* feat: Disconnect Dead Clients
* Moved code to NetworkConnectionToClient
* Fixed type
* WIP
* Trying to solve the mystery of the Host
* Updated Example
* fixed comment whitespace
* Final Cleanup and Unit Test
* Removed extra warning
* Reverted change to scene file
* Changed to Play test, still not working
* Added NetworkServer.Update time loop
* Removed commented code
* fixed comment
* Filled in ServerDisconnect so it behaves as expected.
* fixed comment
* Renamed to bool IsClientAlive
* Should be greater than
* Added override that shouldn't be necessary.
* changed asserts per Paul
* Flipped < back
* Shortened test time
* Corrected comment
* Lost the 1
* Updated NetworkServerTest
* Update Assets/Mirror/Tests/Runtime/NetworkServerTest.cs
* Added bool checkInactiveConnections
* Tests for sync dictionary and sync set (#1753)
* sync dictionary tests
* rename
* changing error message
* sync set tests
* silence unused method warning
* test class name matches file name
* test class name matches file name
* test class name matches file name
* test class name matches file name
* test class name matches file name
* test class name matches file name
* test class name matches file name
* Scope syncdict tests to their classes
* Scope synclists tests to their classes
* Scope syncset tests to their classes
* test class name matches file name
* Scope sample classes
* test class name matches file name
* fix: call the virtual OnRoomServerDisconnect before the base
* fixed name
* doc: Updated docs
* Moved serverIdleTimeout to NetworkManager
* fixed test to enable disconnectInactiveConnections
* Copied disconnectInactiveConnections & serverIdleTimeout to NetworkServer
Co-authored-by: James Frowen <jamesfrowendev@gmail.com>
Co-authored-by: Paul Pacheco <paulpach@gmail.com>
* Tests for most uses of sync list
renaming classes for existing test files
* improving error message for Paramless constructor
* More tests for SyncLists
* updating error message
* ignore abstract classes
we dont need to process abstract classes because classes that
inherit from them will be processed instead
* check and error for syncList item being genric
* allowing extra base types for synclist
* checking for nested types in abstract classes
* test for nested types inside structs
OnNetworkDestroy is not a good name, is it server? is it client?
you can't tell by the name.
Moreover, we have OnStartClient, API should be symetric so we should
have a corresponding OnStopClient.
Note this keeps backwards compatibility with an Obsolete for now