Commit Graph

4408 Commits

Author SHA1 Message Date
vis2k
2effa7bc02 Update readme for 2018.4 LTS 2020-07-30 19:36:46 +02:00
vis2k
ce8d540a8f 2k NetworkTransforms renamed to Benchmark 2020-07-30 19:24:05 +02:00
vis2k
7de5400ad5 10k Benchmark removed because it's 2D, outdated and insignificant 2020-07-30 19:23:25 +02:00
vis2k
6f645c870c Benchmark monster mesh changed to cube to reduce polygons 2020-07-30 19:21:50 +02:00
vis2k
0a554f5f6c Remove warning 2020-07-30 19:12:15 +02:00
vis2k
ec9472947b Update documentation recommended version 2020-07-30 19:11:07 +02:00
vis2k
a1186bd85d Upgraded to Unity 2018.4.25 LTS 2020-07-30 19:09:22 +02:00
Daniel McGuinness
14017fa644
Update NetworkManager.md (#2114)
As of commit b36c347200 `OnStartHost` is called after `OnStartServer`
2020-07-30 11:20:52 +02:00
Anastasios Andronidis
92bc3c3150
Improve Telepathy debug messages (#2106) 2020-07-28 18:45:00 +01:00
Nic
3756285e2d
Small case fix (#2109) 2020-07-28 13:18:19 +02:00
James Frowen
70b7211cba
docs: updating cloud readme (#2111) 2020-07-28 00:41:45 +01:00
James Frowen
e136f48101
feat: Adding Custom Data and Custom Address fields to list server (#2110)
* whitespace

* adding doc comment
2020-07-27 17:31:56 +01:00
James Frowen
f913c64610
adding customData and customAddress (#2108) 2020-07-27 01:22:12 +01:00
francescoStrada
049ec99aa7
changing serverBroadcastListenPort variable access permissions to protected (#2103) 2020-07-23 11:12:36 +02:00
uwee
df16a7d3cc
fix: dont allow set of networkSceneName directly (#2100) 2020-07-19 16:58:35 +02:00
James Frowen
9497886ad4
fixing angularVelocity sync (#2098) 2020-07-16 01:29:24 +01:00
James Frowen
8e545ac468
fix: fixing cloud scripts not pinging api (#2097)
* adding logs to api updater

* fixing cloud api
2020-07-15 16:07:39 +01:00
uwee
e4cc85c413
fix: Misc code smells (#2094)
* fix: code smell - condensed if statement

* fix: code smell - dont throw generic Exception
2020-07-14 18:44:52 +02:00
uwee
12827f65a9
fix: add NetworkManager.StartClientUri test (#2095) 2020-07-14 18:44:28 +02:00
James Frowen
984eb73ea4
fix: register prefab error with same guid (#2092)
* tests for when newassetId is same as current

* stopping error if ids are the same

* invert if and adding comment
2020-07-13 19:40:11 +01:00
Paul Pacheco
a219ff2059
encapsulate method substitute naming (#2091)
* encapsulate method substitute naming

* This const is not used anywhere else,  make it private

Co-authored-by: Paul Pacheco <paul.pacheco@aa.com>
2020-07-13 13:25:54 +01:00
James Frowen
18d695744f
fix: renaming call/invoke prefix for SyncEvent (#2089)
* renaming sync event

same reason as #2088

* removing un-used const
2020-07-13 06:29:24 -05:00
James Frowen
64f663fb5e
adding prefix to call command and rpc (#2088)
now that Cmd is not required "Call..." might collide with user functions
2020-07-13 05:49:27 -05:00
James Frowen
f1698e658c
removing code that isnt needed (#2090)
we use the original method name so we do not need to remove the prefix
2020-07-13 04:44:51 -05:00
James Frowen
ef47ee7a57
feat: Rigidbody example (#2076)
* adding example for NetworkRigidbody

* adding hud

* adding empty player so that scene objects spawn

* turning off debug logs
2020-07-13 01:04:51 +01:00
Paul Pacheco
ed40c2d210
feat: Sync Events no longer need Event prefix (#2087)
Instead of doing
```cs
[SyncEvent]
public event MySyncEventDelegate EventOnly;
```

You can now do
```cs
[SyncEvent]
public event MySyncEventDelegate Only;
```

We actually tried to remove them a while ago. The way the weaver worked
back then caused an infinite recursion.

Since the Command rewrite that allows virtuals, this is no longer
a problem.  So we can drop this requirement.

Co-authored-by: Paul Pacheco <paul.pacheco@aa.com>
2020-07-12 17:27:44 -05:00
Paul Pacheco
eb93c34b33
feat: ClientRpc no longer need Rpc prefix (#2086)
Instead of doing
```cs
[ClientRpc]
public void RpcPepe() {}
```

You can now do
```cs
[ClientRpc]
public void Pepe() {}
```

We actually tried to remove them a while ago. The way the weaver worked
back then caused an infinite recursion.

