Paul Pacheco
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4e28cdb56f
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Remove minified version
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2018-12-18 14:50:21 -06:00 |
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Paul Pacheco
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772e8757f8
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use non minified mui.js
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2018-12-18 14:48:19 -06:00 |
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Paul Pacheco
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39728a1357
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No need for posts, not a blog
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2018-12-18 14:44:05 -06:00 |
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Paul Pacheco
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abdf7295b8
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don't build with changes in doc folder recursive
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2018-12-18 13:36:05 -06:00 |
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Paul Pacheco
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99331826a7
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Use supported highlighter
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2018-12-18 13:21:44 -06:00 |
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Paul Pacheco
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7e1806dce2
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Added documentation folder
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2018-12-18 12:42:55 -06:00 |
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Paul Pacheco
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0a4a43ceaf
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deploy if stuff is in master
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2018-12-18 08:52:46 -06:00 |
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vis2k
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0121d2ad8f
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OnCommandMessage syntax improved
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2018-12-18 14:59:46 +01:00 |
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vis2k
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2147d86013
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Removed unnecessary spawned[netId] != null checks
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2018-12-18 14:57:19 +01:00 |
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vis2k
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6f5ee57248
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NetworkServer.OnCommandMessage: removed unnecessary GetComponent call and unnecessary .gameObject calls by using NetworkIdentity.spawned directly
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2018-12-17 23:20:37 +01:00 |
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vis2k
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42ab1be224
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NetworkWriter: removed unnecessary '.gameObject' call
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2018-12-17 23:17:46 +01:00 |
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vis2k
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3c5ca56045
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NetworkWriter consistent NetworkIdentity naming
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2018-12-17 23:17:23 +01:00 |
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vis2k
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ce78a61f02
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NetworkServer consistent NetworkIdentity naming
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2018-12-17 23:15:50 +01:00 |
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vis2k
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4088beed6c
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NetworkReader.ReadGameObject and ReadNetworkIdentity simplified: uses new spawned dict and avoids unnecessary '.gameObject' access. ReadNetworkIdentity also avoids unnecessary casting back from GameObject to NetworkIdentity.
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2018-12-17 22:59:26 +01:00 |
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vis2k
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28a2246b32
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NetworkProximityChecker OnSetLocalVisibility parameter name improved
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2018-12-17 22:54:44 +01:00 |
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vis2k
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06634febf0
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NetworkProximityChecker consistent NetworkIdentity naming
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2018-12-17 22:54:09 +01:00 |
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vis2k
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65e5b9b0ab
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NetworkProximityChecker: removed one more unnecessary GetComponent call
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2018-12-17 22:53:15 +01:00 |
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vis2k
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cd2229054a
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NetworkProximityChecker: removed GetCompnent<NetworkIdentity> call in each check
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2018-12-17 22:50:56 +01:00 |
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vis2k
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7ad844cab7
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NetworkManager consistent NetworkIdentity naming
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2018-12-17 22:49:53 +01:00 |
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vis2k
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935b2afc9a
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NetworkConnection: consistent NetworkIdentity naming
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2018-12-17 22:45:57 +01:00 |
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vis2k
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270b31965a
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NetworkBehaviour: consistent NetworkIdentity naming
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2018-12-17 22:43:58 +01:00 |
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vis2k
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590b8c4c8f
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Removed unnecessary .gameObject reference
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2018-12-17 22:37:50 +01:00 |
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vis2k
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75bc1cee09
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ClientScene: consistent 'NetworkIdentity identity' variable naming
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2018-12-17 22:37:33 +01:00 |
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vis2k
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99f2d956bb
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NetworkServer.UpdateServerObjects doesn't remove null values anymore because there shouldn't be any
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2018-12-17 21:04:23 +01:00 |
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vis2k
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b0f51aeba0
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ClientScene.SpawnSceneObject uses TryGetValue to avoid one unnecessary lookup
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2018-12-17 14:32:01 +01:00 |
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vis2k
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a94b56ae66
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Port type changed from int to ushort everywhere so we don't need the 0 <= port <= 65535 check anymore
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2018-12-17 14:22:15 +01:00 |
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vis2k
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7463e0d811
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Syntax
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2018-12-17 13:40:24 +01:00 |
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vis2k
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346d20d9f3
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ClientScene.GetPrefab simplified. 1 Dictionary lookup instead of 3.
