vis2k
e766f7b511
Update list server header text
2019-12-08 09:08:35 +01:00
Tor Esa Vestergaard
a0425e4e84
fix: Draw SyncVar label for Unity objects inline ( #1291 )
...
* SyncVar label for Unity objects is now drawn inline instead of on the next line
* Made syncVarIndicatorContent static
Did it since there's no need to have that allocation per editor instance.
2019-12-07 14:29:14 +01:00
MrGadget
c8aabd246a
Fix Inspector Refresh ( #1290 )
2019-12-07 09:20:31 +01:00
MrGadget
7843b12f7f
Make startPositionIndex public ( #1288 )
...
* Make startPositionIndex public
startPositions is a public list, so the index should be too.
* Update NetworkManager.cs
* Update NetworkManager.cs
2019-12-06 06:55:38 +01:00
Paul Pacheco
f9d34d5863
feat: Mirror now supports message inheritance ( #1286 )
...
* test: child messages should serialize parent's data
* feat: Mirror now supports inheritance for messages
2019-12-05 11:21:42 -06:00
Paul Pacheco
7e4023246b
fix: Don't set asset id for scene objects
...
Fixes this warning:
```
SetDynamicAssetId object already has an assetId <68fb15ce5f2e7eb44a8ac123d853b91a>
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
Mirror.NetworkIdentity:set_assetId(Guid) (at D:\Unity\Projects\TestUmmorpg\Assets\uMMORPG\Plugins\Mirror\Runtime\NetworkIdentity.cs:165)
Mirror.ClientScene:ApplySpawnPayload(NetworkIdentity, SpawnMessage) (at D:\Unity\Projects\TestUmmorpg\Assets\uMMORPG\Plugins\Mirror\Runtime\ClientScene.cs:470)
Mirror.ClientScene:OnSpawn(SpawnMessage) (at D:\Unity\Projects\TestUmmorpg\Assets\uMMORPG\Plugins\Mirror\Runtime\ClientScene.cs:529)
Mirror.<>c__DisplayClass35_0`1:<RegisterHandler>b__0(NetworkConnection, SpawnMessage) (at D:\Unity\Projects\TestUmmorpg\Assets\uMMORPG\Plugins\Mirror\Runtime\NetworkClient.cs:400)
Mirror.<>c__DisplayClass7_0`1:<MessageHandler>b__0(NetworkMessage) (at D:\Unity\Projects\TestUmmorpg\Assets\uMMORPG\Plugins\Mirror\Runtime\MessagePacker.cs:163)
Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) (at D:\Unity\Projects\TestUmmorpg\Assets\uMMORPG\Plugins\Mirror\Runtime\NetworkConnection.cs:271)
Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) (at D:\Unity\Projects\TestUmmorpg\Assets\uMMORPG\Plugins\Mirror\Runtime\NetworkConnection.cs:325)
Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) (at D:\Unity\Projects\TestUmmorpg\Assets\uMMORPG\Plugins\Mirror\Runtime\NetworkClient.cs:149)
UnityEngine.Events.InvokableCall`2:Invoke(ArraySegment`1, Int32)
UnityEngine.Events.UnityEvent`2:Invoke(ArraySegment`1, Int32)
Mirror.TelepathyTransport:ProcessClientMessage() (at D:\Unity\Projects\TestUmmorpg\Assets\uMMORPG\Plugins\Mirror\Runtime\Transport\TelepathyTransport.cs:79)
Mirror.TelepathyTransport:LateUpdate() (at D:\Unity\Projects\TestUmmorpg\Assets\uMMORPG\Plugins\Mirror\Runtime\Transport\TelepathyTransport.cs:106)
```
2019-12-05 05:15:43 -06:00
Paul Pacheco
00b51364ac
improve warning message
2019-12-05 05:12:44 -06:00
Paul Pacheco
7c3622cfae
feat: new way to connect using uri ( #1279 )
...
* feat: new way to connect using uri
* set the host name when starting by url
2019-12-05 11:57:24 +01:00
Paul Pacheco
0e1bc8110f
fix: ReplacePlayer now calls OnStartLocalPlayer ( #1280 )
...
* fix: ReplacePlayer now calls OnStartLocalPlayer
fixes #962
* fix: replace player cannot steal another player
2019-12-04 14:54:50 -06:00
MrGadget
b23cfc739d
Fix ServerChangeScene ( #1281 )
2019-12-04 14:49:33 -06:00
MrGadget
555d0d9cc0
Add true for keepAuthority ( #1277 )
2019-12-03 08:49:11 +01:00
vis2k
13e2dcccd9
breaking: SyncList.Callback passes old and new entries instead of only passing one entry which is sometimes the old, sometimes the new entry. This is more consistent and it's very useful to know the previous value in a hook for OP_SET and OP_DIRTY. ( #1273 )
...
* feature: SyncList.Callback passes old and new entries instead of only passing one entry which is sometimes the old, sometimes the new entry. This is more consistent and it's very useful to know the previous value in a hook for OP_SET and OP_DIRTY.
