vis2k
25277e00ad
Merge pull request #1406 from vis2k/Remove-DDOL-Escape
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Remove DDOL escape
2020-01-06 15:15:07 +01:00
vis2k
bfe90857bb
Log is enough for now
2020-01-06 12:51:01 +01:00
vis2k
474a9480a5
ConnectHost moved into FinishStartHost
2020-01-06 12:36:03 +01:00
vis2k
3eb11c9a2d
FinishLoadScene uses new NetworkManager.mode. This way the host connection doesn't need to be connected before changing host server's online scene. This makes everything easier.
2020-01-06 12:35:56 +01:00
vis2k
b9c9a3c350
NetworkManager.mode to simplify FinishLoadScene afterwards
2020-01-06 12:35:49 +01:00
Chris Langsenkamp
5a728ac4e6
Remove DDOL escape
2020-01-06 06:04:08 -05:00
Chris Langsenkamp
6d77f00ad0
Updated ChangeLog
2020-01-06 04:53:38 -05:00
Chris Langsenkamp
00149f3a2d
Fixed comment
2020-01-06 04:27:43 -05:00
Chris Langsenkamp
379e4c38cc
Updated Dev Server docs and TOC
2020-01-06 04:23:57 -05:00
vis2k
7776049526
ConnectHost moved into FinishStartHost
2020-01-05 20:42:41 +01:00
vis2k
f33d90a4ca
FinishLoadScene uses new NetworkManager.mode. This way the host connection doesn't need to be connected before changing host server's online scene. This makes everything easier.
2020-01-05 20:38:18 +01:00
vis2k
1fe1ca730c
NetworkManager.mode to simplify FinishLoadScene afterwards
2020-01-05 20:35:00 +01:00
vis2k
febcd6f37f
Merge pull request #1399 from vis2k/finishstarthost_v2
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fix: FinishLoadSceneHost calls FinishStart host which now calls StartHostClient AFTER server online scene was loaded. Previously there was a race condition where StartHostClient was called immediately in StartHost, before the scene change even finished. This was still from UNET.
2020-01-05 20:31:56 +01:00
vis2k
ccb45a6215
FinishLoadSceneHost doesn't call OnClientSceneChanged if the scene changed because of a StartHost call. fixes a bug where AddPlayer was called twice in mrgadget's simple scenes example.
2020-01-05 20:30:22 +01:00
vis2k
df9c29a6b3
fix: FinishLoadSceneHost calls FinishStart host which now calls StartHostClient AFTER server online scene was loaded. Previously there was a race condition where StartHostClient was called immediately in StartHost, before the scene change even finished. This was still from UNET.
2020-01-05 19:49:26 +01:00
vis2k
4f169b021d
add comment
2020-01-05 19:26:14 +01:00
vis2k
fadcd46eff
add more comments
2020-01-05 19:14:44 +01:00
vis2k
5029bc5253
StartHost: add comment on what StartHostClient does
2020-01-05 19:14:02 +01:00
vis2k
7f7658ad75
add comment
2020-01-05 19:12:34 +01:00
vis2k
f7500a2a82
OnClientConnect: explain clientLoadedScene flag
2020-01-05 19:04:46 +01:00
vis2k
5f655098f1
Merge pull request #1390 from FirstGearGames/patch-12
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Added video tutorials for built-in data types and custom data types.
2020-01-03 21:44:05 +01:00
FirstGearGames
b31f885421
- Added video tutorials for built-in data types and custom data types.
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- Added video tutorials for built-in data types and custom data types.
2020-01-03 12:06:32 -05:00
vis2k
af878bd915
Merge pull request #1388 from paulpach/privatehandler
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refactor: this should not be accessible
2020-01-03 09:49:06 +01:00
vis2k
654979aa3c
Merge pull request #1387 from vis2k/UpdateRoomExample
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Room Example: NetworkManager moved to Offline scene
2020-01-03 09:48:40 +01:00
vis2k
217f880191
Merge pull request #1389 from paulpach/privatevislist
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fix: it is not safe to modify this outside this class
2020-01-02 10:35:28 +01:00
Paul Pacheco
ae3860f51b
refactor: use save parameter name as overriden method
2020-01-01 20:28:43 -06:00
Paul Pacheco
addbd91fbd
Fix floating point comparison
2020-01-01 20:28:43 -06:00
Paul Pacheco
480350d413
refactor: avoid unused private warning
2020-01-01 20:28:43 -06:00
Paul Pacheco
bd7e27c662
refactor: remove unnecesary base.
2020-01-01 20:22:03 -06:00
Paul Pacheco
12c10a3896
refactor: reuse authentication expiration
2020-01-01 20:11:50 -06:00
Paul Pacheco
12de543aa4
fix: move NetworkStreamExtension in a namespace
2020-01-01 20:02:37 -06:00
Paul Pacheco
7ce95c5cea
fix: null reference exception
2020-01-01 19:59:07 -06:00
Paul Pacheco
bc7a961e4d
fix: it is not safe to modify this outside this class
2020-01-01 19:56:56 -06:00
Paul Pacheco
663773c3fc
refactor: this should not be accessible
2020-01-01 19:55:20 -06:00
Paul Pacheco
33493a0137
fix: potential null reference exception with debug logging
2020-01-01 19:34:55 -06:00
Paul Pacheco
2668b17162
fix: move listserver classes into package
2020-01-01 19:09:37 -06:00
Paul Pacheco
f02d3174db
fix: list server logs properly when disconnected
2020-01-01 19:07:48 -06:00
Paul Pacheco
a438216458
refactor: Remove double semicolon
2020-01-01 15:33:52 -06:00
Chris Langsenkamp
97871e23c2
Updated ReadMe
2020-01-01 15:56:40 -05:00
Chris Langsenkamp
147ddab13e
NetworkManager moved to Offline scene
2020-01-01 15:46:36 -05:00
vis2k
796277cb95
Merge pull request #1385 from vis2k/UpdatePrefabsScenes
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Update Example Prefabs & Scenes to Master
2020-01-01 21:01:45 +01:00
Chris Langsenkamp
f64cf6e3db
Update Prefabs & Scenes to Master
2020-01-01 12:34:30 -05:00
vis2k
c2d817259b
NetworkManager.FinishLoadScene: split into host/server/client functions to prepare for further improvements
2020-01-01 13:34:34 +01:00
vis2k
5d68ef2c28
update comment
2020-01-01 12:49:59 +01:00
vis2k
11586a4177
explain StartHost
2020-01-01 12:18:07 +01:00
vis2k
9d9625b42f
explain StartServer
2020-01-01 12:16:01 +01:00
vis2k
fd0e2b18c3
Merge pull request #1381 from paulpach/reformat
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refactor: cleanup code format using dotnet-format
2020-01-01 09:19:54 +01:00
Paul Pacheco
05ce317714
refactor: cleanup code format using dotnet-format
2019-12-31 23:14:17 -06:00
Paul Pacheco
1d20a27879
Follow naming convention for private variable
2019-12-31 22:23:20 -06:00
Paul Pacheco
c90bbaa66b
Follow naming convention for private variable
2019-12-31 22:23:08 -06:00