vis2k
|
dc10b8f9d6
|
NetworkHash128 simplified and comments added
|
2018-07-16 15:24:24 +02:00 |
|
vis2k
|
847033b05a
|
MIT License added
|
2018-07-16 11:48:51 +02:00 |
|
Paul Pacheco
|
b489506352
|
Merged in paulpach/hlapi-community-edition/coverage (pull request #29)
Add code coverage report
|
2018-07-16 08:59:22 +00:00 |
|
Paul Pacheco
|
e03c6c0dd1
|
Add code coverage report
|
2018-07-15 14:12:59 -05:00 |
|
Paul Pacheco
|
1d1a3e7f42
|
Merged in paulpach/hlapi-community-edition/unittest (pull request #28)
Set up unit test project
|
2018-07-15 18:33:53 +00:00 |
|
Paul Pacheco
|
7e1505d8ac
|
Set up unit test project
|
2018-07-15 13:15:06 -05:00 |
|
Paul Pacheco
|
f42cd36e69
|
Merged in paulpach/hlapi-community-edition/appveyor (pull request #27)
Add base appveyor build config
|
2018-07-15 17:16:32 +00:00 |
|
Paul Pacheco
|
21cef5cf9c
|
Add base appveyor build config
|
2018-07-15 11:53:59 -05:00 |
|
vis2k
|
5a20083536
|
NetworkServer.s_sync removed because it's not needed anymore
|
2018-07-15 12:37:24 +02:00 |
|
Paul Pacheco
|
0022da41d4
|
Merged in paulpach/hlapi-community-edition-lag/conditional (pull request #25)
Simplify authority assignment
|
2018-07-09 10:30:25 +00:00 |
|
Paul Pacheco
|
2ea1a9ef2d
|
Merged in paulpach/hlapi-community-edition-lag/simpleready (pull request #21)
Make the logic simpler for ensuring the connection is ready
|
2018-07-03 17:21:07 +00:00 |
|
Paul Pacheco
|
a6b62f1608
|
Simplify authority assignment
|
2018-07-03 07:35:09 -05:00 |
|
Paul Pacheco
|
d3f23f7f04
|
Merged in paulpach/hlapi-community-edition-lag/reset2 (pull request #22)
Properly reset scene gameobjects when we receive OnObjectSpawnScene
|
2018-06-29 08:44:29 +00:00 |
|
vis2k
|
56a3bf05cd
|
NetworkBehaviour.InvokeCommandDelegate 'IsInstanceOfType' comments added
|
2018-06-29 10:37:04 +02:00 |
|
Paul Pacheco
|
b9b98ad9be
|
Merged in paulpach/hlapi-community-edition-lag/simpleinvoke (pull request #23)
Simplify command invocation
|
2018-06-29 08:32:37 +00:00 |
|
Paul Pacheco
|
eff9287236
|
Simplify command invocation
|
2018-06-28 22:47:33 -05:00 |
|
Paul Pacheco
|
78d159d7da
|
Properly reset scene gameobjects when we receive OnObjectSpawnScene
|
2018-06-28 19:05:20 -05:00 |
|
Paul Pacheco
|
8d4f6915d1
|
Make the logic simpler for ensuring the connection is ready
|
2018-06-28 08:50:13 -05:00 |
|
vis2k
|
ec7185ad49
|
Removed spaces
|
2018-06-28 14:46:19 +02:00 |
|
Paul Pacheco
|
056dc5c0c9
|
Merged in paulpach/hlapi-community-edition-lag/findlocal (pull request #18)
Simplify finding object
|
2018-06-28 12:38:59 +00:00 |
|
Paul Pacheco
|
35590bec44
|
Simpler find local object
|
2018-06-26 11:23:14 -05:00 |
|
Paul Pacheco
|
df0c183628
|
Merged in paulpach/hlapi-community-edition-lag/debugbuild2 (pull request #12)
Fixed debug build
|
2018-06-26 10:13:37 +00:00 |
|
vis2k
|
72ac13e74e
|
NetworkClient.UpdateClients: remove null clients first, then update valid clients. Fixes a bug where if a client was removed, the next one would be skipped.
