vis2k
49d93d814c
NetworkClient.Shutdown calls Client.Disconnect as suggested in #923
2020-01-10 12:34:42 +01:00
vis2k
260cb49698
NetworkServer.Shutdown: add comment on why we call Transport.ServerStop, not Shutdown as suggested in #923
2020-01-10 12:30:01 +01:00
vis2k
fd7dc5e226
fix : #723 - NetworkTransform teleport works properly now
2020-01-09 09:15:47 +01:00
vis2k
2d59de801f
fix #923 : move NetworkManager.OnApplicationQuit Transport Shutdown code into Transport.OnApplicationQuit. Fixes a potential bug where the Transport wouldn't be shut down if someone doesn't use the NetworkManager.
2020-01-09 08:32:25 +01:00
vis2k
76a514aeec
syntax
2020-01-09 08:32:20 +01:00
vis2k
651e709785
fix #1407 : Check EnterPlayModeSettings and disable if needed for 2019.3 support ( #1415 )
...
* fix #1407 : Check EnterPlayModeSettings and disable if needed for 2019.3 support
* add reference
2020-01-09 08:03:47 +01:00
vis2k
a3ffd1264c
fix : #1278 - only call initial state SyncVar hooks on clients if the SyncVar value is different from the default one. ( #1414 )
...
* move comment
* add comment
* fix : #1278 - only call initial state SyncVar hooks on clients if the SyncVar value is different from the default one.
* initialState test for an if
* !initialstate
* getting there
* closer
* works but incompatible stack heights message
* better comments
* better
* not needed
* syntax
* rename
* incompatible stack height fixed
* update comment
* remove first todo
* SAVE PROGRESS
* compare go/ni too
* whitespace
* update comments
2020-01-08 16:58:46 +01:00
vis2k
32abb70ae9
add comment
2020-01-08 13:27:11 +01:00
vis2k
aafe387899
add comment
2020-01-08 12:16:58 +01:00
vis2k
a71ecdba4a
fix : #1380 - NetworkConnection.clientOwnedObjects changed from uint HashSet to NetworkIdentity HashSet for ease of use and to fix a bug where DestroyOwnedObjects wouldn't find a netId anymore in some cases.
2020-01-08 11:32:29 +01:00
vis2k
a2173d37db
NetworkConnection.DestroyOwnedObjects clears the hashset afterwards
2020-01-08 11:04:57 +01:00
vis2k
43030ac917
NetworkConnection.DestroyOwnedObjects to move code out of NetworkServer
2020-01-08 11:04:17 +01:00
Chris Langsenkamp
6111021252
meta file
2020-01-08 01:34:09 -05:00
vis2k
228b32e1da
fix : #1241 - Telepathy updated to latest version. All tests are passing again. Thread.Interrupt was replaced by Abort+Join.
2020-01-07 20:55:34 +01:00
vis2k
2dc13e9666
Merge pull request #1404 from vis2k/NetTransAuthority
...
fix: Use hasAuthority instead of isLocalPlayer
2020-01-07 16:24:27 +01:00
Chris Langsenkamp
3d3436c80a
Renamed and added comment
2020-01-07 10:17:44 -05:00
vis2k
28803b90de
Merge pull request #1405 from vis2k/NetAnimClientAuthCheck
...
fix: Check clientAuthority in NetworkAnimator
2020-01-06 15:15:37 +01:00
vis2k
25277e00ad
Merge pull request #1406 from vis2k/Remove-DDOL-Escape
...
Remove DDOL escape
2020-01-06 15:15:07 +01:00
vis2k
bfe90857bb
Log is enough for now
2020-01-06 12:51:01 +01:00
vis2k
474a9480a5
ConnectHost moved into FinishStartHost
2020-01-06 12:36:03 +01:00
vis2k
3eb11c9a2d
FinishLoadScene uses new NetworkManager.mode. This way the host connection doesn't need to be connected before changing host server's online scene. This makes everything easier.
