vis2k
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f57d5ae905
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NetworkConnection Send/SendUnreliable/SendByChannel syntax improved
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2018-07-17 22:17:31 +02:00 |
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vis2k
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38142a6d6f
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NetworkConnection.m_Writer isn't cached anymore to simplify code
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2018-07-17 22:16:09 +02:00 |
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vis2k
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ffa6e4e2ea
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NetworkCRC removed because all it did was compare each script's channelIds by sending all the script names over the network. This uses unnecessary bandwidth, causes unnecessary code complexity and makes no real sense because there's virtually no reason why anyone would modify a script's channel after building the server/client.
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2018-07-17 22:06:26 +02:00 |
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Lymdun
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0bf13c3ea9
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No point for ReadSByte() to use reader.ReadByte() with a cast
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2018-07-17 19:16:38 +00:00 |
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Paul Pacheco
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869896495a
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Merged in paulpach/hlapi-community-edition/unittest (pull request #33)
Test WritePackedUInt32
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2018-07-17 12:27:41 +00:00 |
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Paul Pacheco
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bb605930ea
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Test packed UInt64
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2018-07-17 07:22:46 -05:00 |
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Paul Pacheco
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6581497e0c
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Test WritePackedUInt32
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2018-07-17 07:15:14 -05:00 |
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Paul Pacheco
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0ee0975695
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Display badges for the Improvement branch
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2018-07-16 23:01:10 +00:00 |
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Paul Pacheco
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b7eabcc8c3
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Document the project in the readme file
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2018-07-16 17:51:20 -05:00 |
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vis2k
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ffab181ea2
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Messages: removed Peer messages because they aren't used anymore after removing the Host Migration feature
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2018-07-16 21:22:17 +02:00 |
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vis2k
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7c3ce78cb4
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NetworkServer.SendToReady/SendUnreliableToReady reuse SendByChannelToReady function; also uses consistent null checks and return values for all now.
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2018-07-16 20:17:20 +02:00 |
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vis2k
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6f667ee2c8
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NetworkServer.SendToAll/SendUnreliableToAll reuse SendByChannelToAll function
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2018-07-16 20:10:43 +02:00 |
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vis2k
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225c7955cd
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NetworkClient.Send/SendUnreliable reuse SendByChannel function
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2018-07-16 20:01:20 +02:00 |
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vis2k
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99784f58d9
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NetworkHash128 tests added
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2018-07-16 15:50:55 +02:00 |
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vis2k
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0cc23e411b
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NetworkHash128: fixed missing ) in comment
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2018-07-16 15:49:13 +02:00 |
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vis2k
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6db02511cd
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NetworkHash128 tests added
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2018-07-16 15:25:56 +02:00 |
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vis2k
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dc10b8f9d6
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NetworkHash128 simplified and comments added
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2018-07-16 15:24:24 +02:00 |
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vis2k
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847033b05a
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MIT License added
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2018-07-16 11:48:51 +02:00 |
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Paul Pacheco
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b489506352
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Merged in paulpach/hlapi-community-edition/coverage (pull request #29)
Add code coverage report
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2018-07-16 08:59:22 +00:00 |
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Paul Pacheco
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e03c6c0dd1
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Add code coverage report
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2018-07-15 14:12:59 -05:00 |
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Paul Pacheco
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1d1a3e7f42
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Merged in paulpach/hlapi-community-edition/unittest (pull request #28)
Set up unit test project
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2018-07-15 18:33:53 +00:00 |
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Paul Pacheco
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7e1505d8ac
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Set up unit test project
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2018-07-15 13:15:06 -05:00 |
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Paul Pacheco
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f42cd36e69
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Merged in paulpach/hlapi-community-edition/appveyor (pull request #27)
Add base appveyor build config
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2018-07-15 17:16:32 +00:00 |
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Paul Pacheco
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21cef5cf9c
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Add base appveyor build config
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2018-07-15 11:53:59 -05:00 |
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vis2k
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5a20083536
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NetworkServer.s_sync removed because it's not needed anymore
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2018-07-15 12:37:24 +02:00 |
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Paul Pacheco
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0022da41d4
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Merged in paulpach/hlapi-community-edition-lag/conditional (pull request #25)
Simplify authority assignment
