Commit Graph

2831 Commits

Author SHA1 Message Date
vis2k
217f880191
Merge pull request #1389 from paulpach/privatevislist
fix: it is not safe to modify this outside this class
2020-01-02 10:35:28 +01:00
Paul Pacheco
ae3860f51b refactor: use save parameter name as overriden method 2020-01-01 20:28:43 -06:00
Paul Pacheco
addbd91fbd Fix floating point comparison 2020-01-01 20:28:43 -06:00
Paul Pacheco
480350d413 refactor: avoid unused private warning 2020-01-01 20:28:43 -06:00
Paul Pacheco
bd7e27c662 refactor: remove unnecesary base. 2020-01-01 20:22:03 -06:00
Paul Pacheco
12c10a3896 refactor: reuse authentication expiration 2020-01-01 20:11:50 -06:00
Paul Pacheco
12de543aa4 fix: move NetworkStreamExtension in a namespace 2020-01-01 20:02:37 -06:00
Paul Pacheco
7ce95c5cea fix: null reference exception 2020-01-01 19:59:07 -06:00
Paul Pacheco
bc7a961e4d fix: it is not safe to modify this outside this class 2020-01-01 19:56:56 -06:00
Paul Pacheco
33493a0137 fix: potential null reference exception with debug logging 2020-01-01 19:34:55 -06:00
Paul Pacheco
2668b17162 fix: move listserver classes into package 2020-01-01 19:09:37 -06:00
Paul Pacheco
f02d3174db fix: list server logs properly when disconnected 2020-01-01 19:07:48 -06:00
Paul Pacheco
a438216458 refactor: Remove double semicolon 2020-01-01 15:33:52 -06:00
vis2k
796277cb95
Merge pull request #1385 from vis2k/UpdatePrefabsScenes
Update Example Prefabs & Scenes to Master
2020-01-01 21:01:45 +01:00
Chris Langsenkamp
f64cf6e3db Update Prefabs & Scenes to Master 2020-01-01 12:34:30 -05:00
vis2k
c2d817259b NetworkManager.FinishLoadScene: split into host/server/client functions to prepare for further improvements 2020-01-01 13:34:34 +01:00
vis2k
5d68ef2c28 update comment 2020-01-01 12:49:59 +01:00
vis2k
11586a4177 explain StartHost 2020-01-01 12:18:07 +01:00
vis2k
9d9625b42f explain StartServer 2020-01-01 12:16:01 +01:00
vis2k
fd0e2b18c3
Merge pull request #1381 from paulpach/reformat
refactor: cleanup code format using dotnet-format
2020-01-01 09:19:54 +01:00
Paul Pacheco
05ce317714 refactor: cleanup code format using dotnet-format 2019-12-31 23:14:17 -06:00
Paul Pacheco
1d20a27879 Follow naming convention for private variable 2019-12-31 22:23:20 -06:00
Paul Pacheco
c90bbaa66b Follow naming convention for private variable 2019-12-31 22:23:08 -06:00
Paul Pacheco
c31e7c8202 Follow naming conventions 2019-12-31 22:18:24 -06:00
Paul Pacheco
cfc280a527 Don't use deprecated methods in test 2019-12-31 21:27:48 -06:00
Paul Pacheco
e8ca3401d0 Don't use deprecated methods in test 2019-12-31 21:24:07 -06:00
Chris Langsenkamp
f117bdb9fc Filled in missing summary comments 2019-12-31 09:54:03 -05:00
vis2k
588117e6d4 add comment 2019-12-31 15:39:08 +01:00
vis2k
c4e3c2debf ServerChangeScene: disable Transport before sceneload call. it's cleaner this way. 2019-12-31 15:34:24 +01:00
vis2k
a603a55ed5 syntax 2019-12-31 15:33:41 +01:00
vis2k
0ed0c077fb remove empty line 2019-12-31 15:28:33 +01:00
vis2k
21045466bf NetworkManager.ConnectLocalClient renamed to StartHostClient for consistency with StartClient (it does almost the same as StartClient) 2019-12-31 12:09:21 +01:00
vis2k
97fd6b5d7e NetworkManager.StartHost: OnStartClient call moved into ConnectLocalClient for consistency with StartClient functions 2019-12-31 12:07:22 +01:00
vis2k
0b0c1edad2 update log message 2019-12-31 12:06:20 +01:00
vis2k
668d6a063d NetworkManager.ConnectLocalClient moved higher near StartClient because it's similar 2019-12-31 12:06:09 +01:00
vis2k
a472edd14c NetworkClient.SetupLocalConnection renamed to ConnectHost for consistency with NetworkClient.Connect (it does almost the same anyway) 2019-12-31 11:10:10 +01:00
vis2k
b36c347200 call OnStartHost AFTER SetupServer 2019-12-31 11:02:21 +01:00
vis2k
b98c892cd1 Update README.md 2019-12-31 10:43:18 +01:00
vis2k
d9b77ec4d0 StartServer split into SetupServer and spawning. Prepares for local connection removal. 2019-12-31 10:43:18 +01:00
vis2k
ed260cfb18 add comments 2019-12-31 10:24:21 +01:00
vis2k
23b5b50155 Call SetupLocalConnection after SetupServer to prepare for local connection removal, where a real connection can only connect to the server after it was started, not before. 2019-12-31 10:24:10 +01:00
vis2k
07a85309e0 StartHost calls SetupServer + scene change + spawnobjects manually 2019-12-31 10:14:42 +01:00
vis2k
539fe69585 StartServer code mostly moved into SetupServer 2019-12-31 10:11:20 +01:00
vis2k
a8d3e0c998 move log message above 2019-12-31 09:41:05 +01:00
vis2k
e54728d1cc NetworkManager.StartServer changed to void because it always returned true 2019-12-31 09:40:53 +01:00
vis2k
9969cc1c08 NetworkServer.Listen changed to void because it always returned true 2019-12-31 09:32:51 +01:00
vis2k
8787910d34 add comment 2019-12-31 09:30:29 +01:00
vis2k
2971345f37 NetworkManager.StartServer: scene change check moved into IsServerOnlineSceneChangeNeeded 2019-12-31 09:26:13 +01:00
Paul Pacheco
39817fcf00 docs: refer to the correct RegisterHandler method 2019-12-30 13:17:40 -06:00
Paul Pacheco
c3ffb50722
docs: explain limitations a little better 2019-12-30 12:15:32 -06:00