Commit Graph

3405 Commits

Author SHA1 Message Date
Chris Langsenkamp
733bb92d37 doc: Updated SyncVar Hook doc 2020-03-24 08:39:08 -04:00
Chris Langsenkamp
e88249b972 doc: Updated ChangeLog 2020-03-24 08:31:31 -04:00
vis2k
9e26b26689
NetworkIdentity.isServer simplified via one flag instead of helper variable + netId check. When isServer is set in OnStartServer, netId is set to != 0 in any case, so the previous check was unnecessary. (#1590)
* NetworkIdentity.isServer simplified via one flag instead of helper variable + netId check

* simplify teardowns

* NetworkIdentityTests can set isServer directly now

* networkbehaviourtests simplified

* NetworkServerTests can set isServer directly now

* remove comment
2020-03-24 11:25:04 +01:00
vis2k
9d088bc942
fix #1484: isServer state in NetworkIdentity is not dependent on NetworkServer.active anymore. Fixes a bug where isServer was already false in OnDestroy, but we sometimes still need it there to save a player etc. Also added a test to prevent it in the future. (#1585)
* fix #1484: revert isServer simplifiy. Fixes a bug where isServer was already false in OnDestroy, but we need sometimes still need it there to save skillbars etc.

* update comment
2020-03-24 11:07:40 +01:00
vis2k
2f87f3cca7 Runtime tests setup 2020-03-24 10:52:14 +01:00
FirstGearGames
505b26fd17
Added video tutorial link (#1586) 2020-03-23 17:40:59 +01:00
vis2k
1606f29a20 ProjectSettings resaved 2020-03-23 16:52:44 +01:00
Paul Pacheco
613356a6d0 fix smell, call parameter the same as base method 2020-03-23 10:29:45 -05:00
Paul Pacheco
0beba4dd2b fix smell, call parameter the same as base method 2020-03-23 10:28:49 -05:00
Paul Pacheco
f4a8692873 fix smell, keep parameter name in override 2020-03-23 10:27:51 -05:00
Paul Pacheco
bb655de71b fix smell keep overloaded methods together 2020-03-23 10:26:25 -05:00
Paul Pacheco
3a73a11a55 fix smell, use pascal case 2020-03-23 10:22:06 -05:00
Paul Pacheco
effb05e732 fix smells 2020-03-23 10:21:45 -05:00
James Frowen
cf55333a07
fix: overriden hooks are invoked (fixes #1581) (#1584)
* failing tests for virutal methods used by syncvar hook

* replacing Assert.fail to stop OnDeserialize failed error

* adding tests to make sure classes are set up correctly

* fix: call overriden hooks

Use a virtual call for hooks.  fixes #1581

Co-authored-by: Paul Pacheco <paulpach@gmail.com>
2020-03-23 14:06:24 +01:00
James Frowen
c7c3ee4ab9
Tests for SyncLists that use structs (#1583) 2020-03-22 17:05:50 -05:00
Chris Langsenkamp
d040928948 doc: Updated ChangeLog 2020-03-21 14:38:38 -04:00
Paul Pacheco
addf847675
Move comments to previous line (#1579)
* Move comments to the previous Lines

We have a mix of comments at on the previous line and at the end of
the line. We need to "pick one way and stick with it".

Per the C# code guidelines, comments go on the previous line. See here:
https://docs.microsoft.com/en-us/dotnet/csharp/programming-guide/inside-a-program/coding-conventions

This also makes pull requests more readable since comments are less
likely to wrap

There are no code changes here, just a search and replace for all comments

This also makes cloc counts more accurate as it can better determine
how many lines of comments vs code we have

* Update Assets/Mirror/Components/NetworkTransformBase.cs

* Update Assets/Mirror/Examples/ListServer/ListServer.cs

* Update Assets/Mirror/Tests/Editor/WeaverTests~/TestingScriptableObjectArraySerialization.cs

* Update Assets/Mirror/Tests/Editor/WeaverTests~/TestingScriptableObjectArraySerialization.cs
2020-03-21 19:31:10 +01:00
Chris Langsenkamp
04a8e86578 Updated SyncVarHook doc 2020-03-21 12:47:05 -04:00
MrGadget
b627779acd
fix: Make SendToReady non-ambiguous (#1578) 2020-03-21 11:33:35 -05:00
James Frowen
ad10ca115e
Weaver test for adding guard code (#1574)
* Adding check to make sure weaver adds code

* tests for network behaviour

* marking methods as static

* adding comment to method body

* making Weaver internal

* replacing string
2020-03-21 16:03:48 +01:00
James Frowen
0eb180555d
Fixing exceptions (#1569)
* removing another use of serializedObject

breaks when target is null

* adding check if target is NetworkBehaviour

* moving check from OnInspectorGUI
2020-03-21 14:46:02 +01:00
MrGadget
3156504270
fix: Added LogFilter.Debug check in a few places (#1575) 2020-03-21 14:42:33 +01:00
Chris Langsenkamp
3f4f3c5c91 doc: Updated ChangeLog 2020-03-20 21:31:24 -04:00
Chris Langsenkamp
41e24420f6 doc: Updated ChangeLog 2020-03-20 20:40:35 -04:00
Chris Langsenkamp
4d827cd9f6 fix: comment punctuation 2020-03-20 20:30:35 -04:00
Chris Langsenkamp
cedbd8fb7a Make roomPlayerPrefab protected so it can be referenced in derived classes 2020-03-20 20:23:16 -04:00
Chris Langsenkamp
a8c4d6682e Fixed Template 2020-03-20 19:22:38 -04:00
James Frowen
d9cc73eabe
moving code to its own class (#1573)
* moving code to its own class

