vis2k
|
ad0442be02
|
NetworkServerTest: RemoveConenctionTest
|
2020-02-23 11:30:58 +01:00 |
|
vis2k
|
8b16c7c343
|
NetworkServerTest: AddConnectionTest tests duplicate too
|
2020-02-23 11:29:08 +01:00 |
|
vis2k
|
12faf65d18
|
NetworkServerTest: AddConnectionTest
|
2020-02-23 11:25:20 +01:00 |
|
vis2k
|
a0d6a02a99
|
NetworkServer.Reset made obsolete
|
2020-02-23 11:20:42 +01:00 |
|
vis2k
|
5de22d2ff2
|
NetworkServerTests: ShutdownCleanupTest improved
|
2020-02-23 11:18:54 +01:00 |
|
vis2k
|
45ba9a9939
|
syntax
|
2020-02-23 11:17:40 +01:00 |
|
vis2k
|
7b6f1326eb
|
NetworkServertest: LocalClientActiveTest
|
2020-02-23 11:17:17 +01:00 |
|
vis2k
|
1e198e4bcc
|
remove unnecessary assert
|
2020-02-23 11:16:05 +01:00 |
|
vis2k
|
7333cc8f46
|
NetworkServerTest: SetLocalConnectionTest
|
2020-02-23 11:15:03 +01:00 |
|
vis2k
|
ec23c1fc58
|
NetworkServerTests: ShutdownCleanupTest
|
2020-02-23 11:13:11 +01:00 |
|
vis2k
|
ab98846566
|
NetworkServerTest: ConnectionsDictTest
|
2020-02-23 11:06:35 +01:00 |
|
vis2k
|
933ce4a3d5
|
NetworkServerTests: DisconnectMessageHandlerTest
|
2020-02-23 11:02:05 +01:00 |
|
vis2k
|
77929e9aa0
|
NetworkServerTests: ConnectMessageHandlerTest
|
2020-02-23 11:00:16 +01:00 |
|
vis2k
|
b1ff0757ee
|
NetworkServerTest: MaxConnectionsTest
|
2020-02-23 10:58:07 +01:00 |
|
vis2k
|
f750d77a8c
|
NetworkServerTests: IsActiveTest
|
2020-02-23 10:19:38 +01:00 |
|
Chris Langsenkamp
|
25edcf0d41
|
docs: Updated SyncVar docs
|
2020-02-23 02:48:21 -05:00 |
|
Chris Langsenkamp
|
e1d1d41ed6
|
fix: Room example to use new override
|
2020-02-23 02:43:53 -05:00 |
|
Chris Langsenkamp
|
ce25eb5335
|
Updated Authentication doc
|
2020-02-23 00:32:24 -05:00 |
|
Chris Langsenkamp
|
b33311cabf
|
docs: fixed typo
|
2020-02-23 00:31:46 -05:00 |
|
Chris Langsenkamp
|
487ac284c8
|
docs: Updated doc images
|
2020-02-22 22:01:44 -05:00 |
|
Chris Langsenkamp
|
245a428ba0
|
Updated Deprecations doc
|
2020-02-22 19:30:18 -05:00 |
|
Chris Langsenkamp
|
bb981ee940
|
Updated ChangeLog and Deprecations docs
|
2020-02-22 19:28:02 -05:00 |
|
Chris Langsenkamp
|
b5dfcf45bc
|
feat: Added NetworkConnection to OnRoomServerSceneLoadedForPlayer
|
2020-02-22 18:46:47 -05:00 |
|
Chris Langsenkamp
|
95051f47ba
|
Updated Deprecations doc
|
2020-02-22 18:25:04 -05:00 |
|
Chris Langsenkamp
|
84c81b664c
|
Updated Deprecations doc
|
2020-02-22 17:55:14 -05:00 |
|
Chris Langsenkamp
|
50828eda9c
|
Updated Deprecations doc
|
2020-02-22 17:45:28 -05:00 |
|
Chris Langsenkamp
|
b39b4ffc62
|
Removed extraneous blank line
|
2020-02-22 17:40:58 -05:00 |
|
MrGadget
|
f53b12b2f7
|
feat: Cosmetic Enhancement of Network Manager (#1512)
* Cosmetic enhancement to Network Manager
* Removed region block
|
2020-02-22 20:25:46 +01:00 |
|
Chris Langsenkamp
|
8487be877d
|
Added missing blank line
|
2020-02-20 19:45:27 -05:00 |
|
MrGadget
|
8bf6690312
|
Remove Redundant Set of mode = Offline (#1510)
* Remove redundant code
* Removed blank line
|
2020-02-20 19:19:28 +01:00 |
|
MrGadget
|
b33515ba8f
|
Rearranged StartHost methods (#1506)
* Rearranged StartHost methods
* Added braces
* Moved and added comments.
