Commit Graph

2904 Commits

Author SHA1 Message Date
Icezman001
a21ab8934b
Update SyncVarHook.md
In the example while reading the guides it just seemed easier to put the variables at the top (as you read the OnStartServer method you see a variable and try to find what it is, but it's further down.
Easier to understand in my mind. Not sure if it's a huge issue for others
2019-12-19 15:54:35 +01:00
MrGadget
f521f1b06e
Update Conversion.md 2019-12-19 09:41:58 -05:00
MrGadget
1be4de3f63 Adjust cameras for server view (#1318) 2019-12-19 08:06:00 +01:00
rxmarccall
e49456da5f
Update doc/Guides/GameObjects/SceneObjects.md
Looks great!

Co-Authored-By: MrGadget <chris@clevertech.net>
2019-12-18 17:10:28 -07:00
rxmarccall
11df4dd2f8
Update SceneObjects.md
Clarification that networked scene objects will not enable until an actual Player Object has been created
2019-12-18 15:46:31 -07:00
Chris Langsenkamp
a5d369f96c fixed comment 2019-12-18 16:53:09 -05:00
MrGadget
abf5cdcf36 feat: Add roomPlayer parameter to OnRoomServerCreateGamePlayer (#1317)
* Adds roomPlayer parameter to OnRoomServerCreateGamePlayer

* fixed template
2019-12-17 10:16:14 +01:00
MrGadget
2b5370f129
Merge pull request #1311 from FirstGearGames/patch-5
Added missing field setter on Item ReadItem() for ARMOR.
2019-12-16 17:31:21 -05:00
MrGadget
16fe7d3643
Merge pull request #1312 from FirstGearGames/patch-6
Added video tutorial.
2019-12-16 17:30:57 -05:00
MrGadget
f09b06584e
Merge pull request #1313 from FirstGearGames/patch-7
Changedvideo link to video within playlist.
2019-12-16 17:30:43 -05:00
MrGadget
4d906fbe44
Merge pull request #1314 from FirstGearGames/patch-8
Added SyncVar hook video link.
2019-12-16 17:30:32 -05:00
MrGadget
ebe4b557e8
Merge pull request #1315 from FirstGearGames/patch-9
Added video tutorial link.
2019-12-16 17:30:23 -05:00
MrGadget
1edab60ee5
Merge pull request #1316 from FirstGearGames/patch-10
Added video tutorial link.
2019-12-16 17:29:58 -05:00
FirstGearGames
5dbb1709a8
Added video tutorial link. 2019-12-16 16:56:44 -05:00
FirstGearGames
193c1068bd
Added video tutorial link. 2019-12-16 16:55:54 -05:00
FirstGearGames
beca3dfd20
Added SyncVar hook video link. 2019-12-16 16:51:53 -05:00
FirstGearGames
0cabfff9c8
Changedvideo link to video within playlist. 2019-12-16 16:49:34 -05:00
FirstGearGames
c51b27eb2f
Added video tutorial. 2019-12-16 16:48:10 -05:00
FirstGearGames
3cb4f93790
Added missing field setter on Item ReadItem() for ARMOR. 2019-12-16 15:33:12 -05:00
vis2k
6fb8a32f5b
remove NetworkIdentityEditor because it's not really needed after removing local player authority (which required special checks to only show one option at a time). Also fixes #1289 (#1309) 2019-12-16 08:50:47 +01:00
MrGadget
3b1e6dcc6f
Update SpawnPlayerCustom.md 2019-12-15 18:56:38 -05:00
Paul Pacheco
3e1d0bd147 doc: Improved alt for video tutorial 2019-12-14 14:16:07 -06:00
Paul Pacheco
39c934af54 docs:Use video tutorial image 2019-12-14 13:50:35 -06:00
FirstGearGames
3033ed7541 docs: Added video tutorial URL (#1308)
* Update SyncVars.md

* Update doc/Guides/Sync/SyncVars.md

Co-Authored-By: Paul Pacheco <paulpach@gmail.com>

* Update SyncVars.md

- Removed starting time from video URL.

