vis2k
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217f880191
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Merge pull request #1389 from paulpach/privatevislist
fix: it is not safe to modify this outside this class
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2020-01-02 10:35:28 +01:00 |
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Paul Pacheco
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ae3860f51b
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refactor: use save parameter name as overriden method
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2020-01-01 20:28:43 -06:00 |
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Paul Pacheco
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addbd91fbd
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Fix floating point comparison
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2020-01-01 20:28:43 -06:00 |
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Paul Pacheco
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480350d413
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refactor: avoid unused private warning
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2020-01-01 20:28:43 -06:00 |
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Paul Pacheco
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bd7e27c662
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refactor: remove unnecesary base.
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2020-01-01 20:22:03 -06:00 |
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Paul Pacheco
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12c10a3896
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refactor: reuse authentication expiration
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2020-01-01 20:11:50 -06:00 |
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Paul Pacheco
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12de543aa4
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fix: move NetworkStreamExtension in a namespace
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2020-01-01 20:02:37 -06:00 |
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Paul Pacheco
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7ce95c5cea
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fix: null reference exception
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2020-01-01 19:59:07 -06:00 |
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Paul Pacheco
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bc7a961e4d
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fix: it is not safe to modify this outside this class
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2020-01-01 19:56:56 -06:00 |
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Paul Pacheco
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33493a0137
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fix: potential null reference exception with debug logging
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2020-01-01 19:34:55 -06:00 |
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Paul Pacheco
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2668b17162
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fix: move listserver classes into package
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2020-01-01 19:09:37 -06:00 |
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Paul Pacheco
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f02d3174db
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fix: list server logs properly when disconnected
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2020-01-01 19:07:48 -06:00 |
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Paul Pacheco
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a438216458
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refactor: Remove double semicolon
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2020-01-01 15:33:52 -06:00 |
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vis2k
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796277cb95
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Merge pull request #1385 from vis2k/UpdatePrefabsScenes
Update Example Prefabs & Scenes to Master
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2020-01-01 21:01:45 +01:00 |
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Chris Langsenkamp
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f64cf6e3db
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Update Prefabs & Scenes to Master
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2020-01-01 12:34:30 -05:00 |
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vis2k
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c2d817259b
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NetworkManager.FinishLoadScene: split into host/server/client functions to prepare for further improvements
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2020-01-01 13:34:34 +01:00 |
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vis2k
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5d68ef2c28
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update comment
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2020-01-01 12:49:59 +01:00 |
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vis2k
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11586a4177
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explain StartHost
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2020-01-01 12:18:07 +01:00 |
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vis2k
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9d9625b42f
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explain StartServer
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2020-01-01 12:16:01 +01:00 |
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vis2k
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fd0e2b18c3
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Merge pull request #1381 from paulpach/reformat
refactor: cleanup code format using dotnet-format
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2020-01-01 09:19:54 +01:00 |
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Paul Pacheco
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05ce317714
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refactor: cleanup code format using dotnet-format
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2019-12-31 23:14:17 -06:00 |
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Paul Pacheco
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1d20a27879
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Follow naming convention for private variable
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2019-12-31 22:23:20 -06:00 |
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Paul Pacheco
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c90bbaa66b
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Follow naming convention for private variable
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2019-12-31 22:23:08 -06:00 |
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Paul Pacheco
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c31e7c8202
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Follow naming conventions
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2019-12-31 22:18:24 -06:00 |
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Paul Pacheco
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cfc280a527
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Don't use deprecated methods in test
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2019-12-31 21:27:48 -06:00 |
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Paul Pacheco
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e8ca3401d0
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Don't use deprecated methods in test
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2019-12-31 21:24:07 -06:00 |
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Chris Langsenkamp
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f117bdb9fc
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Filled in missing summary comments
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2019-12-31 09:54:03 -05:00 |
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vis2k
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588117e6d4
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add comment
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2019-12-31 15:39:08 +01:00 |
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vis2k
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c4e3c2debf
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ServerChangeScene: disable Transport before sceneload call. it's cleaner this way.
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2019-12-31 15:34:24 +01:00 |
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vis2k
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a603a55ed5
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syntax
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2019-12-31 15:33:41 +01:00 |
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vis2k
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0ed0c077fb
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remove empty line
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2019-12-31 15:28:33 +01:00 |
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vis2k
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21045466bf
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NetworkManager.ConnectLocalClient renamed to StartHostClient for consistency with StartClient (it does almost the same as StartClient)
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2019-12-31 12:09:21 +01:00 |
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vis2k
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97fd6b5d7e
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NetworkManager.StartHost: OnStartClient call moved into ConnectLocalClient for consistency with StartClient functions
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2019-12-31 12:07:22 +01:00 |
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vis2k
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0b0c1edad2
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update log message
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2019-12-31 12:06:20 +01:00 |
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vis2k
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668d6a063d
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NetworkManager.ConnectLocalClient moved higher near StartClient because it's similar
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2019-12-31 12:06:09 +01:00 |
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vis2k
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a472edd14c
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NetworkClient.SetupLocalConnection renamed to ConnectHost for consistency with NetworkClient.Connect (it does almost the same anyway)
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2019-12-31 11:10:10 +01:00 |
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vis2k
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b36c347200
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call OnStartHost AFTER SetupServer
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2019-12-31 11:02:21 +01:00 |
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vis2k
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b98c892cd1
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Update README.md
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2019-12-31 10:43:18 +01:00 |
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vis2k
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d9b77ec4d0
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StartServer split into SetupServer and spawning. Prepares for local connection removal.
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2019-12-31 10:43:18 +01:00 |
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vis2k
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ed260cfb18
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add comments
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2019-12-31 10:24:21 +01:00 |
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vis2k
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23b5b50155
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Call SetupLocalConnection after SetupServer to prepare for local connection removal, where a real connection can only connect to the server after it was started, not before.
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2019-12-31 10:24:10 +01:00 |
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vis2k
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07a85309e0
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StartHost calls SetupServer + scene change + spawnobjects manually
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2019-12-31 10:14:42 +01:00 |
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vis2k
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539fe69585
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StartServer code mostly moved into SetupServer
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2019-12-31 10:11:20 +01:00 |
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vis2k
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a8d3e0c998
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move log message above
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2019-12-31 09:41:05 +01:00 |
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vis2k
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e54728d1cc
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NetworkManager.StartServer changed to void because it always returned true
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2019-12-31 09:40:53 +01:00 |
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vis2k
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9969cc1c08
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NetworkServer.Listen changed to void because it always returned true
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2019-12-31 09:32:51 +01:00 |
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vis2k
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8787910d34
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add comment
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2019-12-31 09:30:29 +01:00 |
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vis2k
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2971345f37
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NetworkManager.StartServer: scene change check moved into IsServerOnlineSceneChangeNeeded
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2019-12-31 09:26:13 +01:00 |
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Paul Pacheco
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39817fcf00
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docs: refer to the correct RegisterHandler method
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2019-12-30 13:17:40 -06:00 |
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Paul Pacheco
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c3ffb50722
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docs: explain limitations a little better
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2019-12-30 12:15:32 -06:00 |
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