Commit Graph

624 Commits

Author SHA1 Message Date
rodolphito
4ee787b0eb What even is m_td? Rename it to something that can actually be read. (#709) 2019-04-05 09:59:45 +02:00
rodolphito
5f63256cd1 We can hide this better by using this attribute (#725) 2019-04-05 09:59:25 +02:00
vis2k
ee2ace8e42 fix: #652 OnPostProcessScene includes disabled NetworkIdentities in scene 2019-04-04 18:41:42 +02:00
MichalPetryka
8caf299f4a Whitespace and encoding normalization (#722) 2019-04-04 18:20:13 +02:00
rodolphito
7948961e14 Simplified code in NetworkConnection. (#717) 2019-04-04 18:17:44 +02:00
vis2k
62e28bdc46 List Server Example: IP as string again for easier IPv6 support 2019-04-04 17:08:44 +02:00
vis2k
11f34ef90f List Server Example: update comments 2019-04-04 17:08:44 +02:00
vis2k
b329bc4e8a List Server Example: improve comment log message 2019-04-04 17:08:44 +02:00
vis2k
bfe27ffadf List Server Example: read/write title as UTF8 encoded bytes with length prefix 2019-04-04 17:08:44 +02:00
vis2k
5226ed64de List Server Example: warn gameserver if it tries to send a too big message which would be rejected by List Server 2019-04-04 17:08:44 +02:00
vis2k
401455197f List Server Example: read player, capacity before title 2019-04-04 17:08:44 +02:00
vis2k
33c8d5685f add comment 2019-04-04 17:08:44 +02:00
vis2k
02fd8d3e8c List Server Example: parse IP from bytes because the list server sends it as bytes now. 2019-04-04 17:08:44 +02:00
rodolphito
699a261e91 fix: weaver Cmd/Rpc/Target prefix check is no longer trash (#707)
* fix: weaver Cmd prefix check should not allow methods with names shorter than 3 characters.

* fix: weaver Rpc prefix check should not allow methods with names shorter than 3 characters.

* fix: weaver Target prefix check should not allow methods with names shorter than 6 characters.

* Update Assets/Mirror/Editor/Weaver/Processors/CommandProcessor.cs

Co-Authored-By: rodolphito <rodol@rivalrebels.com>

* Update Assets/Mirror/Editor/Weaver/Processors/TargetRpcProcessor.cs

Co-Authored-By: rodolphito <rodol@rivalrebels.com>

* Update Assets/Mirror/Editor/Weaver/Processors/RpcProcessor.cs

Co-Authored-By: rodolphito <rodol@rivalrebels.com>
2019-04-04 05:45:21 -05:00
vis2k
5994f0f207 List Server Example: show status indicator for client to list server connection 2019-04-04 10:08:58 +02:00
rodolphito
22d237505c Renamed m_MessageHandlers to messageHandlers (#708) 2019-04-04 09:50:02 +02:00
rodolphito
cdeed8b558 Remove prefixes in NetworkAnimator. (#710) 2019-04-04 09:48:52 +02:00
rodolphito
77e5de7352 Renamed m_VisUpdateTime lastUpdateTime (#711) 2019-04-04 09:48:28 +02:00
rodolphito
a5ead70961 Rename s_NextNetworkId to nextNetworkId (#712) 2019-04-04 09:47:51 +02:00
rodolphito
13679887f4 Renamed m_CmdHandlerDelegates to cmdHandlerDelegates (#713) 2019-04-04 09:47:37 +02:00
rodolphito
382e125146 Removed s_ prefixes in NetworkManager (#714) 2019-04-04 09:47:12 +02:00
rodolphito
46841cdd3f Remove k_ prefixes in weaver (#715)
* Rename k_CmdPrefix to CmdPrefix

* Rename k_RpcPrefix to RpcPrefix

* Rename k_TargetRpcPrefix to TargetRpcPrefix
2019-04-04 09:46:49 +02:00
rodolphito
df132b6893 Inlined an internal method call. (#716) 2019-04-04 09:46:19 +02:00
vis2k
e9717d87ad Syntax 2019-04-03 16:05:45 +02:00
vis2k
370f66b9b4 List Server Example: add connected/disconnected log messages 2019-04-03 16:05:16 +02:00
vis2k
c617ffd61c List Server Example: improve log messages 2019-04-03 16:05:03 +02:00
Paul Pacheco
053949b7d2 fix(weaver): #696 detect .mystruct = new MyStruct() changes with syncvars (#702)
* clearing struct should set dirty bit