* Resize image and move to the top

* Make video bigger
2019-12-14 10:23:52 -06:00
MrGadget
f21dbfee01
Update Migration.md 2019-12-14 01:02:33 -05:00
Paul Pacheco
a2e17108b6 display the whole connection 2019-12-13 08:03:15 -06:00
Paul Pacheco
786f8a2d31 move the funding button to where github can find it 2019-12-13 06:42:15 -06:00
Paul Pacheco
76d8c0d5f1 Add sponsors button 2019-12-13 06:40:11 -06:00
MrGadget
6eb88a9c2c
Update ChangeLog.md 2019-12-12 23:10:19 -05:00
Paul Pacheco
15185de56f docs: include Components in the generated docs
fixes #1218
2019-12-12 20:36:08 -06:00
Paul Pacheco
dbe064393a
fix: error when there are no network behaviors (#1303)
Use the lazy network behaviors cache everywhere, so this can never be null
2019-12-12 20:28:31 -06:00
MrGadget
ca4ff9b6b2 Fix Delayed Disconnect (#1302) 2019-12-12 20:02:23 -06:00
MrGadget
3684033f6a Restore clientAuthorityCallback (#1298) 2019-12-12 19:31:11 -06:00
MrGadget
c6678eb3f1 No point in calling this here (#1300) 2019-12-12 19:30:40 -06:00
MrGadget
a18d6b5eaa Unused field (#1299) 2019-12-12 19:11:20 -06:00
Paul Pacheco
e4a701ed4e feat: fallback transport now supports uri (#1296) 2019-12-10 17:13:32 +01:00
Paul Pacheco
c206f9ad97 feat: Multiplex based on url (#1295)
If the multiplex transport receives an url for connection,
try all the underlying transports until it finds a suitable one

For example,  let's say you configure a multiplex transport with telepathy and websocket,  if you try:
```cs
NetworkManager.StartClient("tcp4://host:port");
```

then the multiplex transport will use telepathy.

if we pass:
```cs
NetworkManager.StartClient("ws://host:port");
```

then the multiplex transport will select websocket
2019-12-10 07:36:42 +01:00
MrGadget
c2d8cdfbcd
Update ChangeLog.md 2019-12-09 20:59:02 -05:00
MrGadget
d4ac60fcfd
Update ChangeLog.md 2019-12-09 20:58:16 -05:00
Paul Pacheco
7865a840b6 feat: LLAPI transport can receive port from uri (#1294)
* feat: LLAPI transport can receive port from uri

* Refactor to use the original method
2019-12-09 21:52:50 +01:00
Paul Pacheco
c8ad118d50 feat: websocket can receive port in url (#1287)
* feat: websocket can now receive port and encryption setting from uri

* check for ws or wss scheme
2019-12-09 16:52:39 +01:00
Paul Pacheco
06946cf37f feat: telepathy can now receive port from uri (#1284)
* feat: telepathy can receive port from uri

* Use configured port if the url does not have one

* use tcp4 as scheme for telepathy

* don't change default port

* Update TelepathyTransport.cs

* Update TelepathyTransport.cs
2019-12-08 19:48:26 +01:00
vis2k
e766f7b511 Update list server header text 2019-12-08 09:08:35 +01:00
MrGadget
e50faa8a0f Add ScriptTemplates to GitHub UnityPackager (#1292) 2019-12-08 07:41:32 +01:00
MrGadget
7617d83223
Merge pull request #1293 from rgson/spellcheck
Fix spelling mistakes
2019-12-07 17:35:12 -05:00
Robin Gustafsson
a8795b3449 Fix spelling mistakes 2019-12-07 23:31:48 +01:00
Tor Esa Vestergaard
a0425e4e84 fix: Draw SyncVar label for Unity objects inline (#1291)
* SyncVar label for Unity objects is now drawn inline instead of on the next line

* Made syncVarIndicatorContent static

Did it since there's no need to have that allocation per editor instance.
2019-12-07 14:29:14 +01:00
MrGadget
c8aabd246a Fix Inspector Refresh (#1290) 2019-12-07 09:20:31 +01:00
MrGadget
7843b12f7f Make startPositionIndex public (#1288)
* Make startPositionIndex public

startPositions is a public list, so the index should be too.

* Update NetworkManager.cs

* Update NetworkManager.cs
2019-12-06 06:55:38 +01:00
MrGadget
424a417e35
Update ChangeLog.md 2019-12-05 21:17:29 -05:00