Since the Command rewrite that allows virtuals, this is no longer
a problem.  So we can drop this requirement.

Co-authored-by: Paul Pacheco <paul.pacheco@aa.com>
2020-07-12 16:50:01 -05:00
Paul Pacheco
d89ac9fb05
feat: TargetRpc no longer need Target prefix (#2085)
Instead of doing
```cs
[TargetRpc]
public void TargetPepe() {}
```

You can now do
```cs
[TargetRpc]
public void Pepe() {}
```

We actually tried to remove them a while ago. The way the weaver worked
back then caused an infinite recursion.

Since the Command rewrite that allows virtuals, this is no longer
a problem.  So we can drop this requirement.

Co-authored-by: Paul Pacheco <paul.pacheco@aa.com>
2020-07-12 16:49:45 -05:00
Paul Pacheco
b6d1d09f84
feat: Commands no longer need Cmd prefix (#2084)
Instead of doing
```cs
[Command]
public void CmdPepe() {}
```

You can now do
```cs
[Command]
public void Pepe() {}
```

We actually tried to remove them a while ago. The way the weaver worked
back then caused an infinite recursion.

Since the Command rewrite that allows virtuals, this is no longer
a problem.  So we can drop this requirement.

Co-authored-by: Paul Pacheco <paul.pacheco@aa.com>
2020-07-12 16:49:35 -05:00
James Frowen
110e8f162a
increasing max fails to 15, and ping interval to 20 (#2081)
ping will only stop if can not get success from cloud for 5 mins
2020-07-09 23:30:58 +01:00
James Frowen
f717945525
fix: not removing server if id is empty (#2078)
* logging error message

* not removing server if ID is empty
2020-07-07 21:20:08 +01:00
Walter Geisler
47740f0a46
Refactor TimeoutAuthenticator to pass through client/server start callbacks (#2074)
* Update TimeoutAuthenticator.cs

* Moved listener passthrough back to Awake()

* Remove white space above Awake()

* Remove all white space above awake
2020-07-06 16:06:37 +01:00
James Frowen
0506ad5ea1
fixing cloud tank example (#2069) 2020-07-06 09:37:30 +01:00
James Frowen
e7ca6eb7ef
tests for struct message with empty function (#2067) 2020-07-05 01:04:33 +01:00
James Frowen
3418fa2106
fix: Message base class not being Serialized if processed in the wrong order (#2023)
* finding all fields

* adding test for message with base

* undoing FindAllPublicFields

* adding tests for Inheritance with define order

* making sure that messages are processed in order

do not need to check if message has already been processed becuase
OnSerialize is only added/changed if it is missing or empty

* removing un-needed comments

* using recursion instead of loops

* remove white space
2020-07-05 01:04:14 +01:00
Paul Pacheco
264f9b8f94
perf: Use invokeRepeating instead of Update (#2066)
* perf: Use invokeRepeating instead of Update

If you have low frequency calls, InvokeRepeating is a lot faster than
Update().  Use InvokeRepeating for NetworkProximityChecker

* Fix indentation

Co-authored-by: Paul Pacheco <paul.pacheco@aa.com>
2020-07-04 13:41:16 -05:00
Paul Pacheco
d9442911ff
ci: if docs have errors, fail the PR (#2065)
Co-authored-by: Paul Pacheco <paul.pacheco@aa.com>
2020-07-04 13:49:02 +02:00
James Frowen
a69880a65b
Update LiteNetLib4Mirror.md 2020-07-04 00:39:14 +01:00
James Frowen
ed366c53a7
Update toc.yml 2020-07-04 00:31:01 +01:00
James Frowen
3c100740ab
Update ChangeLog.md 2020-07-03 23:59:18 +01:00
James Frowen
ebe4d2c5c8
Update NetworkDiscovery.md 2020-07-03 23:56:37 +01:00
James Frowen
99d1b6d860
Update index.md 2020-07-03 23:19:06 +01:00
James Frowen
3e54a970c3
Update index.md 2020-07-03 23:18:24 +01:00
James Frowen
dabea79699
Update index.md 2020-07-03 23:17:04 +01:00
James Frowen
c4f071336a
Update index.md
Updating transport list
2020-07-03 23:15:45 +01:00
James Frowen
076203e967
Update NetworkDiscovery.md 2020-07-03 23:09:40 +01:00
James Frowen
de2882cb97
Update ChangeLog.md
Discord transport was removed, removing link to old page
2020-07-03 23:08:31 +01:00
James Frowen
7bab3b9d7c
Update Deprecations.md 2020-07-03 23:02:20 +01:00
James Frowen
999c8b1c32
fixing doc comment 2020-07-03 22:53:30 +01:00
James Frowen
57bc80c9cd
adding clientAuthority to commands (#2064) 2020-07-03 16:31:42 +01:00