|
2018-06-26 12:09:04 +02:00 |
|
Paul Pacheco
|
7a0d7dc654
|
Merged in paulpach/hlapi-community-edition-lag/simplerinit (pull request #13)
Simplify Network Discovery Initializing
|
2018-06-25 07:34:58 +00:00 |
|
Paul Pacheco
|
bc20d2cbe9
|
Simplify Network Discovery Initializing
|
2018-06-24 10:53:38 -05:00 |
|
Paul Pacheco
|
6b97f04960
|
Fixed debug build
|
2018-06-24 09:45:41 -05:00 |
|
Paul Pacheco
|
ba7133381d
|
Merged in paulpach/hlapi-community-edition-lag/vsgen (pull request #11)
Ignore .vs folder that VS generates
|
2018-06-24 06:37:23 +00:00 |
|
Paul Pacheco
|
db34048bab
|
Ignore .vs folder that VS generates
|
2018-06-23 10:52:20 -05:00 |
|
vis2k
|
59cc34eaa8
|
NetworkServer made entirely static, there was no real reason to have an instance since only one was active anyway. Reduces complexity, simplifies code.
|
2018-06-22 20:34:35 +02:00 |
|
vis2k
|
c86f2618a8
|
NetworkServerSimple removed again to greatly reduce complexity.
|
2018-06-22 20:01:27 +02:00 |
|
vis2k
|
11845a9b04
|
NetworkServer.InternalUpdate always calls UpdateConnections, so we can remove it from NetworkServerSimple.Update and we can remove the dontListen check.
|
2018-06-22 14:08:32 +02:00 |
|
vis2k
|
3a3f4267d5
|
NetworkServer.localConnections and localConnectionsFakeList replaced with .localConnection. The old lists were only for downwards compatibility, HLAPI didn't even use local connection lists anymore - it always contained only the m_localConnection entry.
|
2018-06-22 12:14:41 +02:00 |
|
vis2k
|
77057328c8
|
NetworkWriter.FinishMessage size check added to make sure that it fits into ushort
|
2018-06-22 09:32:19 +02:00 |
|
Paul Pacheco
|
9af7879da0
|
simplify fragmentation by using the new WriteBytesAndSize method
|
2018-06-22 09:32:19 +02:00 |
|
vis2k
|
3047539600
|
Removed UNET_HOST_MIGRATION code (wasn't stable and hosting on other people's computers never works well anyway)
|
2018-06-22 09:32:19 +02:00 |
|
vis2k
|
0a34efbaf4
|
NetworkReader/Writer use C#'s built in BinaryReader/Writer; removed NetworkBuffer; removed redundant .AsArray()/AsArraySegment() functions; removed unnecessary constructors
|
2018-06-22 09:32:19 +02:00 |
|
vis2k
|
c81c670c95
|
ConnectionArray: syntax improved to simplify code
|
2018-06-22 09:32:19 +02:00 |
|
vis2k
|
b7d128ba73
|
ClientScene: syntax improved to simplify code
|
2018-06-22 09:32:19 +02:00 |
|
vis2k
|
0329ed787f
|
ChannelBuffer: removed static NetworkWriter caching to simplify code
|
2018-06-22 09:32:19 +02:00 |
|
vis2k
|
cc9f08e178
|
LocalClient: removed static message caching
|
2018-06-22 09:32:19 +02:00 |
|
vis2k
|
efd5c6c1ff
|
NetworkReader/NetworkWriter uses C#'s built in BitConverter for bytes to/from float/double conversion
|
2018-06-22 09:32:19 +02:00 |
|
vis2k
|
2c80d29350
|
NetworkReader.ReadString doesn't convert to char[] and then to string anymore, uses Encoding.GetString instead
|
2018-06-22 09:32:19 +02:00 |
|
vis2k
|
eb65e7fba0
|
NetworkReader static string buffer caching removed to simplify code
|
2018-06-22 09:32:19 +02:00 |
|
vis2k
|
458bbc0566
|
NetworkWriter static string buffer caching removed to simplify code
|
2018-06-22 09:32:19 +02:00 |
|
vis2k
|
9de07af7c9
|
NetworkLobbyManager.FindSlot changed to int so it can return '-1' for 'not found', which is more obvious than Byte.MaxValue
|
2018-06-22 09:32:19 +02:00 |
|
vis2k
|
3ac3790ee7
|
Removed all [Obsolete] code
|
2018-06-22 09:32:19 +02:00 |
|
vis2k
|
df67e85e50
|
NetworkLobbyManager: syntax improved to simplify code
|
2018-06-22 09:32:19 +02:00 |
|
vis2k
|
b571a60080
|
NetworkLobbyPlayer: removed pointless 'dirty' flag writing since it's always '1' anyway
|
2018-06-22 09:32:19 +02:00 |
|
vis2k
|
32d780f02f
|
NetworkManager: syntax improvements to simplify code
|
2018-06-22 09:32:19 +02:00 |
|
vis2k
|
049a73b5a8
|
NetworkProximityChecker: syntax improved to simplify code
|
2018-06-22 09:32:19 +02:00 |
|