* update tests
* update docs
2019-12-03 08:35:41 +01:00
vis2k
97e838b932
SyncDictionary: remove unused OP_DIRTY operations
2019-12-03 08:17:55 +01:00
vis2k
4b9dcbf9f4
SyncList: remove unused OP_DIRTY operations
2019-12-03 08:16:44 +01:00
vis2k
c5079ada6c
remove SyncDictionary.Dirty function because it's unused and we removed it for SyncList already too ( #1272 )
2019-12-03 08:12:12 +01:00
Paul Pacheco
ad724fe23c
fix: replace player (remove authority by default) ( #1261 )
...
* fix: remove authority properly in replace player
This is an alternative to #1257
Now the user can pass a parameter to ReplacePlayer to indicate
that the old player should remain attached to the connection.
Note the user could simply pass true and then call RemoveAuthority themselves
which was the approach in #1257
Personally I would prefer #1257 , but this is at least better than
master because authority is removed the proper way.
* Update NetworkServer.cs
2019-12-03 08:11:39 +01:00
MrGadget
8012972b0e
Removed non-implemented overload ( #1276 )
2019-12-03 08:01:52 +01:00
vis2k
1eae07fa2c
remove unused SyncList.Dirty function
2019-12-02 11:50:18 +01:00
MrGadget
7898dc2347
Restore Room Player Authority ( #1267 )
2019-12-02 08:48:27 +01:00
MrGadget
1ed12dba79
Require Network Transform ( #1269 )
2019-12-02 06:41:07 +01:00
MrGadget
42a4a7cb00
Add Return button to Room Manager ( #1268 )
...
* Add Return button to Room Manager
* Simplified GUI
* Fixed height
2019-12-02 06:40:55 +01:00
MrGadget
cddef72b41
Move scoring to PlayerScore ( #1266 )
2019-12-02 06:40:11 +01:00
MrGadget
e6f8f3c46f
Improve Turn and Jump ( #1265 )
2019-12-02 06:39:56 +01:00
Paul Pacheco
8899d20712
fix: Additive scene can respawn objects safely ( #1270 )
...
* fix: Additive scene can respawn objects safely
* Update Assets/Mirror/Runtime/NetworkIdentity.cs
Co-Authored-By: MrGadget <chris@clevertech.net>
2019-12-01 22:48:08 -06:00
Paul Pacheco
c753089478
fix: don't call OnStartLocalPlayer twice ( #1263 )
2019-12-01 09:55:57 -06:00
Paul Pacheco
4d373c5071
fix: call OnStartClient only once in room ( #1264 )
2019-12-01 09:55:38 -06:00
Paul Pacheco
2195fee81c
fix: set authority when replacing the player
2019-11-30 07:09:06 -06:00
Paul Pacheco
c58ead16a6
Remove unused method
2019-11-29 23:10:25 -06:00
MrGadget
e8841a3c1d
Merge pull request #1259 from paulpach/fix2clients
...
fix: issue with more than 1 client
2019-11-29 19:58:07 -05:00
Paul Pacheco
095b54752a
isClient is already true, so make sure to initialize the objects
2019-11-29 18:23:46 -06:00
Paul Pacheco
ab73fbcf7a
Simplify isServer ( #1258 )
2019-11-29 18:06:44 -06:00
Chris Langsenkamp
55dabf2755
Updated Templates
2019-11-29 18:44:55 -05:00
Paul Pacheco
4816f0ead1
Spawn host objects via spawn, just like clients ( #1248 )
...
* Spawn host objects works via messages just like clients
* fix spawning local player
* Do not call OnStartClient twice
2019-11-29 17:25:32 -06:00
Paul Pacheco
b8618d356f
Revert "fix: replacing the player does not mean giving up authority ( #1254 )"
...
This reverts commit a2c273ecd1
.
2019-11-29 16:04:06 -06:00
Paul Pacheco
fb26d0023f
fix: isLocalPlayer is true during OnStartClient for Player ( #1255 )
...
related to #1250 but for client mode.
Before:
```
Void Awake() hasAuthority=False isClient=False isLocalPlayer=False
Void OnStartClient() hasAuthority=True isClient=True isLocalPlayer=False
Void OnStartAuthority() hasAuthority=True isClient=True isLocalPlayer=False
Void OnStartLocalPlayer() hasAuthority=True isClient=True isLocalPlayer=True
Void Start() hasAuthority=True isClient=True isLocalPlayer=True
```
After:
```
Void Awake() hasAuthority=False isClient=False isLocalPlayer=False
Void OnStartClient() hasAuthority=True isClient=True isLocalPlayer=True
Void OnStartAuthority() hasAuthority=True isClient=True isLocalPlayer=True
Void OnStartLocalPlayer() hasAuthority=True isClient=True isLocalPlayer=True
Void Start() hasAuthority=True isClient=True isLocalPlayer=True
```
2019-11-29 15:40:38 -06:00
Paul Pacheco
a2c273ecd1
fix: replacing the player does not mean giving up authority ( #1254 )
2019-11-29 15:02:55 -06:00
Paul Pacheco
9acde20b0a
fix: isLocalPlayer works in host mode onStartServer ( #1253 )
...
