Paul Pacheco
4bc4ec86ea
docs: proper reference to non obsolete method
2019-08-18 16:05:49 -05:00
Paul Pacheco
12f338e142
docs: proper reference to non obsolete method
2019-08-18 16:05:03 -05:00
Paul Pacheco
325d30f42a
docs: proper reference to non obsolete method
2019-08-18 16:04:30 -05:00
Paul Pacheco
d441c2faf9
refactor: unused parameters
2019-08-18 15:54:05 -05:00
Paul Pacheco
f78510a6a9
refactor: unused parameters
2019-08-18 15:53:05 -05:00
Paul Pacheco
5e2914be3c
refactor: unused parameter
2019-08-18 15:52:10 -05:00
Paul Pacheco
2bae240534
doc: fix parameter name
2019-08-18 15:50:26 -05:00
Paul Pacheco
d08dd0328e
refactor: handlers dictionaries should be readonly
2019-08-18 15:49:46 -05:00
Paul Pacheco
9e3ecc1ced
perf: remove network transform allocation
2019-08-17 13:22:11 -05:00
vis2k
812c6434e2
remove empty line
2019-08-12 20:58:49 +02:00
vis2k
48785b594c
remove empty line
2019-08-12 20:02:10 +02:00
MrGadget
f4c78e0110
Update ChangeLog.md
2019-08-12 13:36:40 -04:00
MrGadget
d0358dea10
Update ChangeLog.md
2019-08-12 13:35:32 -04:00
MrGadget
b679c86e09
Update ChangeLog.md
2019-08-12 13:31:04 -04:00
Paul Pacheco
62d1887e62
feat: #869 support structs in other assemblies ( #1022 )
2019-08-12 19:25:23 +02:00
Paul Pacheco
bbe4ac8c19
Use explicit type
2019-08-11 12:56:39 -07:00
Paul Pacheco
63e958e8a8
sceneids should be readonly
2019-08-11 12:56:09 -07:00
Paul Pacheco
f79c05c109
Remove redundant field initializer
2019-08-11 12:55:40 -07:00
Paul Pacheco
ab44290ca8
refactor: remove redundant else
2019-08-11 12:54:39 -07:00
Paul Pacheco
9ef34701d9
refactor: cmdDelegate dictionary should be readonly
2019-08-11 12:53:32 -07:00
Paul Pacheco
1869c15173
doc: fix see tag
2019-08-11 12:52:32 -07:00
Paul Pacheco
75b4a276f8
Remove pending owner thing ( #1018 )
2019-08-11 20:28:39 +02:00
MrGadget
cd88c69df9
Update NetworkManager.cs
...
Added missing XML comment
2019-08-11 13:18:16 -04:00
Paul Pacheco
38ffce2c63
refactor: GetDirtyMask is more testable
2019-08-11 07:33:21 -07:00
Paul Pacheco
b6c0b86f3d
refactor: simplify dirty bit cleaning
2019-08-11 06:47:02 -07:00
MrGadget
37760adcc0
Update ChangeLog.md
2019-08-11 03:07:33 -04:00
MrGadget
7d016aebec
Update SyncLists.md
2019-08-10 19:09:18 -04:00
MrGadget
5c1440b2f0
Added virtual OnServerChangeScene just like OnClientChangeScene so devs can override to do prep before the change. ( #1020 )
2019-08-10 15:49:03 -07:00
Paul Pacheco
236afa3c7e
test: add test for syncvar synchronization ( #1019 )
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* test: add test for syncvar synchronization
* made methods internal and expose internal to the tests
2019-08-10 15:32:27 -07:00
Paul Pacheco
f27fd0bdc5
fix: hooks in host mode can call each other ( #1017 )
2019-08-10 15:08:20 -07:00
Paul Pacheco
6dd135088b
fix: Rebuild observers when we switch scenes, fixes #978 ( #1016 )
2019-08-10 15:08:00 -07:00
Paul Pacheco
8c6789db0c
doc: document the transport class ( #1014 )
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* doc: document the transport class
* Update Assets/Mirror/Runtime/Transport/Transport.cs
Co-Authored-By: MrGadget <chris@clevertech.net>
