MrGadget
a8a2e01b89
fix(NT Base): Consolidate NT fields to NT Base ( #3706 )
...
- Compress Rotation
- Only Sync On Change
2023-12-24 10:29:30 +01:00
MrGadget1024
b9601b9e7f
perf(Examples): Enabled NT Compress Rotation
2023-12-24 04:02:32 -05:00
mischa
0d64d4718f
fix : #3704 remove old fix for #2353 which caused log spam and isn't needed anymore since the original Mirror issue is long gone
2023-12-23 22:17:20 +01:00
JesusLuvsYooh
4caa831bdb
fix: Rotation compression using world when null value ( #3705 )
...
Fixes spazzing out of rotations, which was caused by flicking between compressed quaternion and world rotation.
Happened only if using NetworkTransformUnreliable, local worldspace and quat compression.
2023-12-23 21:34:37 +01:00
mischa
e46aff53d1
Prediction: only show ghosts while not inside the target object
2023-12-19 15:07:14 +01:00
mischa
88c7fa78c1
fix(NetworkPingDisplay): increase default width so rtt number isn't cut off
2023-12-19 14:46:32 +01:00
mischa
58148e02e5
fix(Prediction): PredictedRigidbodyVisual rotation interpolation now works
2023-12-19 14:12:06 +01:00
mischa
3d87b3f0c3
PredictedRigidbody: force SyncDirection so users can't configure it wrongly
2023-12-19 13:32:22 +01:00
mischa
f1cf4f6067
fix(Prediction): PredictedRigidbody now copies all materials, not just the first
2023-12-19 13:06:33 +01:00
mischa
0864676948
perf(PredictedRigidbody): get mesh renderer only once
2023-12-19 13:06:30 +01:00
mischa
12e73d3619
fix(Prediction): PredictedRigidbody now sets all materials to ghost material, not just one
2023-12-19 12:58:02 +01:00
mischa
91e028fbb4
MIRROR_86_OR_NEWER
2023-12-12 10:37:33 +01:00
MrGadget
5132fa8bfc
feat(HUD): Support for MultiplexTransport Port ( #3662 )
...
* Moved Multiplex to Core
* Updated Available and ToString in Transports
- Available now uses `#if UNITY_WEBGL` because `Application.platform != RuntimePlatform.WebGLPlayer;` doesn't work in Editor
- ToString was shortened and includes port for presentation in HUD
* NetworkManagerHUD: Added support for MultiplexTransport
* Moved Multiplex back to Transports
* Implemented PortTransport in Multiplex
* NetworkManagerHUD: reverted width change
* Revamped Port handler
* Changed LogError to LogWarning in Port setter
* Moved ToString change to separate PR
* Use Utils.IsHeadless
* Use Utils.IsDebug
* Removed console logging
2023-12-12 10:23:35 +01:00
MrGadget1024
b2d2cae776
perf(PlayerController): Changed 4 examples to NT-Reliable
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- Tanks, Benchmark, CCU, and Pong examples all still use NT-Unreliable
2023-12-11 18:44:03 -05:00
mischa
c1be7b30e3
fix(Edgegap Plugin): fix NRE when reloading assets
2023-12-11 12:06:36 +01:00
mischa
a27a0aedc3
fix script icons
2023-12-11 12:06:33 +01:00
mischa
3e30c44864
Examples/Common: scripts moved into Scripts/
2023-12-11 11:58:05 +01:00
mischa
67f32f2d90
feature: Edgegap Plugin V2 ( #3692 )
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* Edgegap Plugin V2 from https://github.com/dylanh724/edgegap-unity-plugin-v2/tree/feat/plugin-v2.2
* fix things
* fix warnings
* fix u2020 support
* fix nre
* fix logo hardcoded path
* fix clipboard image hardcoded path and remove fonts
* syntax
* fix unity 2019/2020 breaking all editor UIs
* fix NRE on first open due to old window
* fix 2019 asserts
* link to our documentation
* disable warning
* fix unity 2019 unsupported syntax error
* Mirror.Hosting.asmdef: fix missing ref
* fix: remove all fonts to avoid the errors
* readme: two click hosting
* readme
* better
* fix 2019 errors
* fix U2020 async warning
---------
Co-authored-by: mischa <16416509+vis2k@users.noreply.github.com>
2023-12-09 11:02:01 +01:00
Clayton Hunsinger
608429c314
perf: SyncVar hook invocations no longer instantiate a new action delegate on every call ( #3615 )
...