See #1250
Before:
```
Void Awake() hasAuthority=False isClient=False isLocalPlayer=False
Void OnStartServer() hasAuthority=False isClient=False isLocalPlayer=False
Void OnStartClient() hasAuthority=False isClient=True isLocalPlayer=False
Void OnStartAuthority() hasAuthority=True isClient=True isLocalPlayer=True
Void OnStartLocalPlayer() hasAuthority=True isClient=True isLocalPlayer=True
Void Start() hasAuthority=True isClient=True isLocalPlayer=True
```
after
```
Void Awake() hasAuthority=False isClient=False isLocalPlayer=False
Void OnStartServer() hasAuthority=False isClient=False isLocalPlayer=True
Void OnStartClient() hasAuthority=False isClient=True isLocalPlayer=True
Void OnStartAuthority() hasAuthority=True isClient=True isLocalPlayer=True
Void OnStartLocalPlayer() hasAuthority=True isClient=True isLocalPlayer=True
Void Start() hasAuthority=True isClient=True isLocalPlayer=True
```
Note it is not possible to fix Awake because it gets called before we
have any chance of setting any property
2019-11-29 14:34:07 -06:00
Paul Pacheco
d00c95bb55
fix: isClient now reports true onStartServer in host mode ( #1252 )
2019-11-29 14:10:46 -06:00
Paul Pacheco
2f19c7ca89
fix: hasAuthority is now visible in all overrides ( #1251 )
...
See #1250
Before:
```
Void Awake() hasAuthority=False isClient=False isLocalPlayer=False
Void OnStartServer() hasAuthority=False isClient=False isLocalPlayer=False
Void OnStartClient() hasAuthority=False isClient=True isLocalPlayer=False
Void OnStartAuthority() hasAuthority=True isClient=True isLocalPlayer=True
Void OnStartLocalPlayer() hasAuthority=True isClient=True isLocalPlayer=True
Void Start() hasAuthority=True isClient=True isLocalPlayer=True
```
After:
```
Void Awake() hasAuthority=False isClient=False isLocalPlayer=False
Void OnStartServer() hasAuthority=True isClient=False isLocalPlayer=False
Void OnStartClient() hasAuthority=True isClient=True isLocalPlayer=False
Void OnStartAuthority() hasAuthority=True isClient=True isLocalPlayer=True
Void OnStartLocalPlayer() hasAuthority=True isClient=True isLocalPlayer=True
Void Start() hasAuthority=True isClient=True isLocalPlayer=True
```
2019-11-29 13:09:46 -06:00
Paul Pacheco
7aa7815754
fix: Call hooks when initializing objects OnStartServer on host ( #1249 )
2019-11-29 15:12:06 +09:00
Paul Pacheco
7119dd15f8
fix: Do not call InternalAddPlayer twice ( #1246 )
2019-11-28 13:47:31 -06:00
MrGadget
4c0fb9ba34
Simplified Spawner ( #1244 )
2019-11-28 10:35:23 -06:00
MrGadget
d0c0f394f7
Auto Assign Character Controller ( #1245 )
2019-11-28 10:34:18 -06:00
MrGadget
d963e29d95
Made RandomColor a Separate Component ( #1240 )
...
* Made RandomColor a separate component
* Adjusted Prefab
* Simplified OnValidate
* Reverted unrelated changes
2019-11-28 09:42:46 -06:00
Chris Langsenkamp
c89ba52e3d
Change to using Color32
2019-11-27 21:32:25 -05:00
Paul Pacheco
a282c32394
clearer comment
2019-11-27 18:18:59 -06:00
Paul Pacheco
9a2ff84440
space in comment
2019-11-27 18:17:32 -06:00
Paul Pacheco
888e46c685
fix: OnSetHostVisibility can now check if it has authority
2019-11-27 17:53:30 -06:00
vis2k
d2075002ca
improve comment
2019-11-25 19:15:04 +09:00
vis2k
91fc3c25db
remove trailing whitespace
2019-11-25 19:11:55 +09:00
vis2k
ba88ca6ab5
explain the special case in RebuildObservers
2019-11-25 19:11:47 +09:00
Chris Langsenkamp
fad50818bf
Added AddComponentMenu empties and namespace
2019-11-24 14:35:19 -05:00
Chris Langsenkamp
37e5b49f28
Removed extraneous comments
2019-11-24 09:46:41 -05:00
Chris Langsenkamp
210540b669
Fixed Obsolete comment
2019-11-24 08:38:47 -05:00
Paul Pacheco
3b9414f131
perf: spawn with client authority only takes 1 message ( #1206 )
...
* perf: spawn with client authority only takes 1 message now
* Fix javadocs and warning
* Rename parameters
* Make sure we spawn players with authority
2019-11-24 10:22:43 +09:00
Paul Pacheco
5b04836bb2
fix: spawnwithauthority works again in host mode
2019-11-24 10:16:15 +09:00
Paul Pacheco
92d0df7b39
feat: SyncToOwner now works with authority ( #1204 )
...
* WIP redoing authority
* Local client also handles authority
* Remove unused callback
* Update Assets/Mirror/Runtime/NetworkIdentity.cs
Co-Authored-By: MrGadget <chris@clevertech.net>
* Update Assets/Mirror/Runtime/NetworkIdentity.cs
Co-Authored-By: vis2k <info@noobtuts.com>
* Rename pendingOwner
* Update Assets/Mirror/Runtime/NetworkIdentity.cs
Co-Authored-By: vis2k <info@noobtuts.com>
* Update Assets/Mirror/Runtime/NetworkIdentity.cs
Co-Authored-By: vis2k <info@noobtuts.com>
* Update Assets/Mirror/Runtime/NetworkIdentity.cs
Co-Authored-By: vis2k <info@noobtuts.com>
* Update Assets/Mirror/Runtime/NetworkIdentity.cs
Co-Authored-By: vis2k <info@noobtuts.com>
2019-11-23 15:07:00 +09:00
Paul Pacheco
24d8368b38
refactor: reuse connectionToClient for authority ( #1200 )
...