* Update Assets/Mirror/Runtime/Transport/Transport.cs
Co-Authored-By: MrGadget <chris@clevertech.net>
* Update Assets/Mirror/Runtime/Transport/Transport.cs
Co-Authored-By: MrGadget <chris@clevertech.net>
* Update Assets/Mirror/Runtime/Transport/Transport.cs
Co-Authored-By: MrGadget <chris@clevertech.net>
* Update Assets/Mirror/Runtime/Transport/Transport.cs
Co-Authored-By: MrGadget <chris@clevertech.net>
* Apply suggestions from code review
Co-Authored-By: MrGadget <chris@clevertech.net>
* Break summary into paragraphs
* Update Assets/Mirror/Runtime/Transport/Transport.cs
2019-08-10 06:38:00 -07:00
MrGadget
0283243f95
Internalize OnServerAddPlayer Safety Checks ( #1002 )
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* Move safety checks to internal method
* Added autoCreatePlayer to the safety checks
2019-08-10 10:39:20 +02:00
MrGadget
43a627afe0
Update Authority.md
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Removed leftover caption
2019-08-10 01:12:38 -04:00
Danil Gabaidullin
80e9d25e53
Animator multiple layers support. ( #983 )
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* NetworkAnimator update. Support multiple layers.
Just added layerId to sync multiple animator layers.
1 layer = 1x performance.
2 layers = ~0.5x performance.
etc.
Also you can change int to byte to save traffic a bit :)
* Animator updated. WriteParameters(...) args fix.
* fixed variable name
* Updated writer names
2019-08-08 10:45:40 +02:00
MrGadget
3650997220
Update index.md
2019-08-07 19:08:12 -04:00
MrGadget
2fabc59f6a
Update Readme.txt
2019-08-07 19:07:13 -04:00
MrGadget
bb45b72953
Don't increment counter in constructor ( #1012 )
2019-08-07 16:42:27 +02:00
MrGadget
2dc8c1ee8c
Remove redundant code ( #1011 )
2019-08-07 06:43:35 -07:00
MrGadget
5577e451ea
Update Authentication.md
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code formatting
2019-08-06 12:50:13 -04:00
Matej Zajo Kralik
de61494c9e
Synchronize scale with NetworkTransformBase ( #1007 )
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* Synchronize scale with NetworkTransformBase
Previously only position and rotation were synchronized,
with this commit scale is synchronized similarly to position.
* Update NetworkTransformBase.cs
2019-08-05 15:23:06 +02:00
MrGadget
178d1336f6
Use isHeadless ( #1005 )
2019-08-05 11:07:42 +02:00
MrGadget
effb56fbea
Additive Example Camera Fix ( #1004 )
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* Restore Main Camera OnDisable
* Need isLocalPlayer Check
2019-08-04 19:35:48 +02:00
MrGadget
602c4f8f1a
Simplify ClientChangeScene ( #1003 )
2019-08-04 19:35:02 +02:00
MrGadget
b9951f9ca7
Fix unused ex warnings in websockets ( #1001 )
2019-08-04 19:29:25 +02:00
MrGadget
2d25c4b06f
Merge pull request #995 from MrGadget1024/XMLComments
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XML Summary Comments
2019-08-03 09:45:56 -04:00
Paul Pacheco
bc5aed457d
fix grammar
2019-08-01 09:54:33 -05:00
vis2k
6dc47c2755
ProjectSettings define saved
2019-08-01 11:45:08 +02:00
Chris Langsenkamp
147341ec26
NetworkManager
2019-08-01 02:25:47 -04:00
Chris Langsenkamp
2ad0b5dd41
NetworkConnection
2019-08-01 02:18:59 -04:00