MrGadget1024
3dc36544d9
Merged master
2023-03-26 01:28:18 -04:00
MrGadget
70e972aeb5
fix: Remove all usage of Time.timeAsDouble ( #3436 )
...
- Use NetworkTime.localTime everywhere for Unity 2019 LTS compatibility.
2023-03-26 04:32:44 +02:00
MrGadget
8a4cf9efd7
perf(SyncDictionary): Don't send value for OP_REMOVE ( #3435 )
2023-03-25 15:48:00 +01:00
MrGadget1024
a74d1ec5ef
Merged master
2023-03-25 10:04:10 -04:00
MrGadget
41ae4833b8
feat(NetworkTransformReliable): Added SendIntervalMultiplier to optionally reduce bandwidth ( #3424 )
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* NetworkTransformReliable - formatting for consistancy / legibility
* feat(NetworkTransformReliable): Added SendIntervalMultiplier
* fixed conflict
* formatting
* formatting
* formatting
* formatting
* formatting
* indention
* syntax
* syntax
* formatting
* syntax
* syntax
* Restored formatting changes
* one more formatting revert
* Update NetworkTransformReliable.cs
---------
Co-authored-by: mischa <16416509+vis2k@users.noreply.github.com>
2023-03-25 12:51:09 +01:00
MrGadget1024
50a8ce6e4f
chore(CI): RunUnityTests - updated unityVersion
2023-03-24 17:08:50 -04:00
MrGadget1024
d712debb2c
Merged master
2023-03-22 11:05:52 -04:00
MrGadget1024
377f65a919
fix(FadeInOut): Added OnValidate
2023-03-22 11:05:29 -04:00
MrGadget1024
b8f9721744
Merged master
2023-03-22 10:24:22 -04:00
MrGadget
26bb7e4e09
perf(InterestManagement): Don't Rebuild Observers In OnDestroy ( #3430 )
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* perf(SceneInterestManagement): Only RebuildSceneObservers in Update
Don't RebuildSceneObservers in OnDestroy...that will happen in Update.
Multiple objects could be destroyed in same frame and we don't
want to rebuild for each one...let Update do it once.
* perf(MatchInterestManagement): Only RebuildMatchObservers in Update
Don't RebuildMatchObservers in OnDestroy...that will happen in Update.
Multiple objects could be destroyed in same frame and we don't
want to rebuild for each one...let Update do it once.
* perf(TeamInterestManagement): Only RebuildMatchObservers in Update
Don't TeamInterestManagement in OnDestroy...that will happen in Update.
Multiple objects could be destroyed in same frame and we don't
want to rebuild for each one...let Update do it once.
* SceneInterestManagement: Add curentScene to dirtyScenes in OnDestroy
* MatchInterestManagement - add match to dirtyMatches
* TeamInterestManagement - add team to dirtyTeams
2023-03-22 15:11:31 +01:00
MrGadget1024
cc5b9eaa6f
Merged master
2023-03-22 09:34:39 -04:00
MrGadget1024
2d9a2c93a4
FadeInOut - added comment
2023-03-22 09:12:53 -04:00
MrGadget1024
1aedd8d7c0
fix(AdditiveLevels): FadeInOut more user friendly
2023-03-22 09:10:49 -04:00
MrGadget1024
7333f88e1f
fix(AdditiveLevels): Improved FadeInOut Timing
2023-03-21 15:39:23 -04:00
MrGadget1024
e29325d450
removd logging
2023-03-21 14:57:04 -04:00
MrGadget1024
fef184704f
FadeInOut: Added GetDuration
2023-03-21 14:50:27 -04:00
MrGadget1024
6e2227dcbf
fix(Additive Levels): Improve FadeInOut timing
2023-03-21 13:24:34 -04:00
MrGadget1024
5c7de2b6e0
fix(Discovery Template): wrapped OnValidate with #if UNITY_EDITOR
2023-03-21 06:55:32 -04:00
MrGadget1024
f0d288be1b
Updated Discovery Template
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- Added OnValidate and Start overrides
- Improved comments
2023-03-21 06:10:05 -04:00
MrGadget1024
343cfc1bad
Updated Discovery Example
2023-03-21 06:10:05 -04:00
MrGadget1024
199ee490e5
fix(Discovery): Updated Network Discovery
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- Moved transport and OnServerFound to base class
- Consolidated Start in base class
- Virtual OnValidate in base class
- Better public field order
- Added missing tooltip
2023-03-21 06:10:05 -04:00
JesusLuvsYooh
069e417edc
Fix(InterestManagementBase): Disable feature fully, if component unticked. ( #3406 )
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* Draft Awake->OnEnabled
Fix: InterestManagement still partially working when using Awake, OnEnabled fixes it.