* refactor: reuse connectionToClient for authority
* Fix compilation issue
* Make PR easier to read
* Better error message
* Update Assets/Mirror/Runtime/NetworkIdentity.cs
Co-Authored-By: MrGadget <chris@clevertech.net>
2019-11-23 15:00:53 +09:00
Paul Pacheco
876da8bbcd
refactor: Simplify spawning
2019-11-23 14:54:37 +09:00
MrGadget
1e96cb7a8a
Replaces SpawnWithClientAuthority with Spawn Overloads ( #1233 )
...
* Replaces SpawnWithClientAuthority with Spawn Overloads
* Cleaned up comments and log messages
2019-11-23 14:26:27 +09:00
vis2k
e847344bde
syntax
2019-11-23 11:59:04 +09:00
vis2k
f0cf4e7e14
Replace 'local client' naming with 'host' to be less confusing. This breaks NetworkProximityChecker.OnSetLocalVisibility because it needs to be renamed to OnSetHostVisibility
...
* rename parameter
* obsolete
* rename parameter
2019-11-23 11:34:47 +09:00
Paul Pacheco
1d4b1faac2
docs: fix link to spawn custom player
2019-11-23 11:03:27 +09:00
Paul Pacheco
0bc151bb27
Obsolete built in messages
2019-11-23 11:03:18 +09:00
Paul Pacheco
c669ff155d
perf: avoid allocation for error messages
2019-11-23 11:03:08 +09:00
vis2k
1c7c54305d
add missing meta file
2019-11-23 11:00:49 +09:00
Chris Langsenkamp
638b445744
Update Prefabs After LocalPlayerAuthority Removed
2019-11-23 10:59:52 +09:00
MrGadget
8cf6a0707e
feat: Script Templates ( #1217 )
...
* Add Script Templates
* Moved serialization section down
* Added comments to Awake & Start
* Capitalization
* meta files
* Added doc links and XML comments
2019-11-23 10:59:38 +09:00
Chris Langsenkamp
477028913a
Update Prefabs After LocalPlayerAuthority Removed
2019-11-23 10:59:21 +09:00
Chris Langsenkamp
1699335aaa
fixed comment
2019-11-23 10:59:12 +09:00
Paul Pacheco
d741baed78
feat: Pass all information to spawn handler ( #1215 )
2019-11-23 10:57:52 +09:00
ZacNorthBigBox
701f4f4183
fix: Pass the name of the invoking class and desired command when an object has no authority. ( #1216 )
2019-11-23 10:57:45 +09:00
Paul Pacheco
2c58902357
Code style
2019-11-23 10:57:40 +09:00
Paul Pacheco
2081a757ea
Remove unused connection id cache
...
Good find by MrGadget
2019-11-23 10:57:32 +09:00
Paul Pacheco
2d4d4109bb
Make list cache readonly
2019-11-23 10:57:25 +09:00
Paul Pacheco
c2096d0fb7
Available transport is determined at connection time ( #1213 )
...
* Available transport is determined at connection time
* Update MultiplexTransport.cs
2019-11-23 10:57:11 +09:00
Paul Pacheco
ce305d95fc
Removed unused code
2019-11-23 10:57:09 +09:00
Paul Pacheco
15e03d9bbf
Removed unused code
2019-11-23 10:57:06 +09:00
Paul Pacheco
7ba4bc3590
use C# formatter
2019-11-23 10:56:53 +09:00
Paul Pacheco
09f6892c55
feat: An authenticator that times out other authenticators ( #1211 )
...
* feat: An authenticator that times out other authenticators
* Clean up some spaces
* Add tooltip for timeout
Disable timeout with 0
* Update Assets/Mirror/Authenticators/TimeoutAuthenticator.cs
Co-Authored-By: MrGadget <chris@clevertech.net>
* Update Assets/Mirror/Authenticators/TimeoutAuthenticator.cs
Co-Authored-By: MrGadget <chris@clevertech.net>
* Remove space
* Update Assets/Mirror/Authenticators/TimeoutAuthenticator.cs
Co-Authored-By: MrGadget <chris@clevertech.net>
* Update Assets/Mirror/Authenticators/TimeoutAuthenticator.cs
Co-Authored-By: MrGadget <chris@clevertech.net>
* Update Assets/Mirror/Authenticators/TimeoutAuthenticator.cs
Co-Authored-By: MrGadget <chris@clevertech.net>
* Update Assets/Mirror/Authenticators/TimeoutAuthenticator.cs
Co-Authored-By: MrGadget <chris@clevertech.net>
* Update Assets/Mirror/Authenticators/TimeoutAuthenticator.cs
Co-Authored-By: MrGadget <chris@clevertech.net>
* Update Assets/Mirror/Authenticators/TimeoutAuthenticator.cs
Co-Authored-By: MrGadget <chris@clevertech.net>
* Update Assets/Mirror/Authenticators/TimeoutAuthenticator.cs
Co-Authored-By: MrGadget <chris@clevertech.net>
* Update Assets/Mirror/Authenticators/TimeoutAuthenticator.cs
Co-Authored-By: MrGadget <chris@clevertech.net>
* use float for time
* Update Assets/Mirror/Authenticators/TimeoutAuthenticator.cs
* Update Assets/Mirror/Authenticators/TimeoutAuthenticator.cs
* Update Assets/Mirror/Authenticators/TimeoutAuthenticator.cs
2019-11-23 10:56:51 +09:00
Chris Langsenkamp
d821013deb
Added HelpURL to NetworkBehaviour
2019-11-23 10:56:22 +09:00
Chris Langsenkamp
e33f2e84cb
Updated summary comments
2019-11-23 10:56:04 +09:00
Paul Pacheco
bf9eb610dc
feat: NetworkConnection is optional for handlers ( #1202 )
...