Co-authored-by: Clayton Hunsinger <clayton@talofagames.com>
2023-12-06 15:28:54 +01:00
MrGadget
ab99215e68
feat(NetworkManager): Ability to toggle auto-start in Editor ( #3694 )
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* feat(NetworkManager): Ability to toggle auto-start in Editor
* use Application.isEditor
---------
Co-authored-by: mischa <info@noobtuts.com>
2023-12-06 14:27:46 +01:00
MrGadget
92b99335d8
fix(ConnectionQuality): Move Connection Quality to Network Client ( #3693 )
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* fix(ConnectionQuality): Move Connection Quality to Network Client
- Added zero as disable value
- Added Tooltip and Range to NetworkManager.connectionQualityInterval
- Obsoleted NetworkManager.OnConnectionQualityChanged
- Added temporary event wireups for OnConnectionQualityChanged
- Removed Action and overrides from NetworkManager template
* Removed stray blank line
* Added ConnectionQualityMethod Selection
- Enum added to ConnectionQuality
- Fields added to NetworkManager and NetworkClient
- Switch added to NetworkClient.UpdateConnectionQuality
* Use right params for Pragmatic
* Renamed Fields in NetworkManager
2023-12-06 10:06:31 +01:00
MrGadget1024
dd1923e4fd
fix: Reset Scenes for 2019+
2023-12-05 17:00:31 -05:00
MrGadget1024
d477189a97
fix(StinkySteak): Cannot use shortened new() in older Unity
2023-12-05 16:38:43 -05:00
MrGadget1024
b6f86ac3e7
Revert "fix(Examples): Updated scenes and lighting"
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This reverts commit e2d63a88b0
.
2023-12-05 16:33:45 -05:00
MrGadget1024
f04a2a915c
fix(ConnectionQuality): reordered enums
2023-12-05 11:49:38 -05:00
MrGadget1024
c85f591b33
NetworkPingDisplay: Changed width to 100
2023-12-05 11:46:51 -05:00
MrGadget1024
2ddbf8c993
NetworkPingDisplay: Changed connectionQuality to hyphens
2023-12-05 11:46:07 -05:00
MrGadget1024
f05fcd0cab
Removed GUI Console from Basic example
2023-12-05 11:42:45 -05:00
MrGadget1024
a3cb76019e
fix(GUIConsole): Changed position / layout
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- No longer clashes with the standard HUD
2023-12-05 11:31:40 -05:00
MrGadget1024
65fc3dbcb9
fix(GUIConsole): default hotkey changed to tick (Back Quote)
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- F keys are mostly assigned to various things in browsers
2023-12-05 11:28:18 -05:00
MrGadget1024
7b55fe99cc
HUD: make wdith a variable
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- prepares for GUIConsole changes
2023-12-05 11:26:03 -05:00
mischa
f1bb7e4543
feature: Stinkysteak benchmark ( #3690 )
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* wip
* add dependencies
* OnGUI
* timer license updated
2023-12-05 09:52:15 +01:00
MrGadget1024
e2d63a88b0
fix(Examples): Updated scenes and lighting
2023-12-04 19:41:03 -05:00
MrGadget1024
c834c227c6
Removed leftover empty folder metas
2023-12-04 06:19:41 -05:00
JesusLuvsYooh
49e5f767a6
feat: Compress network transform rotation boolean. ( #3677 )
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* Compress Rotation Boolean
* Remove whatever the heck that was.
* Tidy Up
* Tidy Up 2
* You didnt see this.
* NT Unreliable Quaternion Compression
* Update NetworkTransformUnreliable.cs
---------
Co-authored-by: mischa <16416509+miwarnec@users.noreply.github.com>
2023-12-03 22:55:14 +01:00
MrGadget
c980fd9f91
feat(Utils): Add IsWebGL and IsDebug ( #3688 )
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* fix(Utils): Add IsWebGL and IsDebug
* Constants
2023-12-03 22:53:28 +01:00
Andrew Allbright
02d12c12f2
Remove 'Empty' files that are older than 1 year ( #3682 )
2023-12-03 22:50:25 +01:00
MrGadget
f701ae1fda
fix(Utils): Fix IsHeadless to work in editor for Unity 2021+ ( #3680 )
2023-12-03 20:07:51 +01:00
MrGadget
c1699f8157
fix(KCP): Added port to ToString ( #3683 )
2023-12-03 20:07:16 +01:00
JesusLuvsYooh
16dbeb1707
feat: NetworkTransform obsolete define removal. ( #3687 )
2023-12-03 20:01:03 +01:00
MrGadget1024
eb0839674d
fix(MultipleAdditiveScenes): Fixed missing RandomColor script on Player
2023-12-03 13:49:03 -05:00
MrGadget1024
f0b469410d
fix: Reset walls
2023-12-03 13:43:26 -05:00
MrGadget
3136e6e752
Code Formatting in NT scripts ( #3681 )
2023-12-03 09:57:11 -05:00
MrGadget
93d7bd1889
fix(KCP): Use compiler symbols in Available ( #3668 )
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* fix(KCP): Use compiler symbols in Available
* Added Comments
2023-12-03 08:50:43 -05:00
MrGadget
98dcffb701
fix(Telepathy): Use compiler symbols in Available ( #3667 )
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* fix(Telepathy): Use compiler symbols in Available
* Added Comments
2023-12-03 08:50:19 -05:00
mischa
acd6b61c48
feature: PredictedRigidbody visual interpolation object ( #3675 )
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* disable gizmo icons
* add latency simulation
* visual rb wip
* prefabs and materials
* self destroy
* lower transparency
* fix nre
* teleport multiplier
* teleport based on collider size
* better default
* auto create visual copy
* icon
* warn if no rend
* copy settings
* showghost option
* fix red reset to center
* under development warning
2023-12-01 11:13:38 +01:00
mischa
e955d341c7
Revert "fix(MultiplexTransport): OnValidate check that SimpleWebTransport is last"
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This reverts commit f863b27a86
.
