MrGadget1024
010073b3a0
fixed scene assignments
2023-01-26 05:59:09 -05:00
vis2k
6f15f2f17a
fix scene refs
2023-01-26 19:59:04 +09:00
vis2k
2af9dc106c
add text mesh pro files :/
2023-01-26 19:58:12 +09:00
vis2k
fd4591b208
add textmesh pro dep
2023-01-26 19:56:31 +09:00
MrGadget1024
d20bd1186a
TestNT Example
2023-01-26 05:51:48 -05:00
MrGadget1024
505a8eca43
RemoteStats, NetworkStats minor changes
2023-01-26 03:29:28 -05:00
MrGadget1024
f16e1973c0
Additive Levels Offline Scene resaved
2023-01-26 03:28:29 -05:00
mischa
0a2d05b0e4
Update SECURITY.md
2023-01-26 06:27:53 +01:00
vis2k
5802fec712
SHA-1 comments
2023-01-26 01:41:34 +09:00
vis2k
01d0ae1a6b
SimpleWebTransport: add SHA1 comments
2023-01-26 01:31:15 +09:00
mischa
604503fa15
Update SECURITY.md
2023-01-25 13:20:52 +01:00
mischa
62ca179346
Update README.md
2023-01-25 13:19:02 +01:00
mischa
da6d4bb8ff
Update SECURITY.md
2023-01-25 13:18:08 +01:00
mischa
3ceadaca40
Create SECURITY.md
2023-01-25 13:16:57 +01:00
mischa
7a9a861821
Update README.md
2023-01-25 13:12:43 +01:00
mischa
f49ff9b996
Update README.md
2023-01-25 13:08:44 +01:00
mischa
696113c2fd
Update README.md
2023-01-25 13:06:55 +01:00
MrGadget1024
debc78310d
AdditiveLevels Example - Portal.cs typo
2023-01-24 15:16:46 -05:00
mischa
02369e0fd5
Update README.md
2023-01-24 18:34:47 +01:00
MrGadget1024
22ac763199
NetworkTransformBase - OnClientAuthorityChanged is Server Only
2023-01-20 19:32:06 -05:00
MrGadget1024
2239bb0245
NetworkTransformBase - syntax
2023-01-20 19:29:27 -05:00
MrGadget1024
e1799166c0
main.yml - fixed name
2023-01-20 02:34:29 -05:00
MrGadget1024
235eb62f80
Refactor workflows
2023-01-20 02:31:13 -05:00
MrGadget1024
1208e9e32e
main.yml - ignore paths
2023-01-20 01:57:00 -05:00
MrGadget1024
befefeb9bf
main.yml - unityVersion 2020.3.44
2023-01-20 01:46:31 -05:00
MrGadget1024
dd5d7cab01
fix: NetworkTransform classes - methods in call order
2023-01-19 07:26:56 -05:00
MrGadget
af0bacf8ae
NetworkTransformBase - Reset when changing authority ( #3357 )
2023-01-19 12:04:14 +01:00
MrGadget1024
7313710e47
main.yml - Unity 2022.2.2f1
2023-01-18 09:30:07 -05:00
MrGadget1024
16b60e80f3
PlayerCamera - Added warnings for no MainCamera
2023-01-18 09:10:48 -05:00
mischa
db3e594ddc
Update README.md
2023-01-17 09:44:33 +01:00
mischa
180c14657b
Update README.md
2023-01-17 09:43:08 +01:00
mischa
3137c6b0f5
Update README.md
2023-01-17 09:42:26 +01:00
MrGadget1024
a35c0dbd9a
fix: ChangeOwner now adds/removes from owned hashset
...
We do this in spawn and destroy already.
2023-01-16 07:30:39 -05:00
MrGadget1024
3e7837cebd
Revert "Added License, Notice, Version files"
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This reverts commit 585be60d38
.
2023-01-14 11:01:42 -05:00
MrGadget1024
585be60d38
Added License, Notice, Version files
2023-01-14 11:01:14 -05:00
MrGadget
a024753a42
fix: Fixes #3317 - NetworkTransformReliable: don't send last snapshot ( #3355 )
2023-01-14 11:34:28 +01:00
MrGadget
875b34540a
fix : #3351 - Reset Statics in NS, NC, and NC_TimeInterpolation ( #3353 )
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* fix: Fix #3351 - NetworkClient_TimeInterpolation reset statics
- Fixes #3351
* NetworkServer - reset actualTickRate
* NetworkClient - reset lastSendTime
* NetworkClient_TimeInterpolation - reverted reset of bufferTimeMultiplier
- added comment as to why we're not resetting it.
2023-01-13 22:11:43 +01:00
MrGadget1024
626180b2d3
Network Manager HUD - made it wider so it doesn't wrap as much
2023-01-12 22:09:15 -05:00
MrGadget1024
0cc27d2372
NetworkClient - added bufferTimeMultiplier to OnGUI
2023-01-12 22:08:38 -05:00
vis2k
027458db96
fix : #3344 NetworkServer.Shutdown sets active=false after destroying spawned objects.
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this way scene objects without owners can still modify SyncLists in OnStopServer without IsWriteable() throwing an exception about NetworkServer being inactive.
2023-01-12 12:06:04 +01:00
vis2k
74e6b72239
fix: NetworkServer.DisconnectAll doesn't set inactive anymore. it should simply "disconnect all" connections.
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otherwise Shutdown may not be able to properly clean up all objects.
prepares to fix #3344
2023-01-12 11:46:45 +01:00
vis2k
c04eeacba6
comment improved
2023-01-12 11:38:24 +01:00
vis2k
e16e55616b
fix : #3354 SyncList callback for OP_SET index parameter fixed
2023-01-12 00:44:18 +01:00
MrGadget1024
3e8880db1c
BasicAuthenticator - comment typo
2023-01-11 15:47:37 -05:00
MrGadget1024
655d0b0aa8
fix: NetworkClient - make OnGUI public
2023-01-09 19:24:49 -05:00
MrGadget1024
b642da6b2f
fix: Fix #3349 - NetworkTransformReliable use correct value in OnSerialize
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- Fixes #3349
2023-01-09 09:41:19 -05:00
MrGadget
3e52ef0deb
Fix CI ( #3348 )
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* Update activation.ylm
* Added Semantic.yml
* Added SonarQube.yml
* Updated main.yml
* Updated main.yml
* SonarQube - container fixed
* main.yml - disabled SonarQube for now
- That's going to need a bit more work.
2023-01-09 12:14:04 +01:00
vis2k
2c9f6c4960
fix: kcp2k V1.27. fixes #3337
2023-01-08 11:51:50 +01:00
MrGadget1024
c93935422e
Check for no Camera.main in OnGUI
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- avoids NRE flood if no camera with MainCamera tag.
2023-01-06 18:50:13 -05:00
mischa
3c85efa2d9
fix : #3330 #2422 SpawnObjects now activates, but does not spawn scene objects with inactive parents ( #3347 )
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* fix : #3330 #2422 SpawnObjects now activates, but does not spawn scene objects with inactive parents
* helper function
* remove old workaround.
identities which aren't active in hierarchy don't have Awake called forcefully anymore.
it's not necessary because the second pass won't spawn them anymore.
* add comments
2023-01-06 18:21:03 +01:00