* feat: NetworkConnection is optional for handlers
* make NetworkConnction optional in handlers
2019-11-23 10:52:24 +09:00
Paul Pacheco
12fd2ae6fc
Remove redundant namespace
2019-11-23 10:52:12 +09:00
Paul Pacheco
236dcb6734
remove redundant type parameter
2019-11-23 10:52:02 +09:00
Paul Pacheco
1531281516
Enforce proper type for connectionToClient
2019-11-23 10:51:50 +09:00
vis2k
db99dd7b3d
fix: when modifying a prefab, Unity calls OnValidate for all scene objects based on that prefab, which caused Mirror to reset the sceneId because we only checked if a prefab is currently edited, not if THIS prefab is currently edited
2019-11-03 14:33:59 +01:00
vis2k
188b74edd6
Fallback Transport ( #1198 )
...
* Fallback Transport
* doc
* doc
* help URL
* exception
* fixed help url
2019-11-03 00:04:59 +01:00
Paul Pacheco
f70a2ac702
refactor: Simplify spawn message ( #1195 )
...
* refactor: Simplify spawn message
* Update Assets/Mirror/Runtime/Messages.cs
* fix brainfart
* consolidate spawning logic
* simpler find
* remove unnecesary private keyword
* Remove redundant else
2019-10-31 10:07:37 +01:00
vis2k
6765da2387
Make Transport.Available() abstract ( #1194 )
...
* Make Transport.Available() abstract
* better
2019-10-30 13:02:07 -07:00
vis2k
7fe8888df5
perf: MultiplexTransport: avoid Linq allocations that would happen on every packet send because Send calls .ServerActive() each time
2019-10-30 20:18:02 +01:00
Paul Pacheco
40f50ac908
breaking: Remove localPlayerAuthority ( #1192 )
...
* breaking: Remove localPlayerAuthority (#1188 )
* breaking: Remove localPlayerAuthority
This flag does not do anything useful in anything but NetworkAnimator
so NetworkAnimator can keep it's own flag.
* Add tooltip with explanation
* Editor should no longer access localPlayerAuthority property
2019-10-30 18:13:25 +01:00
Paul Pacheco
7df3ce37d1
fix: Don't throw exception getting address
2019-10-30 09:30:58 -07:00
Paul Pacheco
6cbef06e00
Simplify editor a bit
2019-10-30 05:49:04 -07:00
vis2k
d9afbfe4c9
rename 'owner' to 'isLocalPlayer' to prepare to be less confusing ( #1185 )
2019-10-27 16:30:06 +01:00
vis2k
27daf3fb0b
remove old comment
2019-10-27 15:01:21 +01:00
Paul Pacheco
8931944005
Destroy objects owned by this connection when disconnecting ( #1179 )
...
* Destroy objects owned by this connection when disconnecting
* How did this get here?
* Simplify keeping track of owned objects
2019-10-27 14:55:12 +01:00
Paul Pacheco
4d9e5809ee
tests: unit test local connections ( #1184 )
2019-10-27 14:47:06 +01:00
Paul Pacheco
f94adbf09b
refactor: local connections maintain their own queue ( #1183 )
...
* refactor: local connections maintain their own queue
* pass message to the counterpart connection
* Update LocalConnections.cs
* Update LocalConnections.cs
2019-10-27 14:09:54 +01:00
MrGadget
2d13512642
Remove redundant force authority ( #1180 )
2019-10-26 10:38:29 +02:00
Paul Pacheco
8d886ecf69
Remove leftover xmldoc parameter
2019-10-25 23:38:33 -05:00
Paul Pacheco
2ae5f0ddfc
Make sure we use a connection to client for clientAuthorityOwner
2019-10-25 23:09:19 -05:00
Paul Pacheco
24a7968cc2
refactor: Split NC for clients and servers ( #1175 )
...
NetworkConnection has been broken down into:
NetworkConnection
NetworkConnectionToClient
NetworkConnectionToServer
This way each class does one thing only, instead of trying to accommodate client and server functionality in the same class.
I can't go any further than this without breaking a lot of code. Ideally we would move the connectionId down to NetworkConnectionToClient, but that will result in a lot of breaking changes.
