vis2k
2c8d89ea79
Update README.md
2021-01-08 11:19:46 +08:00
MrGadget1024
e078c68709
doc: Updated ChangeLog
2021-01-07 21:03:19 -05:00
MrGadget1024
2eb6f3fb1c
doc: Added page and links for DarkReflectiveMirror Transport
2021-01-07 20:54:14 -05:00
MrGadget1024
8847f7eea5
doc: Added page and links for WebRTC Transport
2021-01-07 20:47:13 -05:00
MrGadget1024
d54c85083c
doc: Added Asio Transport page and links
2021-01-07 20:42:59 -05:00
MrGadget1024
88fc5a7cc4
doc: Updated transport links
2021-01-07 20:30:25 -05:00
MrGadget1024
9a1078c7ad
doc: added EpicTransport pages
2021-01-07 20:18:50 -05:00
MrGadget1024
e52dfeb07a
Applied Mirror Icon to MiddlewareTransport
2021-01-07 12:12:21 -05:00
vis2k
b85dea57df
fix: kcp2k updated to V1.5. bigger send/recv window size defaults because Mirror sends a lot of data. fixes a bug where some projects would encounter ever growing latencies because kcp didn't process/send data fast enough, causing slowly growing send/recv buffers. also shows MaxSend/RecvRate in debug gui now.
2021-01-08 00:00:10 +08:00
MrGadget1024
f10f6f913a
doc: Updated ReadMe
2021-01-07 09:34:33 -05:00
MrGadget1024
ca94fca82f
fixed NetworkIdentityTest
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- removed unused var
2021-01-07 09:22:24 -05:00
MrGadget1024
b85557b8ea
Fixed NetworkWriterTest
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- Removed unnecessary using
- Removed unused vars
- made netId a uint
2021-01-07 09:20:02 -05:00
JesusLuvsYooh
a6f53f31b3
FAQ 'How to get player count?' Addition ( #2523 )
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* FAQ How to get player count?
* Update FAQ.md
* Update FAQ.md
* Adjusted clarity for example scripts.
Made the code snippets easier to understand based on feedback.
* Update FAQ.md
* Update FAQ.md
Co-authored-by: vis2k <info@noobtuts.com>
2021-01-05 10:17:10 +08:00
Coburn
9393686f16
fix: NetworkWriterTest.cs failing due to Blittable removal ( #2530 )
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This commit compliments dd4d344542
, and makes all tests in NetworkWriterTest.cs pass with flying colours. Gold star!
2021-01-05 00:44:38 +08:00
MrGadget1024
0a01edfbd5
fix: Fixed tests for OnStopClient
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OnNetworkDestroy was renamed to OnStopClient in May 2020
2021-01-03 21:14:05 -05:00
MrGadget1024
ec972ca46a
Removed MonoBehaviour inheritance in Spawners
2021-01-03 13:02:09 -05:00
Coburn
dd4d344542
Revert "perf: NetworkWriter/Reader Write/ReadBlittable<T> for 4-6x performance improvement! ( #2441 )" ( #2526 )
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This reverts commit 1947f061ad
and applies some patches to bring it back up to date without the DOTSNET feature.
2021-01-03 20:52:34 +08:00
James Frowen
eb6b7e73b9
fix: adding newline before StackTrace
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this avoids the first line of the stacktrace being on the same line as the Exception. this is better because the Exception line could be line and it is easy to miss the first stack trace line.
2020-12-31 01:58:20 +00:00
James Frowen
d22db33086
Moving FindPath to editor scripts ( #2512 )
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* moving FindPath to editor scripts
this allows this function to be used by other scripts
* Update Assets/Mirror/Editor/EditorHelper.cs
* removing extra using
2020-12-25 16:49:14 +08:00
James Frowen
53ffb95a1a
Update SpawnObject.md
2020-12-25 01:20:31 +00:00
James Frowen
1cf5930d51
feat: Adding default folder as argument for ScriptableObjectUtility ( #2513 )
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This allows ScriptableObjectUtility to be used for other folders not just Asset/Mirror
2020-12-24 15:29:36 +08:00
JesusLuvsYooh
220c98a25e
Draft FAQ - Adding more FAQs from Discord. ( #2504 )
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* Draft FAQ
* Update FAQ.md
* Update FAQ.md
* Update FAQ.md
* Update FAQ.md
* Update FAQ.md
* Update FAQ.md
* Update FAQ.md
2020-12-20 12:22:08 -05:00
MrGadget
41480ac42f
fix: DisallowMultipleComponent on all transports ( #2507 )
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Co-authored-by: MrGadget1024 <chris@clevertech.net>
2020-12-20 10:28:58 +08:00
Anthony Eckert
e3aa56a431
Update Migration.md ( #2509 )
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This is the only occurrence of LLAPITransport I could find. Replacing it with a reference to UDP and Steam transports seems best.
2020-12-19 21:23:54 -05:00
MrGadget1024
8ad332a64d
fixed typo in comment
2020-12-19 14:58:08 -05:00
vis2k
c72fd39f19
NetworkReader.ReadNetworkBehaviour: don't log warning if netId is not in spawned. This is common if we have a [SyncVar] NetworkBeaviour that walks out of proximity range.