* Updated commeents
* Dont ask.
2023-03-21 02:54:45 +01:00
vis2k
3f02534978
perf: NetworkBehaviour.syncInterval default set to 0 to send every NetworkServer.sendInterval. fixes #3292
2023-03-20 17:09:44 +08:00
MrGadget1024
42587875df
PlayerBuffers: Removed localTimescaleText
2023-03-20 03:18:21 -04:00
MrGadget1024
32015cd9c5
Merged master
2023-03-20 03:07:07 -04:00
MrGadget1024
ed51c3bff6
Bot and Offline scene changes
2023-03-20 03:01:30 -04:00
mischa
30d7b5b3a8
fix : #3427 NetworKTransformReliable now has a timelineOffset to account for decoupled arrival of NetworkTime and NetworkTransform snapshots ( #3428 )
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* fix : #3427 NetworKTransformReliable now has a timelineOffset to account for decoupled arrival of NetworkTime and NetworkTransform snapshots
* bool
2023-03-20 03:36:21 +01:00
vis2k
1a34614e4c
KcpClient/Server: change config visibility to protected
2023-03-19 11:31:39 +08:00
vis2k
dd50a43b9b
KcpClient/Server: change callbacks to protected so inheriting classes can use them too
2023-03-19 11:27:56 +08:00
vis2k
660b57ecb7
KcpPeer: fix log message.
2023-03-19 11:19:29 +08:00
MrGadget1024
23787640ba
Merged master
2023-03-18 11:30:13 -04:00
MrGadget1024
638b3536a5
fix(NetworkAuthenticatorTemplate): Added missing overrides
2023-03-18 11:04:56 -04:00
MrGadget
4ce8b2a431
fix: Reader / Writer extensions for Unity structs with properties ( #3426 )
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* fix: Reader / Writer extensions for Unity structs with properties
* removed blank lines
2023-03-18 09:10:53 +01:00
MrGadget1024
b8e7aa0567
Added DriftEMA, DeliveryTimeEMA, and RTT to NetworkClient OnGUI
2023-03-18 16:05:28 +08:00
vis2k
7d93d0156e
perf: snapshot interpolation default catchup speed increased to 2%, and slowdown speed increased to 4% to avoid jitter
2023-03-18 16:04:22 +08:00
MrGadget1024
2aa6be9d89
chore(RunUnityTests): updated unityVersions
2023-03-18 00:32:04 -04:00
MrGadget1024
7b5c7c9fda
re-applied changes from fix_nt_timelineoffset
2023-03-18 00:02:32 -04:00
MrGadget1024
89052fe09f
Revert "reverted prefabs"
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This reverts commit 1461c91106
.
2023-03-17 23:52:57 -04:00
MrGadget1024
1461c91106
reverted prefabs
2023-03-17 23:47:39 -04:00
MrGadget1024
a0948939dc
Revert "fix: #3427 NetworKTransformReliable now has a timelineOffset to account for decoupled arrival of NetworkTime and NetworkTransform snapshots"
...
This reverts commit 27eaf67a5a
.
2023-03-17 23:45:35 -04:00
MrGadget1024
be316afd88
Updated prefabs
2023-03-17 23:17:12 -04:00
MrGadget1024
9e93122142
Merged fix_nt_timelineoffset
2023-03-17 23:08:39 -04:00
vis2k
27eaf67a5a
fix : #3427 NetworKTransformReliable now has a timelineOffset to account for decoupled arrival of NetworkTime and NetworkTransform snapshots
2023-03-18 10:50:38 +08:00
MrGadget1024
3cbe3e3615
Removed Network Ping Display
2023-03-17 09:59:28 -04:00
MrGadget1024
49aae80fd6
Merged NetManGUI
2023-03-17 08:09:43 -04:00
MrGadget1024
e5c13d06c6
Merged master
2023-03-17 08:09:08 -04:00
MrGadget1024
1cbc3f78a3
Added DriftEMA, DeliveryTimeEMA, and RTT to NetworkClient OnGUI
2023-03-17 08:08:17 -04:00
MrGadget1024
6a2e6650a2
disabled localTimescale
2023-03-17 07:52:58 -04:00
MrGadget1024
218f36ff3c
Added LT to PlayerBuffer UI
2023-03-17 07:10:19 -04:00
MrGadget1024
ef86df8454
NetworkReaderExtensions - syntax
2023-03-16 15:26:11 -04:00