2023-11-29 10:55:21 +01:00
MrGadget1024
f863b27a86
fix(MultiplexTransport): OnValidate check that SimpleWebTransport is last
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- Warns user if SimpleWebTransport isn't last
- Prevents confusion caused by transports being out of order
2023-11-28 11:49:49 -05:00
MrGadget1024
b7bfee3a91
Added comments as requested
2023-11-27 09:37:45 -05:00
MrGadget
c621049080
fix(NetworkManager): Remove check for editor in Start ( #3670 )
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IsHeadless returns false for null graphics device in editor so isEditor check is never reached, let alone evaluated.
2023-11-27 09:31:39 -05:00
mischa
b0e7703819
fix(EdgegapHosting): registry/image name/tag whitespaces are trimmed and throw errors instead of failing with "ERROR: "docker buildx build" requires exactly 1 argument."
2023-11-27 11:01:50 +01:00
MrGadget
447e96d042
feat(NetworkManager): Refactor Headless Start ( #3664 )
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* feat(NetworkManager): Refactor Headless Start
- Two checkboxes are replaced with a dropdown
- Implementation self-adjusts to what user had selected to no breaking change.
* Added Deprecated dates
* Improved OnValidate
* restored using Utils.IsHeadless && !Application.isEditor
- Using compiler symbols will be in another PR
2023-11-27 10:55:59 +01:00
MrGadget
843d26599e
fix(Telepathy): Shorter Simpler ToString ( #3669 )
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- looks nicer in the HUD
2023-11-27 10:54:57 +01:00
MrGadget
d6c0c17e87
fix(KCP): Use Log.Info instead of Debug.Log ( #3671 )
2023-11-27 10:53:20 +01:00
MrGadget1024
5e33b0336c
fix(SWT): Changed two logs to Verbose in WebSocketServer
2023-11-27 00:16:48 -05:00
MrGadget1024
6a274962ad
fix(SWT): Removed Console.Clear from ServerSslHelper
2023-11-27 00:16:05 -05:00
MrGadget1024
af5627e696
fix(SWT): Port get/set based on platform
2023-11-26 19:43:38 -05:00
MrGadget1024
dcccaa98f8
fix(SWT): Use server port in ClientConnect
2023-11-26 19:41:50 -05:00
MrGadget1024
7b3b730adb
fix(SWT): Improve OnClientError / OnServerError
2023-11-26 19:39:53 -05:00
MrGadget1024
e72f85e640
Revert "SWT: port changed to Port, WebGL Platform handling"
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This reverts commit 75951df2e5
.
2023-11-26 11:00:03 -05:00
MrGadget1024
75951df2e5
SWT: port changed to Port, WebGL Platform handling
2023-11-26 10:53:05 -05:00
Andrew Allbright
21bc42f388
feat: Added NetworkDiagnosticsDebugger to log messages sent and received ( #3665 )
2023-11-25 17:44:44 -05:00
MrGadget1024
5ac3cdbac0
fix(NetworkClient): GUILayout tiny bit wider
2023-11-25 14:59:27 -05:00
MrGadget1024
74df250626
fix(Multiplex): ToString all on one line
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- transports will be updated to output short ToString text
2023-11-24 18:58:42 -05:00
MrGadget1024
28a876cba9
fix(NetworkIdentity): Made clientStarted public and moved it up
2023-11-24 18:08:02 -05:00
MrGadget1024
11dc4a9f60
fix(NetworkManager): Move networkAddress check up in StartClient
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- If we're going to abort for this, do it before setting anything up.
- If/when the networkAddress is later set, we won't have issue with double initilization when StartClient is called again.
