
297b671766
Renamed script to AdditiveNetworkManager
2019-04-01 19:18:15 -04:00
Chris Langsenkamp
2c0fa42568
Made Lobby player controller more similar to Additive player controller, per request.
2019-04-01 13:55:34 -04:00
Chris Langsenkamp
dc8f9b462a
Code changes as requested
2019-04-01 13:54:15 -04:00
vis2k
ab44ac8f8b
fix : #692 by always adding connectionToClient when rebuilding observers
2019-04-01 17:19:47 +02:00
vis2k
8f3c8edd86
RebuildObservers: add comments
2019-04-01 17:09:11 +02:00
vis2k
512e904ec0
RebuildObservers: order hashset syntax more logically
2019-04-01 17:01:44 +02:00
Chris Langsenkamp
32d6c19e5f
Initial Publish
2019-03-31 22:07:37 -04:00
Paul Pacheco
ee9c737bda
feat: allow users to detect mirror version 3
2019-03-31 13:27:03 -05:00
Paul Pacheco
e75d4b29dd
style: remove redundant methods
2019-03-31 11:30:30 -05:00
vis2k
b876e256eb
Merge pull request #689 from paulpach/zigzag
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perf: Implement zigzag algorithm so negatives pack efficiently
2019-03-31 14:25:35 +02:00
Paul Pacheco
5f1ef4ab1f
perf: Pack small 64 bit negatives efficiently
2019-03-31 07:16:57 -05:00
Paul Pacheco
480af1aa6c
perf: Pack small 32 bit negatives efficiently
2019-03-31 07:16:51 -05:00
rodolphito
f5d80175fe
Fixed a typo in NetworkServer ( #691 )
2019-03-30 16:01:12 -05:00
rodolphito
2db7576bbc
perf: Use WritePackedUInt32 in SyncList ( #688 )
2019-03-30 12:33:16 -05:00
Paul Pacheco
3ec7f6c1d0
style: remove redundant field initialization
2019-03-30 12:21:37 -05:00
Paul Pacheco
d12c4b80ca
style: constructor of abstract class should be protected
2019-03-30 12:20:02 -05:00
rodolphito
594e8c9d89
Syncdict style ( #687 )
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* Renamed m_Objects to objects
* Renamed Changes to changes
2019-03-30 12:16:35 -05:00
rodolphito
f61b757b8a
Synclist style ( #686 )
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* Rename m_Objects to objects
* Rename Changes to changes
* Empty braces
* use default shorthand
* Use expression body getter
2019-03-30 12:09:37 -05:00
Paul Pacheco
bd304ab90b
style: follow C# code style conventions
2019-03-30 12:06:39 -05:00
Paul Pacheco
695979e914
feat: Add SyncHashSet and SyncSortedSet ( #685 )
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* feat: Add SyncHashSet and SyncSorted set
2019-03-30 11:51:06 -05:00
Paul Pacheco
a8599c1af2
feat: Show compile time error if overriding unused OnServerAddPlayer ( #682 )
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* remove obsolete OnServerAddPlayer
BREAKING CHANGE: Remove obsolete OnServerAddPlayer
Any person that overrides this method has a broken game. These methods are never called anywhere.
The user gets a warning because they are overriding an obsolete method, which might get ignored if they have lots of other warnings. They would run their game and their game would not work at all. No errors.
By removing these methods, users that override these methods will get a compile time error instead. So they cannot ignore this error and they will fix it.
* Method is no longer available in NetworkLobbyManager
2019-03-28 11:36:13 +01:00
Paul Pacheco
8dea50ed18
fix: call Obsoleted OnStartClient ( #681 )
2019-03-27 18:13:59 -05:00
MichalPetryka
468ec80dbb
Remove useless method ( #680 )
2019-03-27 17:23:37 -05:00
rodolphito
375303297c
Removed internal access modifier. ( #675 )
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good catch, this should be private
2019-03-27 17:22:21 -05:00
rodolphito
40d2ec54e5
This method seems pretty redundant, could just be called directly. ( #677 )
2019-03-27 13:06:42 -05:00