vis2k
548876a9b6
Syntax
2019-02-05 10:07:02 +01:00
Paul Pacheco
fba7b3f826
Add multiplex transport ( #358 )
...
* Add multiplex transport
* Simplify Availability method
* Update MultiplexTransport.cs
2019-02-05 10:02:32 +01:00
vis2k
4c749df4fa
Telepathy updated to latest version
2019-02-02 14:37:32 +01:00
vis2k
ca4ef1d8b3
LLAPITransport: expose connectionconfig and globalconfig in inspector
2019-02-02 11:08:52 +01:00
vis2k
de4b08d066
LLAPITransport: fix localhost connections
2019-02-02 11:08:20 +01:00
vis2k
1cc125d6c6
LLAPITransport: fix max connections error
2019-02-02 11:05:16 +01:00
vis2k
a210e8ce65
LLAPITransport: fix hostId out of bounds error
2019-02-02 11:02:45 +01:00
vis2k
dbbdcd02c7
Onserialize improvements ( #302 )
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* position magic instead of allocating writers
* premature optimizations here we come
* simplify. less magic.
* better logging
* fix ondeserialize bugs caused by readpacketuint32 instead of readint32
2019-02-01 13:23:21 +01:00
vis2k
e690360f41
Updated Telepathy to latest version: Net 4.x, ConcurrentQueue/Dictionary, Fixed growing thread count bug in #347
2019-02-01 13:00:54 +01:00
vis2k
e6f5511d24
TelepathyTransport.ToString: fix NRE in server-only mode while listener wasn't created yet
2019-02-01 12:02:58 +01:00
Chris Langsenkamp
22e88cd8d4
Superfluous Code ( #366 )
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Immediately after the deleted lines is a call to `OnClientDisconnect(netMsg.conn);` which calls `StopClient();` which has the exact same code on line 344 as what I'm proposing be deleted here.
2019-02-01 09:48:49 +01:00
vis2k
cb6bb75ee1
Use LateUpdate in Transports. Fixes race condition where Mirror would complain about 'Observer not ready for ...' when stress testing uMMORPG after bots machine was shutdown.
2019-01-31 16:19:14 +01:00
Chris Langsenkamp
46befb6682
Add Help URL attributes to components ( #359 )
2019-01-31 12:16:31 +01:00
Paul Pacheco
ee5befdd6d
Body expressions
2019-01-30 19:11:05 -06:00
Paul Pacheco
52887c2292
Body expressions
2019-01-30 19:10:53 -06:00
Paul Pacheco
c98f0c050c
Body expressions
2019-01-30 19:10:21 -06:00
Paul Pacheco
c2fbda6755
Body expressions
2019-01-30 19:10:12 -06:00
Paul Pacheco
869ae95138
Body expressions
2019-01-30 19:09:57 -06:00
Paul Pacheco
027dd3f91e
Use body expressions
2019-01-30 19:03:57 -06:00
Paul Pacheco
00c0d5a800
Use body expressions
2019-01-30 19:03:09 -06:00
Paul Pacheco
b816045c06
Null-conditional
2019-01-30 18:40:21 -06:00
Paul Pacheco
07e3d48dde
null-conditional operator
2019-01-30 18:37:21 -06:00
Paul Pacheco
17eedda836
null-conditional operator
2019-01-30 18:33:01 -06:00
Paul Pacheco
e15d3cdd71
Removed redundant conditional
2019-01-30 18:30:01 -06:00
Paul Pacheco
332416432e
.Net 4.x object initialization syntax
2019-01-30 18:25:26 -06:00
Paul Pacheco
d4cd4aef06
Use null-conditional operator
2019-01-30 18:21:12 -06:00
Paul Pacheco
beeef0cb96
Use null-conditional operator
2019-01-30 18:15:09 -06:00
Paul Pacheco
915dbd7af7
4.x syntax
2019-01-30 18:09:41 -06:00
Paul Pacheco
67767cb131
Fix namespace
2019-01-30 18:09:41 -06:00
uwee
0b5d325062
Removed hostPort as its no longer used. ( #360 )
2019-01-30 22:12:49 +01:00
Paul Pacheco
ed4c577680
This class should never be instantiated
2019-01-30 07:58:22 -06:00
Paul Pacheco
f6af36d74b
4.x syntax
2019-01-30 07:56:55 -06:00
Paul Pacheco
138dfaa6e1
4.x syntax
2019-01-30 07:55:34 -06:00
Paul Pacheco
7d081da541
4.x syntax
2019-01-30 07:53:04 -06:00
Paul Pacheco
306f974e0c
4.x syntax
2019-01-30 07:39:21 -06:00
Paul Pacheco
ca6224d238
4.x syntax
2019-01-30 07:37:53 -06:00
Paul Pacheco
63f6e40289
4.x syntax
2019-01-30 07:32:43 -06:00
Paul Pacheco
272ac79409
4.x syntax
2019-01-30 07:31:40 -06:00
Paul Pacheco
a0b5d15362
4.x object initialization syntax
2019-01-30 07:27:30 -06:00
Paul Pacheco
b67fe66a91
4.x syntax
2019-01-30 07:24:58 -06:00
Paul Pacheco
69f07547c7
4.x object initialization syntax
2019-01-30 07:22:19 -06:00
Paul Pacheco
4bc87f74fd
4.x syntax
2019-01-30 07:20:52 -06:00
Paul Pacheco
39385d15ee
Reduce server CPU usage by limiting framerate
2019-01-29 19:23:41 -06:00
Paul Pacheco
1b915fbffb
Now we can stop even while connecting.
...
In some transports (Ignorance), when the player clicks "Connect", the transport goes in Connecting state. If the player clicks Disconnect
the transport remains in Connecting state.
This gives the transport a chance to cancel the Connecting process. This fix has been tested for quite some time in 2018 branch
2019-01-29 19:07:18 -06:00
Paul Pacheco
6c163d1a45
Fix NRE when disconnecting
2019-01-29 19:01:03 -06:00
vis2k
2e0c38aec8
Upgrade to Unity 2018.2.20f1
2019-01-29 22:44:24 +01:00
vis2k
b20cb4280c
Weave dll again. Plan B for #314 ( #323 )
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* weaver as dll again
* add plugins/weaver folder with latest weaver dll
* Remove unnecessary Debug-Editor/Release-Editor configurations
* Remove old comment
* Build into Assets/Mirror/Plugins directly
2019-01-28 18:20:18 +01:00
vis2k
1a5ce38163
Dispatch Messages as Events - via UnityEvent ( #350 )
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* Transport as events - via UnityEvent
* call RemoveTransportHandlers();
* hide event in inspector until we actually need them
2019-01-27 20:58:22 +01:00
Callum Ferguson
f98d3405f5
Fixed bug allowing one more than max connections to join ( #349 )
2019-01-27 11:12:40 +01:00
Paul Pacheco
ac07ac8941
Renamed class for clarity ( #346 )
2019-01-26 09:24:22 -06:00