2020-01-06 12:35:56 +01:00
vis2k
b9c9a3c350
NetworkManager.mode to simplify FinishLoadScene afterwards
2020-01-06 12:35:49 +01:00
Chris Langsenkamp
5a728ac4e6
Remove DDOL escape
2020-01-06 06:04:08 -05:00
Chris Langsenkamp
00149f3a2d
Fixed comment
2020-01-06 04:27:43 -05:00
Chris Langsenkamp
847d02cfda
Add clientAuthority check
2020-01-05 20:01:42 -05:00
Chris Langsenkamp
7b1761ea1e
Add clientAuthority check
2020-01-05 19:56:33 -05:00
MrGadget
039cf5af22
Use hasAuthority instead of isLocalPlayer
...
This allows non-player objects that have been assigned authority to the client to be moved around by the client and their positions updated from that client appropriately when clientAuthority is also true.
2020-01-05 18:50:13 -05:00
vis2k
7776049526
ConnectHost moved into FinishStartHost
2020-01-05 20:42:41 +01:00
vis2k
f33d90a4ca
FinishLoadScene uses new NetworkManager.mode. This way the host connection doesn't need to be connected before changing host server's online scene. This makes everything easier.
2020-01-05 20:38:18 +01:00
vis2k
1fe1ca730c
NetworkManager.mode to simplify FinishLoadScene afterwards
2020-01-05 20:35:00 +01:00
vis2k
ccb45a6215
FinishLoadSceneHost doesn't call OnClientSceneChanged if the scene changed because of a StartHost call. fixes a bug where AddPlayer was called twice in mrgadget's simple scenes example.
2020-01-05 20:30:22 +01:00
vis2k
df9c29a6b3
fix: FinishLoadSceneHost calls FinishStart host which now calls StartHostClient AFTER server online scene was loaded. Previously there was a race condition where StartHostClient was called immediately in StartHost, before the scene change even finished. This was still from UNET.
2020-01-05 19:49:26 +01:00
vis2k
4f169b021d
add comment
2020-01-05 19:26:14 +01:00
vis2k
fadcd46eff
add more comments
2020-01-05 19:14:44 +01:00
vis2k
5029bc5253
StartHost: add comment on what StartHostClient does
2020-01-05 19:14:02 +01:00
vis2k
7f7658ad75
add comment
2020-01-05 19:12:34 +01:00
vis2k
f7500a2a82
OnClientConnect: explain clientLoadedScene flag
2020-01-05 19:04:46 +01:00
vis2k
af878bd915
Merge pull request #1388 from paulpach/privatehandler
...
refactor: this should not be accessible
2020-01-03 09:49:06 +01:00
vis2k
654979aa3c
Merge pull request #1387 from vis2k/UpdateRoomExample
...
Room Example: NetworkManager moved to Offline scene
2020-01-03 09:48:40 +01:00
vis2k
217f880191
Merge pull request #1389 from paulpach/privatevislist
...
fix: it is not safe to modify this outside this class
2020-01-02 10:35:28 +01:00
Paul Pacheco
ae3860f51b
refactor: use save parameter name as overriden method
2020-01-01 20:28:43 -06:00
Paul Pacheco
addbd91fbd
Fix floating point comparison
2020-01-01 20:28:43 -06:00
Paul Pacheco
480350d413
refactor: avoid unused private warning
2020-01-01 20:28:43 -06:00
Paul Pacheco
bd7e27c662
refactor: remove unnecesary base.
2020-01-01 20:22:03 -06:00
Paul Pacheco
12c10a3896
refactor: reuse authentication expiration
2020-01-01 20:11:50 -06:00
Paul Pacheco
12de543aa4
fix: move NetworkStreamExtension in a namespace
2020-01-01 20:02:37 -06:00
Paul Pacheco
7ce95c5cea
fix: null reference exception
2020-01-01 19:59:07 -06:00
Paul Pacheco
bc7a961e4d
fix: it is not safe to modify this outside this class
2020-01-01 19:56:56 -06:00
Paul Pacheco
663773c3fc
refactor: this should not be accessible
2020-01-01 19:55:20 -06:00
Paul Pacheco
33493a0137
fix: potential null reference exception with debug logging
2020-01-01 19:34:55 -06:00