Commit Graph

1154 Commits

Author SHA1 Message Date
Paul Pacheco
00c0d5a800 Use body expressions 2019-01-30 19:03:09 -06:00
Paul Pacheco
b816045c06 Null-conditional 2019-01-30 18:40:21 -06:00
Paul Pacheco
07e3d48dde null-conditional operator 2019-01-30 18:37:21 -06:00
Paul Pacheco
17eedda836 null-conditional operator 2019-01-30 18:33:01 -06:00
Paul Pacheco
e15d3cdd71 Removed redundant conditional 2019-01-30 18:30:01 -06:00
Paul Pacheco
332416432e .Net 4.x object initialization syntax 2019-01-30 18:25:26 -06:00
Paul Pacheco
d4cd4aef06 Use null-conditional operator 2019-01-30 18:21:12 -06:00
Paul Pacheco
beeef0cb96 Use null-conditional operator 2019-01-30 18:15:09 -06:00
Paul Pacheco
915dbd7af7 4.x syntax 2019-01-30 18:09:41 -06:00
Paul Pacheco
67767cb131 Fix namespace 2019-01-30 18:09:41 -06:00
uwee
0b5d325062 Removed hostPort as its no longer used. (#360) 2019-01-30 22:12:49 +01:00
Paul Pacheco
ed4c577680 This class should never be instantiated 2019-01-30 07:58:22 -06:00
Paul Pacheco
f6af36d74b 4.x syntax 2019-01-30 07:56:55 -06:00
Paul Pacheco
138dfaa6e1 4.x syntax 2019-01-30 07:55:34 -06:00
Paul Pacheco
7d081da541 4.x syntax 2019-01-30 07:53:04 -06:00
Paul Pacheco
306f974e0c 4.x syntax 2019-01-30 07:39:21 -06:00
Paul Pacheco
ca6224d238 4.x syntax 2019-01-30 07:37:53 -06:00
Paul Pacheco
63f6e40289 4.x syntax 2019-01-30 07:32:43 -06:00
Paul Pacheco
272ac79409 4.x syntax 2019-01-30 07:31:40 -06:00
Paul Pacheco
a0b5d15362 4.x object initialization syntax 2019-01-30 07:27:30 -06:00
Paul Pacheco
b67fe66a91 4.x syntax 2019-01-30 07:24:58 -06:00
Paul Pacheco
69f07547c7 4.x object initialization syntax 2019-01-30 07:22:19 -06:00
Paul Pacheco
4bc87f74fd 4.x syntax 2019-01-30 07:20:52 -06:00
Paul Pacheco
39385d15ee Reduce server CPU usage by limiting framerate 2019-01-29 19:23:41 -06:00
Paul Pacheco
1b915fbffb Now we can stop even while connecting.
In some transports (Ignorance),  when the player clicks "Connect",   the transport goes in Connecting state. If the player clicks Disconnect
the transport remains in Connecting state.

This gives the transport a chance to cancel the Connecting process.  This fix has been tested for quite some time in 2018 branch
2019-01-29 19:07:18 -06:00
Paul Pacheco
6c163d1a45 Fix NRE when disconnecting 2019-01-29 19:01:03 -06:00
vis2k
12d0eaac8e Use Net 4.X to avoid freeze bug on osx 2019-01-29 22:49:30 +01:00
vis2k
2e0c38aec8 Upgrade to Unity 2018.2.20f1 2019-01-29 22:44:24 +01:00
Jason
d4e4af3fa8 Update README.md (#357)
Added a word
2019-01-29 21:39:32 +01:00
Chris Langsenkamp
a5b2b280d7 Update to OnServerRemovePlayer (#355) 2019-01-28 21:01:07 +01:00
uwee
ec8feea23d Remove mention of HLAPI multiple players (#352)
this is not supported by Mirror
2019-01-28 11:55:12 -06:00
vis2k
b20cb4280c
Weave dll again. Plan B for #314 (#323)
* weaver as dll again

* add plugins/weaver folder with latest weaver dll

* Remove unnecessary Debug-Editor/Release-Editor configurations

* Remove old comment

* Build into Assets/Mirror/Plugins directly
2019-01-28 18:20:18 +01:00
Jason
ee780dc059 Update ClientsServers.md (#354)
NetworkClient.Connect() only supports a single argument - string serverIp. This documentation should be updated to reflect that difference. Please see ticket https://github.com/vis2k/Mirror/issues/341
2019-01-28 18:13:34 +01:00
uwee
f7cad9d0b3 Update Insight.md (#353) 2019-01-27 22:17:38 -06:00
uwee
d168903a3a Method parameters were changed in Mirror (#351)
Updated to match current Mirror
2019-01-27 20:11:11 -06:00
vis2k
1a5ce38163
Dispatch Messages as Events - via UnityEvent (#350)
* Transport as events - via UnityEvent

* call RemoveTransportHandlers();

* hide event in inspector until we actually need them
2019-01-27 20:58:22 +01:00
Callum Ferguson
f98d3405f5 Fixed bug allowing one more than max connections to join (#349) 2019-01-27 11:12:40 +01:00
Paul Pacheco
ac07ac8941
Renamed class for clarity (#346) 2019-01-26 09:24:22 -06:00
Paul Pacheco
3a6b37c779
Assign transport in inspector (#344)
* Assign transport in inspector

* Update NetworkManager.cs

* Update NetworkManager.cs

* Update NetworkManager.cs

* Update NetworkManager.cs

* Move transport under NetworkInfo

* Updated scene with new properties
2019-01-26 08:20:33 -06:00
vis2k
90e8fabde9 ITransport converted to Transport as MonoBehaviour 2019-01-26 10:32:16 +01:00
vis2k
41a385afd8 NetworkServer HandleConnection: check if connectionId already in use 2019-01-25 15:02:57 +01:00
vis2k
e31a3a3c4d NetworkServer HandleConnection: >0 check added to fix #321 2019-01-25 15:00:26 +01:00
vis2k
fe02dcab4c Syntax 2019-01-24 20:00:09 +01:00
Paul Pacheco
9c990b938f Remove Network Manager Editor (#310)
* Remove Network Manager Editor

* Add reorderable list to prefabs

* Move Start On Headless to more logical place
2019-01-24 16:56:25 +01:00
vis2k
53fc33cce8 TelepathyTransport: added NoDelay option 2019-01-24 12:09:28 +01:00
vis2k
4f61dc9bc5 Updated Telepathy again. Forgot to check SendMessagesBlocking return value before. 2019-01-22 19:35:35 +01:00
Chris Langsenkamp
70f52160a7 Added OnStartLocalPlayer Description (#336) 2019-01-22 18:13:44 +01:00
vis2k
b3eb092878 NetworkTransformBase: remove unnecessary connectionToServer check 2019-01-22 16:34:12 +01:00
vis2k
98b786514c Telepathy updated to latest version (performance improvements under heavy load) 2019-01-22 15:45:10 +01:00
Chris Langsenkamp
27fd9b3ada Change Contributing Link 2019-01-21 21:34:54 -06:00