2023-11-24 18:03:05 -05:00
MrGadget
dfec9a713e
feat(SWT): Logging System Overhaul ( #3663 )
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* SWT-Logging system overhaul
2023-11-24 17:39:23 -05:00
MrGadget1024
bfe95afc0c
SWT(BufferPool): Grammar in exception
2023-11-24 16:49:32 -05:00
MrGadget1024
8bb713cfb5
SWT(Connection): Return remoteAddress in ToString if available
2023-11-24 16:47:12 -05:00
MrGadget1024
ba100dcd2c
SWT: Rearranged Inspector fields
2023-11-24 16:35:07 -05:00
MrGadget1024
b79b2dd58a
SWT: Renamed Log Levels
2023-11-24 16:32:18 -05:00
MrGadget1024
0f17071d48
SWT: Renamed serverMaxMessagesPerTick to serverMaxMsgsPerTick
2023-11-24 16:29:12 -05:00
MrGadget1024
3d32470d3a
SWT: renamed clientMaxMessagesPerTick to clientMaxMsgsPerTick
2023-11-24 16:27:48 -05:00
MrGadget1024
8c1825dfb3
SWT: Renamed Log.level to minLogLevel
2023-11-24 16:18:20 -05:00
MrGadget1024
7ae2e0b234
Renamed _logLevels to minimumLogLevel
2023-11-24 16:13:21 -05:00
MrGadget1024
fc5f68a637
SWT: Renamed handshakeMaxSize to maxHandshakeSize
2023-11-24 16:11:44 -05:00
MrGadget1024
cab133ce06
SWT: Syntax
2023-11-24 16:06:03 -05:00
MrGadget1024
5b71136a0e
SWT: Removed stray blank lines
2023-11-24 16:04:20 -05:00
MrGadget1024
36382bd875
SWT: Syntax
2023-11-24 16:01:13 -05:00
MrGadget1024
20faa4ef67
SWT: Added Help URL
2023-11-24 15:59:35 -05:00
MrGadget1024
9f9957eafa
SWT: Added console color comments
2023-11-22 21:39:21 -05:00
MrGadget1024
8cf499e61e
SWT: Added ToString override
2023-11-22 21:38:55 -05:00
MrGadget
f83d568e60
feat(HUD): Better HUD for WebGL ( #3659 )
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* feat(HUD): Better HUD for WebGL
* restored comments
* fixed missing StopClient
* Simplified Stop Buttons
2023-11-22 18:00:42 -05:00
JesusLuvsYooh
d55967640f
fix: TanksCoop example, reset host values. ( #3660 )
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Added OnStopServer - nulls, to prevent a bug that can be caused on client host, when scenes do not reset during play, tank variables are set as "missing", which Unity does not count as null/empty.
2023-11-22 15:32:51 -05:00
MrGadget1024
a420e20d24
NetworkManagerHUD: formatting & syntax
2023-11-22 13:26:02 -05:00
MrGadget1024
b9b80c4f93
fix(SWT): silenced silly error logs
2023-11-22 12:53:58 -05:00
MrGadget1024
eb66d81c77
feat(Reader/Writer): Added LayerMask Support
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- includes normal and nullable
- includes unit tests
2023-11-21 02:26:22 -05:00
MrGadget1024
fd049fc67d
fix(PlayerPredicted): Fixed deprecated FindObjectOfType
2023-11-20 20:45:59 -05:00
MrGadget1024
0aef64259b
fix(ClientWebsocketSettingsDrawer): Syntax Error
2023-11-20 19:34:19 -05:00
MrGadget1024
36a78fff7e
SWT: Code formatting and syntax
2023-11-20 19:26:09 -05:00
Andrew Allbright
2425898def
feat: [SimpleWebTransport] Add ability to specify a custom client port (for reverse proxy scenarios not using port 80/443) ( #3648 )
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* Add ability to specify a client port (for reverse proxy scenarios not using port 80/443)
* Create custom editor for simple web transport to enable customizing client port
* Incorporate James' suggestions
* Clients can specify custom paths too
* Tidy up code, try to make new settings more user friendly (+tooltips)
* Move simplewebtransport editor into new simplewebtransport.editor asmdef
* Remove custom path from client websocket connection
* Update Assets/Mirror/Transports/SimpleWeb/Editor/ClientWebsocketSettingsDrawer.cs
Co-authored-by: MrGadget <9826063+MrGadget1024@users.noreply.github.com>
* var -> explicit type
* Remove editor asmdef
* remove private
---------
Co-authored-by: MrGadget <9826063+MrGadget1024@users.noreply.github.com>
2023-11-20 17:38:18 -05:00
mischa
dbe98740be
breaking: remove PredictedRigidbody auto generated namespace
2023-11-20 17:21:19 +01:00
mischa
e42217a978
PredictedRigidbody: show inserted correction too
2023-11-20 13:22:39 +01:00
MrGadget1024
b5d6d775df
Updated Compiler Symbols
2023-11-20 07:06:24 -05:00
mischa
ab7c153df9
fix failing test
2023-11-20 12:32:10 +01:00
mischa
582a9c9dbf
fix failing test
2023-11-20 12:24:04 +01:00
mischa
a24103baef
PredictedRigidbody: comment out unused positionSensitivity for now
2023-11-20 12:17:43 +01:00
mischa
0655f77922
PredictedRigidbody: CorrectionMode instead of bool to support more modes soon
2023-11-20 10:58:23 +01:00
MrGadget1024
55e8ca57e7
fix(RandomColor): Consolidated to Common
2023-11-19 10:14:12 -05:00
MrGadget1024
ec357740cb
fix(PhysicsSimulator): Consolidated to Common
2023-11-19 10:13:22 -05:00
MrGadget1024
1113e45f5f
fix(CanvasNetworkManagerHUD): added namespace
2023-11-19 10:10:12 -05:00
MrGadget1024
0c8166326d
fix(AdditiveLevels): Fixed Portal label generation
2023-11-19 08:38:47 -05:00
mischa
816b775feb
Revert "fix: #3576 Pings are now stamped with a scene hash so we can drop messages before a (potentially long) scene load. fixes a bug where RTT would be very high after a long scene load. ( #3650 )"
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This reverts commit c729fe119c
.