2019-10-25 23:01:54 -05:00
MrGadget
51653ed811
Remove Authority Set ( #1178 )
2019-10-25 13:13:57 +02:00
Paul Pacheco
1ec8910575
perf: allocation free syncdict foreach, fix #1172 ( #1174 )
2019-10-23 08:40:55 -05:00
Paul Pacheco
13e4e6fe3a
refactor: make it clearer that connection id is 0 or possitive
2019-10-23 07:21:20 -05:00
Paul Pacheco
035e6307f9
perf: allocation free enumerator for syncsets, fixes #1171 ( #1173 )
2019-10-23 11:36:52 +02:00
Paul Pacheco
ade7e76f45
This method should never be used by users
2019-10-22 20:23:48 -05:00
Paul Pacheco
745ef89e8c
make it clearer that connection id can't be -1
...
It was already impossible for he connection id to be -1
So make it clear.
Also make sure the connection id cannot change
2019-10-22 19:48:51 -05:00
Paul Pacheco
c0a7c8a6db
Users should never be creating NetworkConnections directly
2019-10-22 19:44:54 -05:00
Paul Pacheco
9dea4856ac
obsolete: Players should not really use connectionId
2019-10-22 18:46:36 -05:00
MichalPetryka
4ffd5a2e06
perf: Custom IEnumerator for SyncLists to avoid allocations on foreach ( #904 )
...
* Custom IEnumerator for SyncLists to avoid allocations on foreach
* add comments and benchmark
* remove unnecessary 'private'
* syntax
2019-10-22 17:41:09 +02:00
Paul Pacheco
60b2dcb94b
refactor:use ToString() to display connections ( #1170 )
2019-10-22 08:34:19 -05:00
vis2k
0a22e61787
add comment
2019-10-22 15:10:25 +02:00
Paul Pacheco
94eda38803
feat: Remove Command shortcut for host mode ( #1168 )
2019-10-22 10:13:27 +02:00
Paul Pacheco
22b45f7a11
perf: Use RemoveAt to remove elements from lists
2019-10-21 02:20:51 -05:00
vis2k
12c5a8fdc3
Revert "feat: Add Timeout to NetworkAuthenticator ( #1091 )"
...
This reverts commit e8cc9ba27b
.
2019-10-20 20:12:14 +02:00
MrGadget
e8fac8aba5
fix: Suspend server transport while changing scenes ( #1169 )
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* Suspend transport
* fixed typo
2019-10-20 11:54:43 -05:00
MrGadget
e8cc9ba27b
feat: Add Timeout to NetworkAuthenticator ( #1091 )
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* Add timeout to NetworkAuthenticator
* Added back the using Vis removed
* updated doc
* Typo
2019-10-20 11:23:34 -05:00
MrGadget
1fc1ed2708
fix: Don't give host player authority by default ( #1158 )
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* Don't give host player authority by default
* Same when removing authority
2019-10-20 18:01:00 +02:00
Paul Pacheco
eb51da0b72
simplify tests
2019-10-19 11:29:52 -05:00
Lymdun
8be06fc453
Fix comments ( #1167 )
2019-10-19 10:06:30 -05:00
Paul Pacheco
2db9520b54
Cleaned up some tests
2019-10-19 10:05:30 -05:00
MichalPetryka
0fde090bf2
SyncList custom Equality Comparer support ( #1146 )
2019-10-19 16:02:08 +02:00
Paul Pacheco
9cb309e5bc
feat: Users may provide custom serializers for any type ( #1153 )
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* feat: Users may provide custom serializers for any type
* Relax rules for rpc parameters to support user provided serializers
* Improve error messages
* Fixed component types
* Adjusted tests
2019-10-19 16:00:27 +02:00
MrGadget
ae5c92b40c
Rename includeSelf to includeOwner ( #1163 )
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* Rename includeSelf to includeOwner
* Renamed isSelf too
2019-10-19 09:47:17 +02:00
MrGadget
11b3cce123
Refresh Data For Preview Window ( #1161 )
2019-10-19 09:41:06 +02:00
MrGadget
0295522d5a
Prevent NRE ( #1162 )
2019-10-19 09:39:46 +02:00
MrGadget
039abfcc81
Remove unnecessary virtuals ( #1156 )
2019-10-18 08:09:27 -05:00
MrGadget
c3fcf9117c
Update NetworkClient.cs
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updated comment
2019-10-18 00:27:34 -04:00
Paul Pacheco
d8ce80fe0e
fix: don't call hook in host if no change, fixes #1142 ( #1143 )
...
