Paul Pacheco
c753089478
fix: don't call OnStartLocalPlayer twice ( #1263 )
2019-12-01 09:55:57 -06:00
Paul Pacheco
4d373c5071
fix: call OnStartClient only once in room ( #1264 )
2019-12-01 09:55:38 -06:00
Paul Pacheco
2195fee81c
fix: set authority when replacing the player
2019-11-30 07:09:06 -06:00
Paul Pacheco
c58ead16a6
Remove unused method
2019-11-29 23:10:25 -06:00
MrGadget
e8841a3c1d
Merge pull request #1259 from paulpach/fix2clients
...
fix: issue with more than 1 client
2019-11-29 19:58:07 -05:00
Paul Pacheco
095b54752a
isClient is already true, so make sure to initialize the objects
2019-11-29 18:23:46 -06:00
Paul Pacheco
ab73fbcf7a
Simplify isServer ( #1258 )
2019-11-29 18:06:44 -06:00
Chris Langsenkamp
55dabf2755
Updated Templates
2019-11-29 18:44:55 -05:00
Paul Pacheco
4816f0ead1
Spawn host objects via spawn, just like clients ( #1248 )
...
* Spawn host objects works via messages just like clients
* fix spawning local player
* Do not call OnStartClient twice
2019-11-29 17:25:32 -06:00
Paul Pacheco
b8618d356f
Revert "fix: replacing the player does not mean giving up authority ( #1254 )"
...
This reverts commit a2c273ecd1
.
2019-11-29 16:04:06 -06:00
Paul Pacheco
fb26d0023f
fix: isLocalPlayer is true during OnStartClient for Player ( #1255 )
...
related to #1250 but for client mode.
Before:
```
Void Awake() hasAuthority=False isClient=False isLocalPlayer=False
Void OnStartClient() hasAuthority=True isClient=True isLocalPlayer=False
Void OnStartAuthority() hasAuthority=True isClient=True isLocalPlayer=False
Void OnStartLocalPlayer() hasAuthority=True isClient=True isLocalPlayer=True
Void Start() hasAuthority=True isClient=True isLocalPlayer=True
```
After:
```
Void Awake() hasAuthority=False isClient=False isLocalPlayer=False
Void OnStartClient() hasAuthority=True isClient=True isLocalPlayer=True
Void OnStartAuthority() hasAuthority=True isClient=True isLocalPlayer=True
Void OnStartLocalPlayer() hasAuthority=True isClient=True isLocalPlayer=True
Void Start() hasAuthority=True isClient=True isLocalPlayer=True
```
2019-11-29 15:40:38 -06:00
Paul Pacheco
a2c273ecd1
fix: replacing the player does not mean giving up authority ( #1254 )
2019-11-29 15:02:55 -06:00
Paul Pacheco
9acde20b0a
fix: isLocalPlayer works in host mode onStartServer ( #1253 )
...
See #1250
Before:
```
Void Awake() hasAuthority=False isClient=False isLocalPlayer=False
Void OnStartServer() hasAuthority=False isClient=False isLocalPlayer=False
Void OnStartClient() hasAuthority=False isClient=True isLocalPlayer=False
Void OnStartAuthority() hasAuthority=True isClient=True isLocalPlayer=True
Void OnStartLocalPlayer() hasAuthority=True isClient=True isLocalPlayer=True
Void Start() hasAuthority=True isClient=True isLocalPlayer=True
```
after
```
Void Awake() hasAuthority=False isClient=False isLocalPlayer=False
Void OnStartServer() hasAuthority=False isClient=False isLocalPlayer=True
Void OnStartClient() hasAuthority=False isClient=True isLocalPlayer=True
Void OnStartAuthority() hasAuthority=True isClient=True isLocalPlayer=True
Void OnStartLocalPlayer() hasAuthority=True isClient=True isLocalPlayer=True
Void Start() hasAuthority=True isClient=True isLocalPlayer=True
```
Note it is not possible to fix Awake because it gets called before we
have any chance of setting any property
2019-11-29 14:34:07 -06:00
Paul Pacheco
d00c95bb55
fix: isClient now reports true onStartServer in host mode ( #1252 )
2019-11-29 14:10:46 -06:00
Paul Pacheco
2f19c7ca89
fix: hasAuthority is now visible in all overrides ( #1251 )
...
See #1250
Before:
```
Void Awake() hasAuthority=False isClient=False isLocalPlayer=False
Void OnStartServer() hasAuthority=False isClient=False isLocalPlayer=False
Void OnStartClient() hasAuthority=False isClient=True isLocalPlayer=False
Void OnStartAuthority() hasAuthority=True isClient=True isLocalPlayer=True
Void OnStartLocalPlayer() hasAuthority=True isClient=True isLocalPlayer=True
Void Start() hasAuthority=True isClient=True isLocalPlayer=True
```
After:
```
Void Awake() hasAuthority=False isClient=False isLocalPlayer=False
Void OnStartServer() hasAuthority=True isClient=False isLocalPlayer=False
Void OnStartClient() hasAuthority=True isClient=True isLocalPlayer=False
Void OnStartAuthority() hasAuthority=True isClient=True isLocalPlayer=True
Void OnStartLocalPlayer() hasAuthority=True isClient=True isLocalPlayer=True
Void Start() hasAuthority=True isClient=True isLocalPlayer=True
```
2019-11-29 13:09:46 -06:00
Paul Pacheco
7aa7815754
fix: Call hooks when initializing objects OnStartServer on host ( #1249 )
2019-11-29 15:12:06 +09:00
Paul Pacheco
7119dd15f8
fix: Do not call InternalAddPlayer twice ( #1246 )
2019-11-28 13:47:31 -06:00
MrGadget
4c0fb9ba34
Simplified Spawner ( #1244 )
2019-11-28 10:35:23 -06:00
MrGadget
d0c0f394f7
Auto Assign Character Controller ( #1245 )
2019-11-28 10:34:18 -06:00
Paul Pacheco
706fc23127
docs: explain what sync to owner does
2019-11-28 10:20:29 -06:00
Paul Pacheco
f5e2fd49ff
docs: suggest custom data types instead of overriding OnSerialize
2019-11-28 10:01:44 -06:00
MrGadget
d963e29d95
Made RandomColor a Separate Component ( #1240 )
...