2023-11-17 11:09:33 +01:00
mischa
d4c0f20827
breaking: fix : #3652 host [Command]s are now simulated over a message queue instead of invoking them directly (credits: Brian B.) ( #3653 )
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* comment
* fix: host [Command]s are now simulated over a message queue instead of invoking them directly (credits: Brian B.)
2023-11-17 10:34:20 +01:00
mischa
8ec937dfa6
LocalConnectionToClient: update comments
2023-11-16 17:10:49 +01:00
mischa
d6c43a343b
Tanks/FaceCamera moved to Examples/Common
2023-11-15 11:30:01 +01:00
mischa
95f3ac501d
Examples/Common renamed to Examples/_Common to be more obvious
2023-11-15 11:26:46 +01:00
mischa
c729fe119c
fix : #3576 Pings are now stamped with a scene hash so we can drop messages before a (potentially long) scene load. fixes a bug where RTT would be very high after a long scene load. ( #3650 )
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* fix : #3576 Pings are now stamped with a scene hash so we can drop messages before a (potentially long) scene load. fixes a bug where RTT would be very high after a long scene load.
* 16 bit hash fakebyte
2023-11-15 11:25:37 +01:00
mischa
7a69c424eb
Extensions: GetStableHashCode16 from NetworkMessages.CalculateId for reuse in other places
2023-11-15 11:08:03 +01:00
mischa
f5599fa0c9
Room Example: update readme for new scene names
2023-11-15 09:51:15 +01:00
mischa
d90b913d5d
PredictedRigidbody: smoothCorrection tooltip
2023-11-14 13:14:08 +01:00
mischa
9d94adb1b8
syntax
2023-11-14 13:02:20 +01:00
mischa
c2fb271b83
predictedTime: comments
2023-11-14 11:49:28 +01:00
MrGadget
63f0fe4365
fix(PredictedState): Remove public accessors ( #3649 )
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- Unity 2019 doesn't support `public` accessors inside interfaces.
- Compiles fine in all Unity versions without them.
2023-11-14 09:50:42 +01:00
mischa
7514e9b0f3
feat: Prediction October Progress [don't use this yet!]
2023-11-13 14:08:19 +01:00
mischa
d1c60845bd
fix: Telepathy V1.9
2023-11-10 11:23:54 +01:00
Robin Rolf
d4734c0892
fix: EdgegapHosting connect uses passed-in name/version ( #3646 )
2023-11-08 20:00:47 +01:00
MrGadget1024
6453db147d
PreprocessorDefine - moved comments up
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- They'll be in the way of automation
2023-11-08 08:48:56 -05:00
mischa
9deff7e3f7
fix: EdgegapPlugin now shows detailed progress bar title and indicates 'Uploading' while uploading instead of freezing at 'Build and push: Pushed' for several minutes while uploading
2023-11-08 10:50:23 +01:00
mischa
0877e1f7ac
EdgegapPlugin: comment
2023-11-08 10:29:10 +01:00
mischa
acda90ae33
syntax
2023-11-08 10:28:43 +01:00
mischa
bcea21191b
fix: EdgegapPlugin typo
2023-11-08 10:27:23 +01:00
mischa
9979745bf9
fix: Edgegap Plugin 'InvalidOperationException: This instance has already started one or more requests.' when trying to Connect->Disconnect->Reconnect or Start->Stop->Start server
2023-11-08 10:26:43 +01:00
MrGadget
7bcaae9fb7
fix(EdgegapWindow): Simplify clearing ProgressBar ( #3645 )
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- This was Imer's idea from Discord
2023-11-08 09:41:29 +01:00
mischa
b73c5ea9bd
indentation
2023-11-07 20:21:25 +01:00
mischa
0a3368afe3
fix: EdgegapPlugin progress bar getting stuck when returning early without clearing it
2023-11-07 20:18:53 +01:00
mischa
42a89a798b
fix: Headless / Dedicated Server detection now works on Unity 2019/2020 without dedicated server build support too ( #3643 )
2023-11-07 18:06:29 +01:00
mischa
3f31cbd99b
fix: EdgegapPlugin Unity 2019/2020 support
2023-11-07 10:30:11 +01:00
mischa
1b5f963c1f
fix: EdgegapPlugin now builds properly on ARM machines instead of deployments failing silently
2023-11-07 09:59:37 +01:00
mischa
eab86098df
fix: EdgegapPlugin EdgegapWindow.cs UIToolkit stylesheet paths aren't hardcoded anymore, allowing users to move Assets/Mirror/Hosting/Edgegap folder
2023-11-06 16:03:23 +01:00
mischa
e1d9604e3d
breaking: Edgegap Plugin: ServerDataManager UI code moved into EdegapWindow.cs and made non-static.
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prepares for not-hardcoded stylesheet path as well.