* fix: don't call hook in host if no change, fixes #1142
* Update Assets/Mirror/Editor/Weaver/Processors/SyncVarProcessor.cs
Co-Authored-By: MrGadget <chris@clevertech.net>
* avoid hook calls for GO and NI in host
* Update Assets/Mirror/Editor/Weaver/Processors/SyncVarProcessor.cs
* Remove check from SetSyncVarGameObject
2019-10-17 09:31:31 +02:00
Paul Pacheco
34c419ee07
Update NI and GO fields for ease of use ( #1154 )
2019-10-17 09:30:29 +02:00
MrGadget
61428382f4
Make playerData public to get rid of Unity's warning ( #1152 )
2019-10-16 21:16:46 +02:00
MichalPetryka
0f951858c5
feat: SyncSet custom Equality Comparer support ( #1147 )
2019-10-15 09:07:15 -05:00
MichalPetryka
84555bc9d0
Fix invalid exception usage ( #1148 )
2019-10-14 19:39:00 +02:00
MrGadget
fd43c67d68
fix: Prevent Compiler Paradox ( #1145 )
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* Prevent Compiler Paradox
* Change platform to Editor Only
* added new line at EOF
2019-10-14 07:32:24 -05:00
Paul Pacheco
ae2f5cb7d8
Make field readonly
2019-10-14 07:23:40 -05:00
Paul Pacheco
85faddfdd0
Remove unused, obsolete private method
2019-10-14 07:20:47 -05:00
Paul Pacheco
ec5434b087
Method should be static
2019-10-13 16:20:56 -05:00
Paul Pacheco
95138427f3
perf: avoid boxing for getting message id ( #1144 )
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* perf: avoid boxing for getting message id
* Update Assets/Mirror/Runtime/MessagePacker.cs
Co-Authored-By: MichalPetryka <35800402+MichalPetryka@users.noreply.github.com>
* Update Assets/Mirror/Runtime/NetworkConnection.cs
Co-Authored-By: MichalPetryka <35800402+MichalPetryka@users.noreply.github.com>
2019-10-13 15:57:39 -05:00
Chris Langsenkamp
d5e3e56c78
Fixed HelpURL
2019-10-09 01:41:54 -04:00
MrGadget
bcc6af8527
Simplify Jump and reset player prefabs ( #1140 )
2019-10-08 09:35:08 +02:00
Chris Langsenkamp
98b6328f76
Merge branch 'master' of https://github.com/vis2k/Mirror
2019-10-07 06:41:35 -04:00
Chris Langsenkamp
86b5f565d0
updated comments
2019-10-07 06:41:12 -04:00
vis2k
231a384881
Telepathy updated to latest version
2019-10-07 10:43:47 +02:00
Chris Langsenkamp
1f2ff6b2c9
Code formatting
2019-10-05 10:13:13 -04:00
Chris Langsenkamp
d177df8f35
Changed to OnStartServer
2019-10-04 04:42:48 -04:00
Chris Langsenkamp
24052428e0
Removed unused Players object from scene
2019-10-04 04:25:18 -04:00
Paul Pacheco
c85d0df533
fix: webgl build fix #1136 ( #1137 )
2019-10-03 01:05:28 -05:00
MrGadget
5dfc85931f
Obsoletes OnServerAddPlayer ( #1134 )
...
* Obsoletes OnServerAddPlayer(NetworkConnection conn, AddPlayerMessage extraMessage)
* Fixed NetworkManager
* Fixed Pong
* Fixed Room
* Wrapped call in warning suppressors
* Improved comments
2019-10-02 10:26:19 +02:00
MrGadget
e73185932a
Updated Basic Example ( #1135 )
...
* Updated Basic Example
* Added more comments
* addes more comments
2019-10-01 21:52:36 -05:00
Paul Pacheco
77ec19c0dd
docs: update links to new add player documentation
2019-10-01 11:56:43 -05:00
Paul Pacheco
c0417e3788
docs: explain what TargetRpcProcessor does
2019-10-01 06:58:13 -05:00
Paul Pacheco
af6be4fe41
docs: explain what RpcProcessor does
2019-10-01 06:58:13 -05:00
Paul Pacheco
b0a67041d8
docs: explain what CommandProcessor does
2019-10-01 06:58:13 -05:00
vis2k
ed572da6a0
fix: NetworkBehaviourInspector wouldn't show SyncMode if syncvars / syncobjects were only private
2019-10-01 11:47:12 +02:00
Paul Pacheco
c24a73f6c9
fix: syncvars in commands work again ( #1131 )
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* fix: syncvars in commands work again
2019-09-30 22:13:34 -05:00
Paul Pacheco
fb15c56d39
refactor: we no longer replace methods
2019-09-30 21:23:44 -05:00
Paul Pacheco
5ecd646134
fix: TargetRpc now works accross assemblies ( #1130 )
...
similar to #1128 but for TargetRpc
2019-09-30 21:19:32 -05:00
Paul Pacheco
13dbcb9f35
fix: ClientRpc methods now work accross assemblies ( #1129 )
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Similar to #1128 but for client rpc
2019-09-30 21:17:30 -05:00
Paul Pacheco
d8a98d8d99
fix: Cmds can be called from child classes in other assemblies
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fix #1108
2019-09-30 20:51:34 -05:00
vis2k
3831cbddbe
fix: Telepathy fix a bug where calling Disconnect while connecting to a dead end would freeze Unity because .Join would wait forever. Interrupt fixes it.
2019-09-30 19:30:13 +02:00
Chris Langsenkamp
82ebf44ae6
updated xml comments
2019-09-29 20:19:20 -04:00
Chris Langsenkamp
5f034bf3da
Added XML comments
2019-09-29 20:14:32 -04:00
Chris Langsenkamp
8e3f3c75de
Fixed XML comments
2019-09-29 18:08:24 -04:00
Paul Pacheco
32c75fe14c
Describe cleaner way to add customizable character ( #1090 )
...
