vis2k
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59cc34eaa8
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NetworkServer made entirely static, there was no real reason to have an instance since only one was active anyway. Reduces complexity, simplifies code.
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2018-06-22 20:34:35 +02:00 |
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vis2k
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c86f2618a8
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NetworkServerSimple removed again to greatly reduce complexity.
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2018-06-22 20:01:27 +02:00 |
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vis2k
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11845a9b04
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NetworkServer.InternalUpdate always calls UpdateConnections, so we can remove it from NetworkServerSimple.Update and we can remove the dontListen check.
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2018-06-22 14:08:32 +02:00 |
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vis2k
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3a3f4267d5
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NetworkServer.localConnections and localConnectionsFakeList replaced with .localConnection. The old lists were only for downwards compatibility, HLAPI didn't even use local connection lists anymore - it always contained only the m_localConnection entry.
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2018-06-22 12:14:41 +02:00 |
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vis2k
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77057328c8
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NetworkWriter.FinishMessage size check added to make sure that it fits into ushort
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2018-06-22 09:32:19 +02:00 |
|
Paul Pacheco
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9af7879da0
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simplify fragmentation by using the new WriteBytesAndSize method
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2018-06-22 09:32:19 +02:00 |
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vis2k
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3047539600
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Removed UNET_HOST_MIGRATION code (wasn't stable and hosting on other people's computers never works well anyway)
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2018-06-22 09:32:19 +02:00 |
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vis2k
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0a34efbaf4
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NetworkReader/Writer use C#'s built in BinaryReader/Writer; removed NetworkBuffer; removed redundant .AsArray()/AsArraySegment() functions; removed unnecessary constructors
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2018-06-22 09:32:19 +02:00 |
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vis2k
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c81c670c95
|
ConnectionArray: syntax improved to simplify code
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2018-06-22 09:32:19 +02:00 |
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vis2k
|
b7d128ba73
|
ClientScene: syntax improved to simplify code
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2018-06-22 09:32:19 +02:00 |
|
vis2k
|
0329ed787f
|
ChannelBuffer: removed static NetworkWriter caching to simplify code
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2018-06-22 09:32:19 +02:00 |
|
vis2k
|
cc9f08e178
|
LocalClient: removed static message caching
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2018-06-22 09:32:19 +02:00 |
|
vis2k
|
efd5c6c1ff
|
NetworkReader/NetworkWriter uses C#'s built in BitConverter for bytes to/from float/double conversion
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2018-06-22 09:32:19 +02:00 |
|
vis2k
|
2c80d29350
|
NetworkReader.ReadString doesn't convert to char[] and then to string anymore, uses Encoding.GetString instead
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2018-06-22 09:32:19 +02:00 |
|
vis2k
|
eb65e7fba0
|
NetworkReader static string buffer caching removed to simplify code
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2018-06-22 09:32:19 +02:00 |
|
vis2k