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2018-12-17 13:39:45 +01:00 |
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vis2k
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122820520e
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ClientScene.InvokeUnSpawnHandler simplified. Only 1 instead of 3 dictionary lookups.
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2018-12-17 13:36:59 +01:00 |
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vis2k
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e3c894389d
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Removed unnecessarily complex ClientScene.GetSpawnHandler function
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2018-12-17 13:35:21 +01:00 |
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vis2k
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c27a9ad1bd
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Removed NetworkScene, moved spawners to ClientScene
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2018-12-17 13:25:36 +01:00 |
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vis2k
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5f3f057f1b
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Removed unused NetworkServer.ClearSpawners
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2018-12-17 13:10:56 +01:00 |
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vis2k
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ba5faa37d4
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Removed unused NetworkServer.s_NetworkScene
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2018-12-17 13:10:48 +01:00 |
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vis2k
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fffb2b697e
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NetworkManager.Awake/LateUpdate/OnApplicationQuit/OnValidate/OnDestroy made virtual so inheriting classes can use them without 'new' keyword. And made public for consistency with the other virtual functions
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2018-12-17 11:03:22 +01:00 |
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vis2k
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634cd43d1a
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ClientScene: consistent variable naming
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2018-12-17 10:57:06 +01:00 |
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vis2k
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efba163554
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Merge pull request #167 from vis2k/NetworkIdentity_spawned_dict
NetworkIdentity spawned dict
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2018-12-17 10:42:36 +01:00 |
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vis2k
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de22b6727f
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Removed old comments
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2018-12-16 19:51:32 +01:00 |
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vis2k
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3dc7c699e3
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Merge branch 'mirror' into NetworkIdentity_spawned_dict
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2018-12-16 19:50:43 +01:00 |
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vis2k
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089eba9bac
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ClientScene.SetLocalObject removed because it's not needed anymore
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2018-12-16 19:45:10 +01:00 |
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vis2k
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6a206680d0
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ClientScene.ApplySpawnPayload: replaced SetLocalObject with EnableIsClient and spawned.Add
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2018-12-16 19:44:42 +01:00 |
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vis2k
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206e83ecaf
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LocalClient.AddLocalPlayer: removed unnecessary extra variable
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2018-12-16 19:43:55 +01:00 |
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vis2k
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58a70038a9
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ClientScene.ApplySpawnPayload: replaced SetLocalObject with EnableIsClient and spawned.Add
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2018-12-16 19:43:13 +01:00 |
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vis2k
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1cd5c36206
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NetworkServer.ActivateLocalClientScene: removed SetLocalObject and replaced it with EnableIsClient because that's all it did there.
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2018-12-16 19:41:18 +01:00 |
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vis2k
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58f7abbdd0
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NetworkIdentity.OnStartServer: removed SetLocalObject, replaced it with EnableIsClient because that's all it did there.
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2018-12-16 19:39:58 +01:00 |
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vis2k
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9c8f6bb5af
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NetworkServer.DestroyObject: removed ClientScene.SetLocalObject call. It only sets it to null, which is pointless because the first line in DestroyObject removes it from spawned dictionary already.
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2018-12-16 19:18:27 +01:00 |
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vis2k
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4b3dd1004e
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NetworkServer.SetLocalObjectOnServer removed because it's not really needed
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2018-12-16 19:00:03 +01:00 |
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vis2k
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7387b2a47a
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NetworkScene.SetLocalObject removed. Moved code into ClientScene.SetLocalObject and NetworkServer.SetLocalObject instead.
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2018-12-16 18:55:24 +01:00 |
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vis2k
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73bd9191d8
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NetworkIdentity.UpdateClientServer magic replaced with EnableIsClient and EnableIsServer
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2018-12-16 18:50:49 +01:00 |
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vis2k
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a848c36d6e
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NetworkScene.SetLocalObject simplified
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2018-12-16 17:29:23 +01:00 |
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uwee
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9c0e6c36d3
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Low and High rotation compression have much higher precision.
PI Change
Added Pi Math to reader and writer
Fixed cast issue
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2018-12-16 10:22:58 -06:00 |
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