2020-12-19 21:39:24 +08:00
vis2k
c7b2d1d1d3
use more obvious syntax
2020-12-19 21:38:39 +08:00
vis2k
4e30409db5
NetworkReader.ReadNetworkIdentity: don't log warning if netId is not in spawned. This is common if we have a [SyncVar] NetworkIdentity that walks out of proximity range.
2020-12-19 21:37:43 +08:00
MrGadget1024
edab0783b4
doc: Updated ChangeLog
2020-12-18 13:55:57 -05:00
MrGadget1024
4513ae8742
doc: Updated ChangeLog
2020-12-17 05:13:31 -05:00
MrGadget1024
001dc0fb13
doc: Updated ChangeLog
2020-12-17 04:30:20 -05:00
Paul Pacheco
45a494aded
fix: prevent allocation of massive array ( #2465 )
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* fix: prevent allocation of massive array
A poison message could contain an invalid length causing us to allocate massive arrays
* throw exception instead
* Update Assets/Mirror/Runtime/NetworkReader.cs
Co-authored-by: James Frowen <jamesfrowendev@gmail.com>
* test for ReadArray
* swapping order of equation so that length doesnt overflow
* adding test case
* adding more tests for array length
* swapping order
* fixing expected message
Co-authored-by: James Frowen <jamesfrowendev@gmail.com>
2020-12-17 12:12:26 +08:00
MrGadget
f2e78da58c
fix: Changed all fields in examples from [SerializeField] internal
to public
per Vis request. ( #2502 )
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Co-authored-by: MrGadget1024 <chris@clevertech.net>
2020-12-17 12:06:04 +08:00
MrGadget1024
2aa4c84ae5
Added meta file
2020-12-16 23:00:09 -05:00
James Frowen
50a214613f
fix(weaver): Weaver finds correct log methods for unity 2020.2 ( #2497 )
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Unity has added new private LogWarning methods in 2020.2 which causes weaver to find the wrong method. Checking the parameters as we as the name will find the correct method.
fixes: https://github.com/vis2k/Mirror/issues/2366
2020-12-17 11:43:37 +08:00
Antoine Place
613851ff3c
Added an example featuring multiple match on a single server using the Match Checker component. ( #2499 )
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Co-authored-by: Antoine Place <antoine.place@youkado.com>
2020-12-17 11:42:06 +08:00
MrGadget1024
8fcb7719e2
fix: Updated Basic example to work in Unity 2018.4
2020-12-16 15:05:58 -05:00
vis2k
165c6655fc
Update README.md
2020-12-16 11:09:53 +08:00
James Frowen
9e11d61fea
Update Serialization.md
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adding example of Multidimensional array
2020-12-15 22:58:27 +00:00
James Frowen
b2f95397d8
more jagged arrays are fine
2020-12-15 22:57:46 +00:00
MrGadget
58aeb622ba
Make IDisposable classes sealed ( #2495 )
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Co-authored-by: MrGadget1024 <chris@clevertech.net>
2020-12-14 11:12:03 +08:00
James Frowen
e7e36d0558
feat(SimpleWebTransport): adding option to allow for tls outside of the transport
2020-12-12 14:53:23 +00:00
MrGadget1024
2f24d9aa2b
fix: Added OnStopServer to NetworkMatchChecker
2020-12-10 14:50:49 -05:00
MrGadget1024
36814e6abb
fix: Removed debug logging from NeworkSceneChecker
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They were added for testing OnStop Server and forgot to take them out.
2020-12-10 14:49:41 -05:00
MrGadget1024
484b80f0bb
fix: Added OnStopServer to NetworkSceneChecker
2020-12-10 14:44:25 -05:00
Tiago Martines
6f8a289384
Disable KCP console logging when debugLog flag is off ( #2488 )
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* Disable KCP console logging when debugLog flag is off
* Update KcpTransport.cs
* Update KcpTransport.cs
Co-authored-by: Tiago Martines <tiago.martines@wildlifestudios.com>
Co-authored-by: vis2k <info@noobtuts.com>
2020-12-09 14:29:38 +08:00
vis2k
f08aa57f55
Unity upgraded to 2018.4.30 LTS
2020-12-09 14:19:03 +08:00
James Frowen
c3e2a26378
feat: allow types that inherit from Networkbehaviour to be used in syncvar's ( #2471 )
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* adding MakeGeneric method
* adding tests for NB syncvar+hook
* adding functions to NetworkBehaviour
* getting references to new functions
* fixing NB read so it always reads same number of bytes as write
* adding backing field and serialize for Nb Syncvar
* extra test
* adding ignore to transform test
* fixing test
2020-12-09 10:53:26 +08:00
stefank0
df89f90437
Update DataTypes.md ( #2490 )
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ReadPackedInt32 and WritePackedInt32 are deprecated.
2020-12-09 10:52:23 +08:00
James Frowen
99f7e9112d
perf(NetworkTransform): removing allocations from Command ( #2491 )
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`byte[] payload` will cause a new array to be created when parameters are read, using `ArraySegment<byte>` avoids this.
2020-12-08 16:01:39 +08:00