* Describe cleaner way to add custom characters
* Update doc/articles/Guides/CustomPlayer.md
* Update doc/articles/Guides/CustomPlayer.md
* make example code clearer
* Update doc/articles/Guides/CustomPlayer.md
Co-Authored-By: MrGadget <chris@clevertech.net>
* Update doc/articles/Guides/CustomPlayer.md
Co-Authored-By: MrGadget <chris@clevertech.net>
* Update doc/articles/Guides/CustomPlayer.md
Co-Authored-By: MrGadget <chris@clevertech.net>
* Update doc/articles/Guides/CustomPlayer.md
* Update doc/articles/Guides/CustomPlayer.md
* Apply suggestions from code review
2019-09-29 14:28:18 +02:00
vis2k
4ef6077d65
breaking: allocation free sends ( #1103 )
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* so far
* websocket alloc free send
* keep old Pack name
* syntax
* LLAPI allocation free sends
* use ServerSend(list) for all
* multiplex send(list) based on https://github.com/vis2k/Mirror/pull/1118/files
* new mirror define
2019-09-29 13:34:15 +02:00
Paul Pacheco
c9f317ddee
feat: Websockets now give client address, fix #1121 ( #1125 )
2019-09-28 18:27:46 -05:00
Paul Pacheco
2cd36c8b58
Fix async warnings
2019-09-28 18:03:21 -05:00
Paul Pacheco
6402ecdf90
Fix xml docs
2019-09-28 17:52:46 -05:00
Paul Pacheco
dbafb2c56a
Get rid of warning
2019-09-28 17:49:27 -05:00
Paul Pacheco
5649cc6977
feat: profiler info is available in production builds
2019-09-28 16:54:22 -05:00
Paul Pacheco
65d81d6fb4
Transports now give the channel when receiving message ( #1124 )
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* Transports now give the channel when receiving message
* Profile inbound messages channel id
2019-09-28 14:01:45 -05:00
vis2k
680d14338b
xmldocs too
2019-09-28 19:29:17 +02:00
vis2k
bc7e116a6e
feat: Transport can send to multiple connections at once ( #1120 )
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* so far
* consider local conn
* internal Send(list) to avoid obsolete later
* typo
* empty line
2019-09-28 19:08:58 +02:00
vis2k
3c9459b60c
NetworkConnection.ValidatePacketSize
2019-09-28 17:02:06 +02:00
vis2k
e6a20a5ef0
just Send
2019-09-28 16:13:07 +02:00
vis2k
55698162c9
merge it ( #1119 )
2019-09-28 09:02:19 -05:00
Paul Pacheco
2696ee20f4
Use local connection send method
2019-09-26 19:09:22 -05:00
Paul Pacheco
15098d59ea
Add todo comment
2019-09-26 19:06:18 -05:00
Paul Pacheco
55c9bb625a
fix: pack works if message is boxed
2019-09-26 18:54:11 -05:00
MrGadget
9bce5a84e8
Remove Host Migration cruft ( #1114 )
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* Remove Host Migration cruft
* Deprecated instead of removed.
2019-09-25 18:49:25 -05:00
MrGadget
85e607088a
Make RemoveClientAuthority easier to use ( #1113 )
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* Make RemoveClientAuthority easier to use
* Added back the returns...oops
2019-09-25 13:45:18 -05:00
Paul Pacheco
db2e1488c1
fix #1096 move xmldocs to docs
2019-09-24 22:42:02 -05:00
MrGadget
7dfaf05cee
Unity 2018.4.9 changes ( #1111 )
2019-09-24 15:48:41 -05:00
Paul Pacheco
db8310f838
fix: Sync full netAnimator for new clients, fix #980 ( #1110 )
2019-09-24 09:35:24 -05:00
Paul Pacheco
d91b387bb2
fix(weaver): fix #796 , reload assemblies after initial import ( #1106 )
...
* fix: fix #796 , reload assemblies after initial import
* Do not weave assemblies that aren't compiled yet
* Update CompilationFinishedHook.cs
* Update CompilationFinishedHook.cs
* Use SessionState instead of env variable
2019-09-24 08:43:55 +02:00
Chris Langsenkamp
043cf29d0a
Fixed list items in comments
2019-09-23 03:26:41 -04:00
Chris Langsenkamp
97848e56fc
Updated links
2019-09-21 23:43:06 -04:00
vis2k
958fc256be
remove unused import
2019-09-21 22:44:55 +02:00
vis2k
633f7825ed
NetworkAuthenticator: OnStartServer/OnStartClient made virtual because not all authenticators need them.
2019-09-21 22:42:14 +02:00
vis2k
c3917cdf0b
NetworkAuthenticator: OnStartClient moved into client region
2019-09-21 22:41:07 +02:00
vis2k
a498bff511
syntax
2019-09-21 21:29:26 +02:00
vis2k
3a803c1c39
fix typo
2019-09-21 21:26:56 +02:00
MrGadget
99652b24f0
Reorder NetworkManager ( #1105 )
2019-09-21 11:50:55 -05:00
MrGadget
3e92f53a36
Update NetworkRoomPlayer.cs ( #1094 )
...
CmdChangeReadyState needs to be public
2019-09-21 09:25:01 -05:00
Paul Pacheco
a351879f91
perf: avoid boxing if there is no profiler
2019-09-21 08:19:07 -05:00
vis2k
4a13773dbc
remove old comment
2019-09-21 10:47:34 +02:00
Chris Langsenkamp
760b5284b9
Fixed obsoletes and comments
2019-09-20 20:31:41 -04:00
Paul Pacheco
5985e6d641
GetRpcMethod does not need an instance
2019-09-19 23:31:43 -05:00