2023-11-06 15:50:26 +01:00
mischa
7916f39613
Edgegap Plugin: EdgegapServerDataManagerUtils merged into EdgegapServerDataManager to prepare for non-static rewrite
2023-11-06 15:35:34 +01:00
mischa
005319adb8
breaking: Edgegap Plugin: remove EdgegapToolScript+Editor for now - the custom editor never shows anyway
2023-11-06 15:27:24 +01:00
MrGadget1024
fd758a8a88
fix:(NetworkServer) Added check for UNITY_EDITOR in Listen
2023-11-06 08:12:38 -05:00
MrGadget1024
b2f2e1c464
fixed indentation
2023-11-06 08:09:59 -05:00
mischa
7d91f9a073
Edgegap Plugin: move IsArmCPU to BuildUtils
2023-11-06 14:04:46 +01:00
MrGadget1024
57d412c704
Consolidated Server Listening output
2023-11-06 08:03:31 -05:00
mischa
bb9bf76eb9
fix: Edgegap plugin now detects and warns about ARM CPUs instead of deployments failing silently
2023-11-06 13:59:57 +01:00
MrGadget1024
54309b5e39
fix(MultiplexTransport): Add Server listening output
2023-11-06 07:58:17 -05:00
JesusLuvsYooh
b195cc062a
fix: Port log for when Server has started and is listening. ( #3642 )
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Allows users to know if Server has actually started and which port, and not just initialised.
Credits to Gadget for code and suggesting to have it in NetworkServer.
(Originally was going in KCP-only)
2023-11-06 07:56:31 -05:00
mischa
1641bba5b1
fix: NetworkManager autoStartServerBuild now only auto starts a server in build, not in editor
2023-11-06 13:45:05 +01:00
mischa
113f810be9
Edgegap Plugin: remove unnecessary target switching
2023-11-06 13:06:38 +01:00
mischa
38c3781d9c
feat: NetworkManagerHUD exposes configurable Port field if Transport uses a Port
2023-11-06 13:02:06 +01:00
mischa
4193d75551
fix: Edgegap Plugin now creates Dedicated Server instead of Headless --nographics builds which should include #UNITY_SERVER define
2023-11-06 09:39:23 +01:00
mischa
bccebc67b4
Revert "fix: Edgegap Plugin 'InvalidOperationException: This instance has already started one or more requests.' when trying to Connect->Disconnect->Reconnect"
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This reverts commit 68d768b871
.
2023-11-06 09:31:09 +01:00
MrGadget1024
bd85c74f52
NetworkManagerWithActions template - made actions non-static
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- the singleton is already static, so ref them through that.
2023-11-05 07:54:13 -05:00
mischa
68d768b871
fix: Edgegap Plugin 'InvalidOperationException: This instance has already started one or more requests.' when trying to Connect->Disconnect->Reconnect
2023-11-05 13:31:13 +01:00
mischa
ec548a6921
fix: Edgegap Plugin: Multiple precompiled assemblies with the same name Newtonsoft.Json.dll included - this is now included via Package Manager dependency
2023-11-05 13:14:18 +01:00
mischa
2d3776df6e
Edgegap Plugin: detailed error message & solution for 'project not found'
2023-11-05 13:08:01 +01:00
MrGadget1024
c66f40f925
fix(NetworkManager): CalculateConnectionQuality and OnConnectionQualityChanged are now public
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- Also moved them down with the rest of the OnClient overrides
- Also rewrote the comments as <summary> comments
2023-11-04 17:49:04 -04:00
MrGadget1024
1cda80369a
feat(Templates): Added Script Templates with Actions
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- Adds template NetworkManagerWithActions
- Adds template NetworkBehaviourWithActions
2023-11-04 17:46:33 -04:00
MrGadget1024
8cd6cb1602
Renamed Network Authenticator and Interest Mgmt templates
2023-11-04 14:54:11 -04:00
MrGadget1024
075f250976
NetworkBehaviour Template - Added Awake and Start with comments
2023-11-04 14:53:25 -04:00
MrGadget1024
7e80464d5d
NetworkManagerTemplate - simplified singleton
2023-11-04 12:54:30 -04:00
mischa
5aca20f2d9
Edgegap Plugin: link to our custom documentation instead
2023-11-03 20:48:54 +01:00
mischa
05e9ca4646
feature: Edgegap Hosting Plugin ( #3636 )
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* edgegap plugin from https://github.com/edgegap/edgegap-unity-plugin
* newtonsoft.json plugin from https://github.com/JamesNK/Newtonsoft.Json/releases/tag/13.0.3 (
* fix stylesheet paths
* version
* fix stylesheet paths
* syntax: remove redundant private identifiers
* readme
* syntax: use explicit type instead of var
* syntax: remove redundant private identifiers
* styling
* rename folder
* plugins
* styles
* readme updated
* fix deprecated warning
* mark mirror changes
* naming
* stylesheet path const
* namespace Edgegap
* remove unused imports
* delete scenes
* syntax
* mirror.hosting.asmdef
* only in editor
* syntax
* show error in error window
