MrGadget
6fad347bc0
fix(SWT): Improved logging
2024-09-21 16:32:56 -04:00
MrGadget
ad7802461c
feat: Unity 6 Compatibility ( #3820 )
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* fix(Rigidbody): Unity 6 Updates
Unity 6 Preview auto-applies the following changes:
- velocity -> linearVelocity
- drag -> linearDamping
- angularDrag -> angularDamping
* Added Rigidbody Extensions for backwards compatibility
* Revert "Added Rigidbody Extensions for backwards compatibility"
This reverts commit 4f699be7d4
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* Backwards Compatibility
* Backwards Compatibility
* velocity -> linearVelocity
* Backwards compatibility
* fix(NetworkRigidbody2D) isKinematic -> bodyType
2024-09-21 16:32:55 -04:00
MrGadget
7fa4d312ae
fix(SWT): Reduced allocations in logging
2024-09-21 16:32:55 -04:00
MrGadget
af97b197af
fix(SWT): Reduced allocations in logging
2024-09-21 16:32:55 -04:00
MrGadget
049c8e1486
chore(Tests): Improved Sync Collection tests
2024-09-21 16:32:55 -04:00
mischa
264737302a
Snapshot Interpolation: add comment for easier understanding
2024-09-21 16:32:55 -04:00
MrGadget
4efe32e8ad
fix(ControllerBase): Remove Application.isFocused check
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- AutoRun should work even if not focused
2024-09-21 16:32:55 -04:00
MrGadget
37ccb473a3
fix(NetworkTransformBase): timelineOffset default true
2024-09-21 16:32:55 -04:00
MrGadget
b437f91767
fix(TankControllerBase): Reset move / turn speeds OnDisable
2024-09-21 16:32:55 -04:00
MrGadget
86ad3b2c2d
fix(PlayerControllerBase): Reset move / turn speeds OnDisable
2024-09-21 16:32:55 -04:00
MrGadget
fd62020d96
fix(EdgegapLobby Example): Removed old navmesh
2024-09-21 16:32:55 -04:00
MrGadget
01bcbfbf53
fix(EdgegapLobby Example): Fixed scene camera, ground, spawns, navmesh
2024-09-21 16:32:55 -04:00
Robin Rolf
1d54c8d2c8
fix: Edgegap Lobby Error continues to Connecting ( #3898 )
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Missing return, oops.
Also some minor readability cleanup
2024-09-21 16:32:55 -04:00
MrGadget
e411e75e7c
TankTurretBase: fixed comment in HandleTurning
2024-09-21 16:32:55 -04:00
MrGadget
f2541d4729
fix(TankControllerBase): Turning is now persisted when AutoRun is enabled.
2024-09-21 16:32:54 -04:00
MrGadget
ca217ed59f
PlayerControllerBase: fixed comment in HandleTurning
2024-09-21 16:32:54 -04:00
MrGadget
708a0121d3
fix(Examples): Updated Tank prefabs with Cooldown
2024-09-21 16:32:54 -04:00
MrGadget
5b5aa16f32
fix(TankTurretBase): Added Cooldown
2024-09-21 16:32:54 -04:00
MrGadget
1b3d2f4fd3
fix(PlayerTest Example): Changed Player Prefab
2024-09-21 16:32:54 -04:00
MrGadget
5927b49e0e
fix(PlayerControllerBase): Turning is now persisted when AutoRun is enabled.
2024-09-21 16:32:54 -04:00
mischa
f18e70e4be
fix: NetworkIdentity.OnDestroy cyclic memory leak
2024-09-21 16:32:54 -04:00
MrGadget
25fa9fe0be
fix(Examples): Scenes and Prefabs updated
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NT Base SendIntervalMultiplier removed
2024-09-21 16:32:54 -04:00
mischa
03fca3a25c
remove old comment
2024-09-21 16:32:54 -04:00
mischa
e7ad351a98
update comment
2024-09-21 16:32:54 -04:00
mischa
f33ed68a1b
breaking: NetworkTransform sendIntervalMultiplier replaced by syncInterval math ( #3895 )
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* repro
* force sendIntervalMultiplier based on syncInterval!
