MrGadget
be29b59672
chore(CI): Remove unused workflow files
2024-09-21 16:31:35 -04:00
MrGadget
bb8c4cd975
chore(Semantic.yml): Updated setup-dotnet to v4
2024-09-21 16:31:35 -04:00
MrGadget
b42f185da1
chore(CI): RunUnityTests - updated unityVersion
2024-09-21 16:31:35 -04:00
MrGadget
b5f5e25aab
fix(NetworkAnimator): Default animatorSpeed to 1 ( #3801 )
2024-09-21 16:31:35 -04:00
MrGadget
6539bbc136
NetworkTransformBase: Eliminate redundant code
2024-09-21 16:31:35 -04:00
mischa
64b6e5863f
Update README.md
2024-09-21 16:31:34 -04:00
mischa
9a82be7dc0
Update README.md
2024-09-21 16:31:34 -04:00
ReMake
7c4ded37a2
fix(NetworkRigidbody Components): Added missing OnTeleport overrides ( #3788 )
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* Updated NetworkRigidbody Components for fix teleportation issues
fix teleportation issue
* Optimizes Usage of Physic.SyncTransform.
2024-09-21 16:31:34 -04:00
mischa
4fe0720070
fix(LatencySimulation): unreliable now sends over the correct channel
2024-09-21 16:31:34 -04:00
MrGadget
52d10e8c5f
chore(SyncDictionary): Reorganized methods
2024-09-21 16:31:34 -04:00
MrGadget
0999736263
chore(CI): RunUnityTests - updated unityVersion
2024-09-21 16:31:34 -04:00
mischa
0945269990
Stacked Prediction Example: show ping
2024-09-21 16:31:34 -04:00
mischa
a5d663ce20
Predicted Billiards: remove unused code
2024-09-21 16:31:34 -04:00
mischa
3cc1bc0431
Predicted Billiards Example: remove old 'inputs' code
2024-09-21 16:31:34 -04:00
mischa
b3225032ae
fix(EdgegapHosting): only include enabled scenes in build ( #3798 )
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* fix(EdgegapHosting): only include enabled scenes in build
* syntax
2024-09-21 16:31:34 -04:00
MrGadget
64e3b0eba4
chore(NetworkInformationPreview): align values to labels better
2024-09-21 16:31:34 -04:00
mischa
f5339c64f1
Update README.md
2024-09-21 16:31:34 -04:00
MrGadget
7deb0e1214
chore(CI): RunUnityTests - updated unityVersion
2024-09-21 16:31:34 -04:00
MrGadget
4d8d0df168
chore: Added LagCompensatorInspector ( #3796 )
2024-09-21 16:31:34 -04:00
MrGadget
e36f5c97ad
fix(LagCompensator): Updated Attributes
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ServerCallback, DisallowMultipleComponent, and HelpURL
2024-09-21 16:31:34 -04:00
MrGadget
fc9a9ea2a3
chore(NetworkManager): Fixed SendRate Tooltip
2024-09-21 16:31:34 -04:00
MrGadget
d4e3f1317a
chore(NetworkManager): Clarified SendRate Tooltip
2024-09-21 16:31:34 -04:00
mischa
e4291963f2
perf(PredictedRigidbody): introduce FAST mode where physics & renderers aren't separated
2024-09-21 16:31:34 -04:00
mischa
665b2bdd47
forgot to remove logs
2024-09-21 16:31:34 -04:00
mischa
41c811afa8
fix(PredictedRigidbody): increase default motion smoothing angular velocity threshold
2024-09-21 16:31:34 -04:00
mischa
c6158acbc2
perf(PredictedRigidbody): OnReceivedState compares sqr magnitude (part 2)
2024-09-21 16:31:34 -04:00
mischa
b18edcc859
syntax
2024-09-21 16:31:34 -04:00
mischa
22cdece64a
perf(PredictedRigidbody): OnReceivedState compares sqr magnitude
2024-09-21 16:31:34 -04:00
mischa
bb16a272f3
perf(PredictedRigidbody): revert syncing 'sleeping' because it cut benchmark performance in half (!)
2024-09-21 16:31:34 -04:00
MrGadget
0a0daa303e
fix(RemoteStatistics): Changed default hotKey to backQuote
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- Same as GUIConsole, and for the same reason (F11 is fullscreen in browser)
2024-09-21 16:31:34 -04:00
MrGadget
10ddcba410
chore(CI): RunUnityTests - updated unityVersion
2024-09-21 16:31:34 -04:00
MrGadget
436ada9a0b
feat(SyncSet): Add individual Actions for operations
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Deprecates Callback Action.
2024-09-21 16:31:34 -04:00
MrGadget
d132a53cd1
style(SyncSetTest): code formatting
2024-09-21 16:31:34 -04:00
MrGadget
bbf85c689d
fix(SyncSet): Clear after Callback
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Allows users to iterate the set before it's wiped
2024-09-21 16:31:34 -04:00
MrGadget
a74a3d8db2
fix(SyncSet): Change Callback to Action
2024-09-21 16:31:34 -04:00
MrGadget
4c5a5dfec3
style(SyncSetTest): code formatting
2024-09-21 16:31:34 -04:00
MrGadget
f86acf6bed
chore(SyncSet): code formatting
2024-09-21 16:31:34 -04:00
mischa
c9896c6f3e
readme
2024-09-21 16:31:34 -04:00
mischa
c330942c9f
Prediction Example: stacked predicted boxes
2024-09-21 16:31:34 -04:00
mischa
867bf7c492
PredictedRigidbody: sync & show remote.sleeping to easier debug objects coming to rest
2024-09-21 16:31:34 -04:00
MrGadget
824712df9c
feat(SyncList): Add individual Actions for operations ( #3794 )
2024-09-21 16:31:34 -04:00
MrGadget
1919e61856
style(SyncListTest): Formatting
2024-09-21 16:31:34 -04:00
MrGadget
0e6661f36a
chore(:SyncListTest): Improved tests
2024-09-21 16:31:34 -04:00
MrGadget
aecc8f2587
fix(SyncList): Clear after Callback
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Allows users to iterate the list before it's wiped
2024-09-21 16:31:34 -04:00
MrGadget
c7305db462
fix(SyncList): Change Callback to Action
2024-09-21 16:31:34 -04:00
mischa
dc2f35a347
fix: PredictedRigidbody now always teleports to corrections to avoid objects not being able to move to a corrected position if there's another object inbetween
2024-09-21 16:31:34 -04:00
MrGadget
fb1fc3a0ae
style(SyncList): formatting
2024-09-21 16:31:34 -04:00
mischa
bdac4445ca
PredictedRigidbody: virtual Awake
2024-09-21 16:31:34 -04:00
mischa
c1f94d1899
Update FUNDING.yml
2024-09-21 16:31:34 -04:00
F_CIL
06f0a4b291
Update comments for SyncVar ( #3792 )
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The current comments for SyncVar is somewhat misleading. That is to say, it is mentioned in the comments that SyncVar can only be modified on the server side, and will be automatically synchronized to the client. But in fact, if syncDirection is set to ClientToServer, SyncVar should be modified on the client and automatically synchronized to the server and other clients. The same error exists in the comments of hook attribute
2024-09-21 16:31:34 -04:00