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2018-07-09 10:30:25 +00:00 |
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Paul Pacheco
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2ea1a9ef2d
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Merged in paulpach/hlapi-community-edition-lag/simpleready (pull request #21)
Make the logic simpler for ensuring the connection is ready
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2018-07-03 17:21:07 +00:00 |
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Paul Pacheco
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a6b62f1608
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Simplify authority assignment
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2018-07-03 07:35:09 -05:00 |
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Paul Pacheco
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d3f23f7f04
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Merged in paulpach/hlapi-community-edition-lag/reset2 (pull request #22)
Properly reset scene gameobjects when we receive OnObjectSpawnScene
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2018-06-29 08:44:29 +00:00 |
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vis2k
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56a3bf05cd
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NetworkBehaviour.InvokeCommandDelegate 'IsInstanceOfType' comments added
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2018-06-29 10:37:04 +02:00 |
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Paul Pacheco
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b9b98ad9be
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Merged in paulpach/hlapi-community-edition-lag/simpleinvoke (pull request #23)
Simplify command invocation
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2018-06-29 08:32:37 +00:00 |
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Paul Pacheco
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eff9287236
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Simplify command invocation
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2018-06-28 22:47:33 -05:00 |
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Paul Pacheco
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78d159d7da
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Properly reset scene gameobjects when we receive OnObjectSpawnScene
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2018-06-28 19:05:20 -05:00 |
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Paul Pacheco
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8d4f6915d1
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Make the logic simpler for ensuring the connection is ready
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2018-06-28 08:50:13 -05:00 |
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vis2k
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ec7185ad49
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Removed spaces
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2018-06-28 14:46:19 +02:00 |
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Paul Pacheco
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056dc5c0c9
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Merged in paulpach/hlapi-community-edition-lag/findlocal (pull request #18)
Simplify finding object
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2018-06-28 12:38:59 +00:00 |
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Paul Pacheco
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35590bec44
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Simpler find local object
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2018-06-26 11:23:14 -05:00 |
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Paul Pacheco
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df0c183628
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Merged in paulpach/hlapi-community-edition-lag/debugbuild2 (pull request #12)
Fixed debug build
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2018-06-26 10:13:37 +00:00 |
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vis2k
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72ac13e74e
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NetworkClient.UpdateClients: remove null clients first, then update valid clients. Fixes a bug where if a client was removed, the next one would be skipped.
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2018-06-26 12:09:04 +02:00 |
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Paul Pacheco
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7a0d7dc654
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Merged in paulpach/hlapi-community-edition-lag/simplerinit (pull request #13)
Simplify Network Discovery Initializing
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2018-06-25 07:34:58 +00:00 |
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Paul Pacheco
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bc20d2cbe9
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Simplify Network Discovery Initializing
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2018-06-24 10:53:38 -05:00 |
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Paul Pacheco
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6b97f04960
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Fixed debug build
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2018-06-24 09:45:41 -05:00 |
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Paul Pacheco
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ba7133381d
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Merged in paulpach/hlapi-community-edition-lag/vsgen (pull request #11)
Ignore .vs folder that VS generates
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2018-06-24 06:37:23 +00:00 |
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Paul Pacheco
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db34048bab
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Ignore .vs folder that VS generates
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2018-06-23 10:52:20 -05:00 |
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vis2k
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59cc34eaa8
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NetworkServer made entirely static, there was no real reason to have an instance since only one was active anyway. Reduces complexity, simplifies code.
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2018-06-22 20:34:35 +02:00 |
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vis2k
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c86f2618a8
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NetworkServerSimple removed again to greatly reduce complexity.
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2018-06-22 20:01:27 +02:00 |
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vis2k
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11845a9b04
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NetworkServer.InternalUpdate always calls UpdateConnections, so we can remove it from NetworkServerSimple.Update and we can remove the dontListen check.
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2018-06-22 14:08:32 +02:00 |
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vis2k
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3a3f4267d5
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NetworkServer.localConnections and localConnectionsFakeList replaced with .localConnection. The old lists were only for downwards compatibility, HLAPI didn't even use local connection lists anymore - it always contained only the m_localConnection entry.
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2018-06-22 12:14:41 +02:00 |
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vis2k
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77057328c8
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NetworkWriter.FinishMessage size check added to make sure that it fits into ushort
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2018-06-22 09:32:19 +02:00 |
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Paul Pacheco
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9af7879da0
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simplify fragmentation by using the new WriteBytesAndSize method
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2018-06-22 09:32:19 +02:00 |
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