Paul Pacheco
0bc151bb27
Obsolete built in messages
2019-11-23 11:03:18 +09:00
Paul Pacheco
c669ff155d
perf: avoid allocation for error messages
2019-11-23 11:03:08 +09:00
MrGadget
d85ae85ddf
Update index.md
2019-11-23 11:03:05 +09:00
MrGadget
76bdbc88e7
Update index.md
2019-11-23 11:03:00 +09:00
MrGadget
24037b8803
Update Migration.md
2019-11-23 11:02:58 +09:00
MrGadget
e7b6a52cbb
Update ChangeLog.md
2019-11-23 11:02:55 +09:00
MrGadget
0f49883874
Update ChangeLog.md
2019-11-23 11:02:11 +09:00
MrGadget
d829a0be3b
Update ChangeLog.md
2019-11-23 11:01:13 +09:00
vis2k
1c7c54305d
add missing meta file
2019-11-23 11:00:49 +09:00
Chris Langsenkamp
638b445744
Update Prefabs After LocalPlayerAuthority Removed
2019-11-23 10:59:52 +09:00
MrGadget
5c050aff8e
Update ChangeLog.md
2019-11-23 10:59:46 +09:00
MrGadget
8cf6a0707e
feat: Script Templates ( #1217 )
...
* Add Script Templates
* Moved serialization section down
* Added comments to Awake & Start
* Capitalization
* meta files
* Added doc links and XML comments
2019-11-23 10:59:38 +09:00
Chris Langsenkamp
477028913a
Update Prefabs After LocalPlayerAuthority Removed
2019-11-23 10:59:21 +09:00
Chris Langsenkamp
1699335aaa
fixed comment
2019-11-23 10:59:12 +09:00
Chris Langsenkamp
a19b5d5a58
Replaced doc images
2019-11-23 10:58:08 +09:00
Chris Langsenkamp
6d9a12a026
Updated doc images
2019-11-23 10:58:06 +09:00
Chris Langsenkamp
1ca8bcea54
Updated NetworkIdentity doc
2019-11-23 10:58:02 +09:00
Paul Pacheco
d741baed78
feat: Pass all information to spawn handler ( #1215 )
2019-11-23 10:57:52 +09:00
ZacNorthBigBox
701f4f4183
fix: Pass the name of the invoking class and desired command when an object has no authority. ( #1216 )
2019-11-23 10:57:45 +09:00
Paul Pacheco
2c58902357
Code style
2019-11-23 10:57:40 +09:00
Paul Pacheco
2081a757ea
Remove unused connection id cache
...
Good find by MrGadget
2019-11-23 10:57:32 +09:00
Paul Pacheco
2d4d4109bb
Make list cache readonly
2019-11-23 10:57:25 +09:00
Chris Langsenkamp
2fdc224f43
update code example
2019-11-23 10:57:22 +09:00
Paul Pacheco
c2096d0fb7
Available transport is determined at connection time ( #1213 )
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* Available transport is determined at connection time
* Update MultiplexTransport.cs
2019-11-23 10:57:11 +09:00
Paul Pacheco
ce305d95fc
Removed unused code
2019-11-23 10:57:09 +09:00
Paul Pacheco
15e03d9bbf
Removed unused code
2019-11-23 10:57:06 +09:00
Paul Pacheco
7ba4bc3590
use C# formatter
2019-11-23 10:56:53 +09:00
Paul Pacheco
09f6892c55
feat: An authenticator that times out other authenticators ( #1211 )
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* feat: An authenticator that times out other authenticators
* Clean up some spaces
* Add tooltip for timeout
Disable timeout with 0
* Update Assets/Mirror/Authenticators/TimeoutAuthenticator.cs
Co-Authored-By: MrGadget <chris@clevertech.net>
* Update Assets/Mirror/Authenticators/TimeoutAuthenticator.cs
Co-Authored-By: MrGadget <chris@clevertech.net>
* Remove space
* Update Assets/Mirror/Authenticators/TimeoutAuthenticator.cs
Co-Authored-By: MrGadget <chris@clevertech.net>
* Update Assets/Mirror/Authenticators/TimeoutAuthenticator.cs
Co-Authored-By: MrGadget <chris@clevertech.net>
* Update Assets/Mirror/Authenticators/TimeoutAuthenticator.cs
Co-Authored-By: MrGadget <chris@clevertech.net>
* Update Assets/Mirror/Authenticators/TimeoutAuthenticator.cs
Co-Authored-By: MrGadget <chris@clevertech.net>
* Update Assets/Mirror/Authenticators/TimeoutAuthenticator.cs
Co-Authored-By: MrGadget <chris@clevertech.net>
* Update Assets/Mirror/Authenticators/TimeoutAuthenticator.cs