* fix typo
* syntax
* RunCommand_DockerVersion helper to prepare for platform indepenent code
* add logging
* logging better
* syntax
* mac and linux cmd docker version support
* syntax
* improve error
* syntax
* check linux build support
* detailed instructions
* restart warning
* gitignore builds
* mirror change mark
* docker build and push command platform independent
* improve log
* helpful docker daemon error
* unauthorized access error
2023-11-03 19:39:19 +01:00
mischa
631b8e0eac
fix : #3588 NetworkTransform OnTeleport doesn't call Reset() anymore, causing NetworkTransformReliable's delta compression to get out of sync before
2023-11-01 15:15:52 +01:00
mischa
a432b7f43d
fix : #3632 disable EdgegapKcpTransport OnGUI 'new' warning
2023-11-01 14:38:37 +01:00
mischa
a6304ded73
TransformSnapshot: add ToString for easier debugging
2023-11-01 12:58:14 +01:00
mischa
a195a07775
kcp V1.39:
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fix: https://github.com/MirrorNetworking/Mirror/issues/3611 Windows UDP socket exceptions on server if one of the clients died
2023-10-31 23:08:45 +01:00
mischa
b434d001b1
change Debug.Assert to Assert.That
2023-10-29 17:53:03 +01:00
mischa
2ab395cc85
NetworkBehaviour.authority test coverage from #3495
2023-10-29 17:48:06 +01:00
MrGadget
64cb1a0082
fix: Fix Unity 2023 obsoletes ( #3635 )
2023-10-29 17:38:44 +01:00
MrGadget
6a8b4beaa1
breaking: Removed older Obsoletes ( #3633 )
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BREAKING CHANGE - Removed older Obsoletes
2023-10-29 17:37:44 +01:00
mischa
bdb6cd8e53
fix : #3528 , #3529 NetworkBehaviour.authority now evaluates correctly in host mode too
2023-10-29 17:35:27 +01:00
MrGadget
97dc02ed59
fix: Add missing GetHashCode method for older Unity ( #3631 )
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* fix: Add missing GetHashCode method for older Unity
- Cures warning about missing override.
* commit changes?
2023-10-29 10:40:10 +01:00
mischa
993ae8dc0f
fix: KCP V1.38 [2023-10-29] ( #3629 )
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- fix: mismatching cookie race condition. cookie is now included in all messages.
https://github.com/MirrorNetworking/kcp2k/issues/54
- feature: Exposed local end point on KcpClient/Server
- refactor: KcpPeer refactored as abstract class to remove KcpServer initialization workarounds
2023-10-29 10:39:02 +01:00
mischa
9fe1d06ac0
fix: LatencySimulation now always applies latency to both channels. Fixes hard to debug issues where [SyncVar/Command/Rpc]s would be way off while NetworkTime.time was fine, due to latency being applied to only one channel. ( #3627 )
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* fix: LatencySimulation now always applies latency to both channels. Fixes hard to debug issues where [SyncVar/Command/Rpc]s would be way off while NetworkTime.time was fine, due to latency being applied to only one channel.
* this too
2023-10-27 11:29:10 +02:00
mischa
5d1b041b69
LatencySimulation: syntax / readonly
2023-10-25 16:52:44 +02:00
mischa
334e20d8fa
Billiards example: fix ForceMode and add maxForce
2023-10-25 15:07:37 +02:00
MrGadget1024
36c93d0359
CanvasController - reordered methods and callers
2023-10-22 07:00:26 -04:00
MrGadget1024
76bab63598
AdditiveLevelsNetworkManager - fixed comment
2023-10-22 06:58:54 -04:00
MrGadget1024
2bf9bcdcdf
Portal - improved comments
2023-10-22 06:58:28 -04:00
MrGadget1024
64f2f109d5
Reward - removed erroneous comments
2023-10-22 06:57:57 -04:00
MrGadget1024
5cc090a1a5
MultiSceneNetManager - fixed comment
2023-10-22 06:56:45 -04:00
MrGadget1024
6b4bac7dc2
Unity updated prefab
2023-10-22 06:56:21 -04:00
JesusLuvsYooh
f56394a406
Scenes renamed, see description. ( #3625 )
2023-10-18 12:12:08 +02:00
mischa
809f7a4a0e
feature: kcp2k exposes LocalEndPoint (credits: Whale)
2023-10-13 19:27:18 +02:00
mischa
3bf180c1a6
ILPostProcessorLogger: TODO fix
2023-10-12 11:09:00 +02:00
Robin Rolf
0c5eba7aaa
fix: NetworkTime creates it's own frame time in 2019 ( #3624 )
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Since we don't have double time there yet and the stopwatch will change during the frame which causes jitter and other artifacts
supersedes #3623
See also #2838
2023-10-08 21:21:52 +02:00
mischa
c312b6ba76
feature: ConnectionQuality details
2023-10-06 13:05:49 +02:00
mischa
52e36977fe
feature: Edgegap Relay from https://github.com/edgegap/distributed-relay-examples
2023-10-05 20:23:04 +02:00
JesusLuvsYooh
04af0fc709
Updated server build tooltip on NM ( #3622 )
2023-10-05 11:02:13 +02:00
Robin Rolf
8a0f6b1329
feat: NetworkManager Populate Spawnable Prefabs button ( #3608 )