* using code suggestions
2020-03-20 22:21:01 +01:00
Paul Pacheco
59687675c9 Fix sonarqube null warning
Once upon a time, connections could be null here.  This is no longer
the case, connections always have something,

Even if they were null,  this method would not work at all because
the conn.Send call at the bottom would throw NRE.

Therefore the null checks here are unnecesary
2020-03-20 08:01:33 -05:00
FirstGearGames
57eff86e3f
Change LogError to Log. Added more details. (#1545)
Since messages behave similar to events and given the process is not technically breaking, using LogError seems incorrect. Using Log, maybe LogWarning would be more appropriate. Added additional text to clarify why the user may be seeing that log entry.
2020-03-20 10:56:02 +01:00
James Frowen
e040e6dc85
Removing use of serialized object (#1568)
using serializedObject causes AgumentException if target is null
2020-03-19 21:56:34 -05:00
James Frowen
c7c3ea8e0f
Moving draw synclist to class (#1566)
creating SyncListDrawer
2020-03-19 21:32:00 -05:00
James Frowen
a520c0e41d
Simplifying get type (#1567)
* adding IsParameterControlledByCurve check

* Simplifying GetType

Adding Warning because target is only null is something has gone wrong

* removing serializedObject.update

we dont use any values from serializedObject so we dont need to call update
2020-03-19 21:31:08 -05:00
James Frowen
421832f650
Cleaning up network behaviour inspector (#1565)
split large method into smaller ones
2020-03-19 20:46:53 -05:00
James Frowen
cc4032e236
Adding header before sync list (#1564)
matches untiy's Header style
2020-03-19 20:04:48 -05:00
James Frowen
55107115c6
feat: SyncSet and SyncDictionary now show in inspector (#1561)
SyncSet and SyncDictionary now show in inspector
2020-03-19 20:02:51 -05:00
Paul Pacheco
6b0fa18e0f Remove unused HideScriptField 2020-03-19 19:28:47 -05:00
Paul Pacheco
5571716749 Remove unused initialize field 2020-03-19 19:25:33 -05:00
James Frowen
b8c87d9053
fix: show private serializable fields in network behavior inspector (#1557)
* adding IsParameterControlledByCurve check

* Adding all visible syncvar fields to syncVarNames

old code only included public sync var fields
new code includes public and private fields with "SerializeField"

* adding comment

* adding method comment

Co-authored-by: Paul Pacheco <paulpach@gmail.com>
2020-03-19 18:52:31 -05:00
James Frowen
55767bb54d
Fixing syncs anything (#1560)
* adding IsParameterControlledByCurve check

* Fixing SyncsAnything

old code would not work with custom SyncObjects
2020-03-19 18:40:57 -05:00
James Frowen
98ecf7b647
Moving initialize code to onenable (#1558)
* adding IsParameterControlledByCurve check

* Moving Init code to OnEnable

the initialized bool is redundant

Co-authored-by: Paul Pacheco <paulpach@gmail.com>
2020-03-19 18:36:37 -05:00
James Frowen
b4ff4f2ce1
Using draw default inspector (#1559)
* adding IsParameterControlledByCurve check

* using DrawDefaultInspector

Now that SyncVar has a drawer this code is redundant
2020-03-19 18:29:55 -05:00
Chris Langsenkamp
e946c79194 fix: Fixed ClienRpc typos 2020-03-18 19:02:58 -04:00
Chris Langsenkamp
5d5ee232d0 doc: Updated ChangeLog 2020-03-18 13:18:47 -04:00
Chris Langsenkamp
5cc77f21f6 doc: Updated ChangeLog 2020-03-18 12:54:52 -04:00
James Frowen
cf8b979cce
adding IsParameterControlledByCurve check (#1547) 2020-03-18 17:30:16 +01:00
MrGadget
2d1b142276
fix: Prevent Double Call of NetworkServer.Destroy (#1554)
* fix: Prevent Double Call of NetworkServer.Destroy

* doc: Updated ChangeLog

* Extended comments and added LogWarning
2020-03-18 17:25:22 +01:00
James Frowen
35d7c9ddb4
adding PropertyDrawer for syncvar (#1552)
This fixing position of label with HeaderAttribute
This will also make sure that label is shown for all visable fields
2020-03-18 09:36:10 +01:00
Chris Langsenkamp
6f617f92e3 Added Tooltips and Headers to NetworkRoomManager and NetworkRoomPlayer 2020-03-17 23:47:57 -04:00
Chris Langsenkamp
b32f0850d9 docs: Updated ChangeLog 2020-03-17 19:43:10 -04:00