This reproduces issue #696

using .mystruct = default uses initobj instead of stfld, so the weaver misses it

* refactor: use index for so that we can insert instructions

* refactor: rename test

* fix: #696 use generated setter for .mystruct = new MyStruct()

* Update PropertySiteProcessor.cs

* Update PropertySiteProcessor.cs
2019-04-03 13:59:37 +02:00
vis2k
5b30a94923
Merge pull request #705 from vis2k/MrGadget1024-patch-2
fix: Lobby Remove button not showing for P1 when Server Only
2019-04-03 13:37:16 +02:00
Paul Pacheco
e7c98af6eb Obsolete non generic InvokeHandler 2019-04-03 06:27:46 -05:00
MrGadget
377c47ce74
fix: Lobby Remove button not showing for P1 when Server Only 2019-04-03 00:16:23 -04:00
Paul Pacheco
040bcb45ad
feat: SyncList now supports any IList implementation (#704) 2019-04-02 21:39:19 -05:00
Paul Pacheco
2683572fb4
feat: SyncDictionary can now be used for any IDictionary (#703) 2019-04-02 21:26:24 -05:00
vis2k
0c1d5001ba
Merge pull request #701 from Katori/DontDeletePDB
fix(Weaver): Don't delete the PDB after Weaving
2019-04-02 23:51:13 +02:00
Zac North
c78120eca2 Don't delete the PDB, what were they thinking? 2019-04-02 14:28:56 -04:00
vis2k
8dc0c73d77
Merge pull request #695 from MrGadget1024/Additive-Scene-Example
Additive Scenes Example
2019-04-02 17:08:28 +02:00
vis2k
e1b4b181c4 NetworkIdentity.RebuildObservers: change "Observer is not ready for: ..." warning to debug log, because it would constantly be spammed if a connection disconnects and we keep the player in the game for a while before disconnecting. E.g. if NetworkManager.OnServerDestroy delays the disconnect to avoid a player from fleeing combat. 2019-04-02 12:24:36 +02:00
vis2k
9c8211e573 NetworkServer.OnDisconnected: remove "Player not destroyed when connection disconnected." warning. This warning would be shown if a NetworkManager's OnServerDisconnect function wouldn't remove the player immediately, which is completely normal in most online games where the server delays a disconnect if the player was recently in combat - which would then show this warning every single time. OnServerDisconnect removes the player controller anyway, so there is no need for this warning at all. 2019-04-02 12:11:26 +02:00
Paul Pacheco
c58cf884d4 test: Test that setting syncvar sets dirty bits 2019-04-02 03:45:29 -05:00
Paul Pacheco
2ca80e1a90 refactor: move property site processor into a separate class 2019-04-02 03:16:50 -05:00
Paul Pacheco
ac697a454b style: C#7 syntax 2019-04-02 02:32:29 -05:00
Paul Pacheco
312c0fcf5d style: C# 7 code style 2019-04-02 02:27:11 -05:00
Paul Pacheco
9d54bf7bb1 style: naming convention 2019-04-02 02:26:01 -05:00
Chris Langsenkamp
297b671766 Renamed script to AdditiveNetworkManager 2019-04-01 19:18:15 -04:00
Chris Langsenkamp
2c0fa42568 Made Lobby player controller more similar to Additive player controller, per request. 2019-04-01 13:55:34 -04:00
Chris Langsenkamp
dc8f9b462a Code changes as requested 2019-04-01 13:54:15 -04:00
vis2k
ab44ac8f8b fix: #692 by always adding connectionToClient when rebuilding observers 2019-04-01 17:19:47 +02:00
vis2k
8f3c8edd86 RebuildObservers: add comments 2019-04-01 17:09:11 +02:00
vis2k
512e904ec0 RebuildObservers: order hashset syntax more logically 2019-04-01 17:01:44 +02:00
Chris Langsenkamp
32d6c19e5f Initial Publish 2019-03-31 22:07:37 -04:00
Paul Pacheco
ee9c737bda feat: allow users to detect mirror version 3 2019-03-31 13:27:03 -05:00