* moved finishStartHostPending per Vis2k request
|
2020-02-20 12:58:58 +01:00 |
|
MrGadget
|
b8bcd9ad25
|
fix: Add missing channelId to NetworkConnectionToClient.Send calls (#1509)
* fix: Add missing channelId to NetworkConnectionToClient.Send calls
* Updated ChangeLog
* Added braces
* Found one more
|
2020-02-20 09:51:03 +01:00 |
|
Chris Langsenkamp
|
bf47ae4cf1
|
removed blank line in doc
|
2020-02-18 12:11:55 -05:00 |
|
Sebastian König
|
c0feee8845
|
Changed namespace in code snippet. (#1505)
Added "using Mirror;" instead of "using UnityEngine.Networking;"
|
2020-02-18 12:10:04 -05:00 |
|
Chris Langsenkamp
|
3a0c7fb1ec
|
fix: Fixed toc link
|
2020-02-18 11:34:07 -05:00 |
|
vis2k
|
d47a881f86
|
removed previous guide
|
2020-02-18 11:24:12 +01:00 |
|
Chris Langsenkamp
|
e5dec90499
|
docs: Updated various documents
|
2020-02-17 23:10:47 -05:00 |
|
vis2k
|
f4677ff627
|
docs: add links
|
2020-02-17 23:16:47 +01:00 |
|
vis2k
|
6ac804107f
|
docs: add header
|
2020-02-17 22:43:08 +01:00 |
|
vis2k
|
6f91cf49c2
|
docs: added 'Cheat safe, local player movement beyond NetworkTransform' based on https://forum.unity.com/threads/making-player-movement-secure-with-mirror.829683/
|
2020-02-17 22:41:33 +01:00 |
|
MrGadget
|
61fdd892d9
|
fix: return & continue on separate line (#1504)
* fix: return & continue on separate line
* Update Assets/Mirror/Runtime/Transport/Telepathy/Server.cs
|
2020-02-17 16:48:41 +01:00 |
|
Chris Langsenkamp
|
c70a43b431
|
Removed ClientServers doc
|
2020-02-16 18:07:25 -05:00 |
|
Chris Langsenkamp
|
c0e4c033e9
|
Replaced RoomManager image
|
2020-02-15 16:25:42 -05:00 |
|
MrGadget
|
ecc0659b87
|
feat: Check for client authority in NetworkAnimator Cmd's (#1501)
|
2020-02-15 16:18:01 +01:00 |
|
MrGadget
|
8b359ff6d0
|
feat: Check for client authority in CmdClientToServerSync (#1500)
|
2020-02-15 08:33:14 +01:00 |
|
MrGadget
|
7bb80e3b79
|
feat: NetworkSceneChecker use Scene instead of string name (#1496)
* NetworkSceneChecker use Scene instead of string name
* Added comment
|
2020-02-15 08:32:34 +01:00 |
|
MrGadget
|
4c4a52bff9
|
fix: Host Player Ready Race Condition (#1498)
|
2020-02-15 08:32:12 +01:00 |
|
Chris Langsenkamp
|
da79d69ea6
|
Updated Authentication doc
|
2020-02-14 18:26:23 -05:00 |
|
Chris Langsenkamp
|
03ce7031ee
|
Replaced Steam Transport Image
|
2020-02-14 10:16:22 -05:00 |
|
Chris Langsenkamp
|
1662c5a139
|
fix: Fixed NetworkRoomManager Template
|
2020-02-14 00:45:04 -05:00 |
|