Co-Authored-By: MrGadget <chris@clevertech.net>
* Update Assets/Mirror/Authenticators/TimeoutAuthenticator.cs
Co-Authored-By: MrGadget <chris@clevertech.net>
* Update Assets/Mirror/Authenticators/TimeoutAuthenticator.cs
Co-Authored-By: MrGadget <chris@clevertech.net>
* use float for time
* Update Assets/Mirror/Authenticators/TimeoutAuthenticator.cs
* Update Assets/Mirror/Authenticators/TimeoutAuthenticator.cs
* Update Assets/Mirror/Authenticators/TimeoutAuthenticator.cs
2019-11-23 10:56:51 +09:00
Paul Pacheco
31ea2345cc
doc: clarify ownership as seen in NetworkBehaviours
2019-11-23 10:56:34 +09:00
Chris Langsenkamp
d821013deb
Added HelpURL to NetworkBehaviour
2019-11-23 10:56:22 +09:00
Chris Langsenkamp
890676fd84
Updated ChangeLog
2019-11-23 10:56:17 +09:00
Chris Langsenkamp
e33f2e84cb
Updated summary comments
2019-11-23 10:56:04 +09:00
vis2k
589f62dee3
Doc favicon file
2019-11-23 10:54:01 +09:00
vis2k
3735ea5e8c
Doc color consistency
2019-11-23 10:53:59 +09:00
Chris Langsenkamp
033e7972f9
Doc Update
2019-11-23 10:53:56 +09:00
Paul Pacheco
a2f98d03b0
Improve authority docs ( #1207 )
2019-11-23 10:53:52 +09:00
Chris Langsenkamp
6551332e1b
Updated changelog
2019-11-23 10:52:34 +09:00
Paul Pacheco
bf9eb610dc
feat: NetworkConnection is optional for handlers ( #1202 )
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* feat: NetworkConnection is optional for handlers
* make NetworkConnction optional in handlers
2019-11-23 10:52:24 +09:00
Paul Pacheco
12fd2ae6fc
Remove redundant namespace
2019-11-23 10:52:12 +09:00
Paul Pacheco
236dcb6734
remove redundant type parameter
2019-11-23 10:52:02 +09:00
Paul Pacheco
1531281516
Enforce proper type for connectionToClient
2019-11-23 10:51:50 +09:00
MrGadget
b9653f3f19
Update ChangeLog.md
2019-11-03 10:52:58 -05:00
vis2k
db99dd7b3d
fix: when modifying a prefab, Unity calls OnValidate for all scene objects based on that prefab, which caused Mirror to reset the sceneId because we only checked if a prefab is currently edited, not if THIS prefab is currently edited
2019-11-03 14:33:59 +01:00
vis2k
188b74edd6
Fallback Transport ( #1198 )
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* Fallback Transport
* doc
* doc
* help URL
* exception
* fixed help url
2019-11-03 00:04:59 +01:00
MrGadget
2795b81e97
Moved enum
2019-11-02 01:49:46 -04:00
Paul Pacheco
f70a2ac702
refactor: Simplify spawn message ( #1195 )
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* refactor: Simplify spawn message
* Update Assets/Mirror/Runtime/Messages.cs
* fix brainfart
* consolidate spawning logic
* simpler find
* remove unnecesary private keyword
* Remove redundant else
2019-10-31 10:07:37 +01:00
vis2k
6765da2387
Make Transport.Available() abstract ( #1194 )
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* Make Transport.Available() abstract
* better
2019-10-30 13:02:07 -07:00
vis2k
7fe8888df5
perf: MultiplexTransport: avoid Linq allocations that would happen on every packet send because Send calls .ServerActive() each time
2019-10-30 20:18:02 +01:00
Paul Pacheco
40f50ac908
breaking: Remove localPlayerAuthority ( #1192 )
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* breaking: Remove localPlayerAuthority (#1188 )
* breaking: Remove localPlayerAuthority
This flag does not do anything useful in anything but NetworkAnimator
so NetworkAnimator can keep it's own flag.
* Add tooltip with explanation
* Editor should no longer access localPlayerAuthority property
2019-10-30 18:13:25 +01:00
Paul Pacheco
7df3ce37d1
fix: Don't throw exception getting address
2019-10-30 09:30:58 -07:00