|
458bbc0566
|
NetworkWriter static string buffer caching removed to simplify code
|
2018-06-22 09:32:19 +02:00 |
|
vis2k
|
9de07af7c9
|
NetworkLobbyManager.FindSlot changed to int so it can return '-1' for 'not found', which is more obvious than Byte.MaxValue
|
2018-06-22 09:32:19 +02:00 |
|
vis2k
|
3ac3790ee7
|
Removed all [Obsolete] code
|
2018-06-22 09:32:19 +02:00 |
|
vis2k
|
df67e85e50
|
NetworkLobbyManager: syntax improved to simplify code
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2018-06-22 09:32:19 +02:00 |
|
vis2k
|
b571a60080
|
NetworkLobbyPlayer: removed pointless 'dirty' flag writing since it's always '1' anyway
|
2018-06-22 09:32:19 +02:00 |
|
vis2k
|
32d780f02f
|
NetworkManager: syntax improvements to simplify code
|
2018-06-22 09:32:19 +02:00 |
|
vis2k
|
049a73b5a8
|
NetworkProximityChecker: syntax improved to simplify code
|
2018-06-22 09:32:19 +02:00 |
|
vis2k
|
6504349fd9
|
SyncList: removed Obsolete functions
|
2018-06-22 09:32:19 +02:00 |
|
vis2k
|
7756f75ff1
|
NetworkServer: syntax improved to simplify code
|
2018-06-22 09:32:19 +02:00 |
|
vis2k
|
62399b4267
|
NetworkServer: removed removeList caching to simplify code
|
2018-06-22 09:32:19 +02:00 |
|
vis2k
|
de1cadc709
|
NetworkScene: syntax improvements to simplify code
|
2018-06-22 09:32:19 +02:00 |
|
vis2k
|
a9d87b512e
|
NetworkIdentity: removed static NetworkWriter caching to simplify code
|
2018-06-22 09:32:19 +02:00 |
|
vis2k
|
d8d3ee677e
|
NetworkIdentity: syntax improvements to simplify code
|
2018-06-22 09:32:19 +02:00 |
|
vis2k
|
ebb0844bcc
|
NetworkConnection: syntax improvements to simplify code
|
2018-06-22 09:32:19 +02:00 |
|
vis2k
|
5fd74c29ec
|
NetworkClient: no more fixed error buffer size
|
2018-06-22 09:32:19 +02:00 |
|
vis2k
|
4bc0711a9d
|
NetworkClient: syntax improvements to simplify code
|
2018-06-22 09:32:19 +02:00 |
|
vis2k
|
8a976f94a2
|
NetworkBehaviour: syntax improvements to simplify code
|
2018-06-22 09:32:19 +02:00 |
|
vis2k
|
9e8bde6e81
|
Messages: syntax improvements, removed some unnecessary casts, removed some unnecessary allocations in structs
|
2018-06-22 09:32:19 +02:00 |
|
vis2k
|
aff994a1b0
|
LocalClient: removed static message caching to simplify code and reduce state
|
2018-06-22 09:32:19 +02:00 |
|
vis2k
|
8a748281de
|
LocalClient: List.AddRange used instead of manually copying all entries
|
2018-06-22 09:32:19 +02:00 |
|
vis2k
|
9f14fa37f8
|
ChannelPacket.SendToTransport error checking flow improved for shorter and easier understandable code
|
2018-06-22 09:32:19 +02:00 |
|
vis2k
|
183d1464d5
|
ChannelPacket: variables moved to the top of the file
|
2018-06-22 09:32:19 +02:00 |
|
vis2k
|
798afca9ec
|
ChannelBuffer: removed static message caching to simplify code and reduce state
|
2018-06-22 09:32:19 +02:00 |
|
vis2k
|
d1e53f5811
|
NetworkLobbyManager.OnValidate simplified by using Mathf.Clamp
|
2018-06-22 09:32:19 +02:00 |
|
vis2k
|
0c89e11c9f
|
NetworkLobbyManager.OnValidate simplified by using Mathf.Clamp/Min/Max
|
2018-06-22 09:32:19 +02:00 |
|
vis2k
|
dd6f47a82d
|
LogFilter: removed redundant log level definitions
|
2018-06-22 09:32:19 +02:00 |
|
vis2k
|
db4fe1a0f9
|
NetworkWriter comment improved
|
2018-06-22 09:32:19 +02:00 |
|
vis2k
|
d8dc0b829b
|
NetworkServer: removed static message caching to simplify code and reduce state
|
2018-06-22 09:32:19 +02:00 |
|
vis2k
|
1f2f874874
|
NetworkManager: removed static message caching to simplify code and reduce state
|
2018-06-22 09:32:19 +02:00 |
|
vis2k
|
734db6edfe
|
NetworkLobbyManager: removed static message caching to simplify code and reduce state
|
2018-06-22 09:32:19 +02:00 |
|
vis2k
|
8e7095262f
|
NetworkClient: removed static message caching to simplify code and reduce state
|
2018-06-22 09:32:19 +02:00 |
|
vis2k
|
8957af215c
|
NetworkAnimator: removed static message caching to simplify code and reduce state
|
2018-06-22 09:32:19 +02:00 |
|
vis2k
|
0d175c2844
|
ClientScene: removed static message caching to simplify code and reduce state
|
2018-06-22 09:32:19 +02:00 |
|
vis2k
|
c64e849b1b
|
NetworkProximityChecker: replaced SetVis with GetComponentsInChildren
|
2018-06-22 09:32:19 +02:00 |
|
vis2k
|
ae611cf82c
|
NetworkServer.DestroyPlayersForConnection: removed unnecessary 'empty player list given to NetworkServer' warning that might happen while players are still in a lobby without entering the game world yet
|
2018-06-13 11:24:41 +02:00 |
|