* Revert "repro"
This reverts commit e51c996fa6
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* cleanup
* fix
* hide
* property
* rmv
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Co-authored-by: mischa <info@noobtuts.com>
2024-09-21 16:32:54 -04:00
DANILIAMMO
2cdf811671
style(ConnectionQuality): Fix indention ( #3896 )
2024-09-21 16:32:54 -04:00
mischa
715789b1f3
Edgegap Plugin: update to latest version to remove more MIRROR CHANGEs; also supports moving the folder better ( #3891 )
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* Edgegap Plugin: non-breaking updates first
* Edgegap Plugin: update to latest version to remove more MIRROR CHANGEs; also supports moving the folder better
* 2021+
---------
Co-authored-by: mischa <info@noobtuts.com>
Co-authored-by: mischa <16416509+vis2k@users.noreply.github.com>
2024-09-21 16:32:53 -04:00
MrGadget
d99830127f
feat(Examples): PlayerControllerBase with Reliable / Unreliable Derived Classes ( #3889 )
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* Base Controllers and Reliable / Unreliable versions
* Check Application.isFocused
* Replaced PlayerController
* TankTheftAuto - Use one of each Tank Prefab
- Added Label for Reliable / Unreliable
* TankControllerBase: Require TankHealth
* TankHealth: Ensure finding correct TextMesh
2024-09-21 16:32:53 -04:00
MrGadget
18f38f23ee
CharacterSelection: Removed PlayerControllerScript
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- No longer used
2024-09-21 16:32:53 -04:00
MrGadget
2c8c61a3d9
CharactrerSelection: Use Common PlayerController
2024-09-21 16:32:53 -04:00
MrGadget
015596e810
PlayerController: Don't require PlayerCamera
2024-09-21 16:32:53 -04:00
MrGadget
64f5a67d3c
fix(CharacterSelection Example): Separate SceneCamera script ( #3888 )
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* CharSelection: Separate SceneCamera script
* SceneCamera: SetPositionAndRotation
* Code Cleanup
2024-09-21 16:32:53 -04:00
MrGadget
adc13e809e
fix(Extensions): UNITY_2021_3_OR_NEWER
2024-09-21 16:32:53 -04:00
MrGadget
ca66ed749f
fix(Extensions): Added SetPositionAndRotation ( #3887 )
2024-09-21 16:32:52 -04:00
JesusLuvsYooh
58c4a3f5cc
Updated ReadMe for CharacterSelection example. ( #3886 )
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Kudos to Gadget for seeing it.
2024-09-21 16:32:52 -04:00
MrGadget
58c1dfeda3
NetworkClient: Organize methods
2024-09-21 16:32:52 -04:00
mischa
0ace32ebdf
perf: Weaver automatically uses VarInt compression for all integers in [SyncVar]/[Command]/[Rpc]/SyncList/NetworkMessage/etc. ( #3870 )
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* perf: NetworkReader/Writer: read/write collection size headers as VarInt for significant bandwidth reduction!
* Weaver: when defining multiple Readers/Writers of same type, choose the one with priority suffix
* perf: NetworkReader/Writer: define weaver preferred VarInt compression for integers
* [WeaverPriority] attribute and more tests
* remove unused
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Co-authored-by: mischa <info@noobtuts.com>
2024-09-21 16:32:52 -04:00
MrGadget
f8680ecdcc
feat(NetworkServer): Improved ReplacePlayerForConnection ( #3885 )
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- ReplacePlayerOptions: KeepAuthority, KeepActive, Unspawn, Destroy
- NetworkServer tests updated
- Examples updated and work correctly
Eliminates need to make a coroutine to replace & destroy player.
2024-09-21 16:32:52 -04:00
MrGadget
7859b223d9
fix(NetworkClient): InvokeIdentityCallbacks call OnStartClient first ( #3884 )
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- This is for host client to match logical call order as remote client
2024-09-21 16:32:52 -04:00
mischa
adcb83eb8a
fix: NetworkServer.BroadcastToConnectio can now recover from null entries instead of slowing down perf with log messages forever [credits: BigBoxVR/CF]
2024-09-21 16:32:52 -04:00
MrGadget
ef88e88adc
fix(TankAuthority): Player pos 1m up
2024-09-21 16:32:52 -04:00
mischa
2c7b0d15de
perf: NetworkReader/Writer: read/write collection size headers as VarInt for significant bandwidth reduction! ( #3868 )
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Co-authored-by: mischa <info@noobtuts.com>
2024-09-21 16:32:52 -04:00
MrGadget
8d2015bf89
chore: Example Controllers Code Cleanup
2024-09-21 16:32:52 -04:00
MrGadget
3e771ab471
fixed platform collider
2024-09-21 16:32:52 -04:00
MrGadget
6ca20ba239
release: Mirror 90.0.0
2024-09-21 16:32:52 -04:00
JesusLuvsYooh
c7786a5b56
fix: Examples colliders and missing namespace. ( #3881 )
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* fix: Example scene and prefab colliders fixed.
No idea what happened, but some box colliders seem to be double the default size.
* Namespace to couch coop scripts.
2024-09-21 16:32:52 -04:00
MrGadget
48e7bbfa91
TopDownShooterLighting
2024-09-21 16:32:52 -04:00
MrGadget
f7c255925c
TopDownShooter 2019 Updates
2024-09-21 16:32:52 -04:00
MrGadget
136bf579e2
fix(TopDownShooter): simplify Flashlight code
2024-09-21 16:32:52 -04:00
mischa
38a05a0925
fix: TimeSnapshotMessage doesn't require authority anymore to avoid disconnecting connections where the unreliable message arrived before the reliable authority message
2024-09-21 16:32:52 -04:00