* Made RandomColor a separate component
* Adjusted Prefab
* Simplified OnValidate
* Reverted unrelated changes
2019-11-28 09:42:46 -06:00
Paul Pacheco
2bb65a6f64
add link to video tutorial in Getting started
2019-11-28 09:29:29 -06:00
Paul Pacheco
ec5efcc857
add link to video tutorial in readme
2019-11-28 09:25:43 -06:00
Chris Langsenkamp
ca0ec5e36c
Doc formatting
2019-11-27 21:48:41 -05:00
Chris Langsenkamp
c89ba52e3d
Change to using Color32
2019-11-27 21:32:25 -05:00
Paul Pacheco
f24c4deb74
docs: document how inheritance works with data types
2019-11-27 20:01:06 -06:00
Paul Pacheco
e02200c5fa
docs: document how inheritance works with syncvars
2019-11-27 19:30:43 -06:00
Paul Pacheco
a282c32394
clearer comment
2019-11-27 18:18:59 -06:00
Paul Pacheco
9a2ff84440
space in comment
2019-11-27 18:17:32 -06:00
Paul Pacheco
888e46c685
fix: OnSetHostVisibility can now check if it has authority
2019-11-27 17:53:30 -06:00
vis2k
d2075002ca
improve comment
2019-11-25 19:15:04 +09:00
vis2k
91fc3c25db
remove trailing whitespace
2019-11-25 19:11:55 +09:00
vis2k
ba88ca6ab5
explain the special case in RebuildObservers
2019-11-25 19:11:47 +09:00
MrGadget
e0d276e86b
Merge pull request #1236 from gestewa/patch-1
...
Update index.md
2019-11-24 17:29:41 -05:00
gestewa
2f1458f3ff
Update index.md
...
Typo found in documentation, OnDeSerialize -> OnDeserialize
2019-11-24 13:59:17 -08:00
Chris Langsenkamp
fad50818bf
Added AddComponentMenu empties and namespace
2019-11-24 14:35:19 -05:00
Chris Langsenkamp
37e5b49f28
Removed extraneous comments
2019-11-24 09:46:41 -05:00
Chris Langsenkamp
210540b669
Fixed Obsolete comment
2019-11-24 08:38:47 -05:00
Paul Pacheco
3b9414f131
perf: spawn with client authority only takes 1 message ( #1206 )
...
* perf: spawn with client authority only takes 1 message now
* Fix javadocs and warning
* Rename parameters
* Make sure we spawn players with authority
2019-11-24 10:22:43 +09:00
Paul Pacheco
5b04836bb2
fix: spawnwithauthority works again in host mode
2019-11-24 10:16:15 +09:00
Paul Pacheco
92d0df7b39
feat: SyncToOwner now works with authority ( #1204 )
...
* WIP redoing authority
* Local client also handles authority
* Remove unused callback
* Update Assets/Mirror/Runtime/NetworkIdentity.cs
Co-Authored-By: MrGadget <chris@clevertech.net>
* Update Assets/Mirror/Runtime/NetworkIdentity.cs
Co-Authored-By: vis2k <info@noobtuts.com>
* Rename pendingOwner
* Update Assets/Mirror/Runtime/NetworkIdentity.cs
Co-Authored-By: vis2k <info@noobtuts.com>
* Update Assets/Mirror/Runtime/NetworkIdentity.cs
Co-Authored-By: vis2k <info@noobtuts.com>
* Update Assets/Mirror/Runtime/NetworkIdentity.cs
Co-Authored-By: vis2k <info@noobtuts.com>
* Update Assets/Mirror/Runtime/NetworkIdentity.cs
Co-Authored-By: vis2k <info@noobtuts.com>
2019-11-23 15:07:00 +09:00
Paul Pacheco
24d8368b38
refactor: reuse connectionToClient for authority ( #1200 )
...
* refactor: reuse connectionToClient for authority
* Fix compilation issue
* Make PR easier to read
* Better error message
* Update Assets/Mirror/Runtime/NetworkIdentity.cs
Co-Authored-By: MrGadget <chris@clevertech.net>
2019-11-23 15:00:53 +09:00
Paul Pacheco
876da8bbcd
refactor: Simplify spawning
2019-11-23 14:54:37 +09:00
MrGadget
1e96cb7a8a
Replaces SpawnWithClientAuthority with Spawn Overloads ( #1233 )
...
* Replaces SpawnWithClientAuthority with Spawn Overloads
* Cleaned up comments and log messages
2019-11-23 14:26:27 +09:00
vis2k
e847344bde
syntax
2019-11-23 11:59:04 +09:00
vis2k
f0cf4e7e14
Replace 'local client' naming with 'host' to be less confusing. This breaks NetworkProximityChecker.OnSetLocalVisibility because it needs to be renamed to OnSetHostVisibility
...
* rename parameter
* obsolete
* rename parameter
2019-11-23 11:34:47 +09:00
Paul Pacheco
1d4b1faac2
docs: fix link to spawn custom player
2019-11-23 11:03:27 +09:00
Paul Pacheco
aa9e9efa67
docs: fix changelog link
2019-11-23 11:03:24 +09:00
Paul Pacheco
3a72507878
docs: Enable global search
2019-11-23 11:03:21 +09:00