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* feat: Button to add all NI's to NetworkManager
* Undo.RecordObject instead of EditorUtility.SetDirty
* Button rename
* Don't clear list, only add
* ignore Mirror/Examples too
* fix: Undo.RecordObject needs to be called before modifying
* fix: individual entries weren't saved
* sort alphabetically to improve UX
* adjust caption
---------
Co-authored-by: mischa <info@noobtuts.com>
2023-09-30 10:04:11 +02:00
Justin Nolan
24d0ebece9
fix: improve NetworkMessage ID Hashing to minimize collisions ( #3618 )
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* Improve network message ids
-Replaced the string stable hash function with an fnv1a hash which is a more uniform hash function
-Instead of casting the 32bit hash to 16bit which cuts off data we fold it in its self using xor to improve the 16bit hash
* Fix test
* Update Extensions.cs
---------
Co-authored-by: mischa <16416509+miwarnec@users.noreply.github.com>
2023-09-29 11:16:19 +02:00
mischa
3fff51d4a1
comment
2023-09-18 14:44:08 +02:00
mischa
046e825156
predictedTime: comments
2023-09-18 14:42:19 +02:00
mischa
3d4f54c8dd
fix: Billiards & BilliardsPredicted Rigidbodies now freeze Y position to avoid flying off or over the table
2023-09-18 13:10:24 +02:00
mischa
e3ed9aca2d
fix failing tests
2023-09-18 10:25:40 +02:00
mischa
c903298513
NetworkServer.Destroy: add warning if called on client without server/host to make this more obvious, instead of destroying something locally that doesn't persist on the server ( #3604 )
2023-09-17 11:01:07 +02:00
mischa
c49d188e8b
feature: NetworkManager.exceptionsCauseDisconnect option ( #3605 )
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* NetworkManager flag
* NetworkMessages handle
* NetworkClient setting
* NetworkSErver setting
* NetworkManager applies it
* this too
* shorter
* bette wording (imer)
* security by default
2023-09-17 10:58:39 +02:00
mischa
94f5a924ff
feature: NetworkTime.predictedTime to prepare for Prediction ( #3599 )
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* feature: NetworkTime.predictedTime to prepare for prediction
* disable log
* NetworkTime.predictedTime simplified: client timeline based on Time.time to fix first 5s being way ahead, history being too old, etc.
2023-09-14 11:30:33 +02:00
mischa
613f84b494
fix: Billiards / BilliardsPredicted ball Rigidbody CollisionMode changed from Continous to ContinousDynamic to fix white flying through red when applying large forces
2023-09-14 11:30:06 +02:00
JesusLuvsYooh
7b49b7d09d
A drag and drop Canvas UI HUD for NetworkManager ( #3602 )
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Scales
Contains features of older OnGUI HUD
Credits to Ninja
2023-09-14 10:02:49 +02:00
mischa
0fce9bcdfb
fix : #3595 attempting to sync a Transform that isn't networked will now show a more obvious warning
2023-09-09 12:54:17 +02:00
JesusLuvsYooh
06f1ee09a0
feature: New Example - Character Selection and customisation. ( #3593 )
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* Draft 1
Scene set up, podium and medic character added, minor ui and idle animation.
* Draft 2
3 characters, medic, assault, heavy.
Canvas linked up, along with character data.
* Draft 3
Map scene
Static variables, save data
Custom network manager
* Draft 4
Character pivots rotated.
Animation changes child, not parent position.
Spawn positions added.
Cheat protection for player prefab number added.
* Draft 5
Adding in customisations ontop of separate prefabs.
Player camera.
* Draft 6, part 1 complete.
Finished Player name, player colours.
Part 1 complete
Needs tidying up and code comments.
* Draft 7, checkpoint before next step.
* Draft 8 - Pre-selection and in-game character selection finished?
Pre-selection and in-game selection finished?
* Draft 9
* Draft 10 - CharacterSelection Example
* Draft 11
* Draft 12
* Draft 13
2023-09-07 21:57:22 +02:00
JesusLuvsYooh
796b0711f0
Update CouchPlayerManager.cs ( #3592 )
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Moved some code from Awake to OnStartAuthority to prevent a reference from getting overridden.
Fixes Server/Host from not being able to add its own new local players, if remote players have maxed themselves out.
2023-09-07 10:07:37 +02:00
mischa
fcbf841d84
Billiards Demos: change trail debug line color and time
2023-09-07 09:26:51 +02:00
mischa
d9ef6d855c
GUIConsole: don't show in Unity Editor, we already have the Console window there (but keep it as option)
2023-09-06 18:39:38 +02:00
mischa
357e798e25
fix: Unity 2019/2020 compilation failing because ConcurrentQueue<T>.Clear was missing
2023-09-05 09:21:08 +02:00