vis2k
7b6f1326eb
NetworkServertest: LocalClientActiveTest
2020-02-23 11:17:17 +01:00
vis2k
1e198e4bcc
remove unnecessary assert
2020-02-23 11:16:05 +01:00
vis2k
7333cc8f46
NetworkServerTest: SetLocalConnectionTest
2020-02-23 11:15:03 +01:00
vis2k
ec23c1fc58
NetworkServerTests: ShutdownCleanupTest
2020-02-23 11:13:11 +01:00
vis2k
ab98846566
NetworkServerTest: ConnectionsDictTest
2020-02-23 11:06:35 +01:00
vis2k
933ce4a3d5
NetworkServerTests: DisconnectMessageHandlerTest
2020-02-23 11:02:05 +01:00
vis2k
77929e9aa0
NetworkServerTests: ConnectMessageHandlerTest
2020-02-23 11:00:16 +01:00
vis2k
b1ff0757ee
NetworkServerTest: MaxConnectionsTest
2020-02-23 10:58:07 +01:00
vis2k
f750d77a8c
NetworkServerTests: IsActiveTest
2020-02-23 10:19:38 +01:00
Chris Langsenkamp
e1d1d41ed6
fix: Room example to use new override
2020-02-23 02:43:53 -05:00
Chris Langsenkamp
b5dfcf45bc
feat: Added NetworkConnection to OnRoomServerSceneLoadedForPlayer
2020-02-22 18:46:47 -05:00
Chris Langsenkamp
b39b4ffc62
Removed extraneous blank line
2020-02-22 17:40:58 -05:00
MrGadget
f53b12b2f7
feat: Cosmetic Enhancement of Network Manager ( #1512 )
...
* Cosmetic enhancement to Network Manager
* Removed region block
2020-02-22 20:25:46 +01:00
Chris Langsenkamp
8487be877d
Added missing blank line
2020-02-20 19:45:27 -05:00
MrGadget
8bf6690312
Remove Redundant Set of mode = Offline ( #1510 )
...
* Remove redundant code
* Removed blank line
2020-02-20 19:19:28 +01:00
MrGadget
b33515ba8f
Rearranged StartHost methods ( #1506 )
...
* Rearranged StartHost methods
* Added braces
* Moved and added comments.
* moved finishStartHostPending per Vis2k request
2020-02-20 12:58:58 +01:00
MrGadget
b8bcd9ad25
fix: Add missing channelId to NetworkConnectionToClient.Send calls ( #1509 )
...
* fix: Add missing channelId to NetworkConnectionToClient.Send calls
* Updated ChangeLog
* Added braces
* Found one more
2020-02-20 09:51:03 +01:00
MrGadget
61fdd892d9
fix: return & continue on separate line ( #1504 )
...
* fix: return & continue on separate line
* Update Assets/Mirror/Runtime/Transport/Telepathy/Server.cs
2020-02-17 16:48:41 +01:00
MrGadget
ecc0659b87
feat: Check for client authority in NetworkAnimator Cmd's ( #1501 )
2020-02-15 16:18:01 +01:00
MrGadget
8b359ff6d0
feat: Check for client authority in CmdClientToServerSync ( #1500 )
2020-02-15 08:33:14 +01:00
MrGadget
7bb80e3b79
feat: NetworkSceneChecker use Scene instead of string name ( #1496 )
...
* NetworkSceneChecker use Scene instead of string name
* Added comment
2020-02-15 08:32:34 +01:00
MrGadget
4c4a52bff9
fix: Host Player Ready Race Condition ( #1498 )
2020-02-15 08:32:12 +01:00
Chris Langsenkamp
1662c5a139
fix: Fixed NetworkRoomManager Template
2020-02-14 00:45:04 -05:00
Chris Langsenkamp
853e5ab7d7
Simplified Additive example code
2020-02-12 20:09:37 -05:00
Chris Langsenkamp
e467921377
fixed obsolete comment
2020-02-11 11:55:22 -05:00
Chris Langsenkamp
79708d94a2
breaking: bump version to 10
2020-02-11 09:39:06 -05:00
MrGadget
0e80e1996f
feat: Block Play Mode and Builds for Weaver Errors ( #1479 )
...
* WIP first draft
* Much closer now
* Whoop! There it is!
* Added comment
* Restore Player
* Moved WeaveFailed back where it was
* Restore delegate wireup
* Moved the delegate wireup and added comments
* Formatted comment and error message
* Added comment
* Use a separate session bool
* Code formatting
* Delete Mirror.Editor.asmdef
* Add Debug
* No WeaveExistingAssemblies
* Revert "No WeaveExistingAssemblies"
This reverts commit 50d4790ee4
.
* Revert "Add Debug"
This reverts commit 185b403361
.
* Revert "Delete Mirror.Editor.asmdef"
This reverts commit f7647cce3f
.
* Update Assets/Mirror/Editor/Mirror.Editor.asmdef
* Update Assets/Mirror/Editor/Mirror.Editor.asmdef
* reverted changes to Mirror.Editor.asmdef
* Re-applied change to Mirror.Editor.asmdef
* commented Debug line
2020-02-10 23:23:34 +01:00
MrGadget
bb55baa679
feat: Disposable PooledNetworkReader / PooledNetworkWriter ( #1490 )
...
* Inherit IDisposable
* using NetworkWriter from pool
* Remove Recycles
* Add comments to Recycle
* Add comments to Recycle
* using NetworkReader from pool
* Unity doesn't like the simplified form
* combined usings
* Updated Reader / Writer Tests
* wip
* Disposable NetworkReaderPool:NetworkReader
* uncomment NetworkDiagnostics.OnReceive
* Removed unnecessary constructor
* Implemented NetworkWriterPool : NetworkWriter
* code cleanup
* Separated classes: PooledNetworkReader / PooledNetworkWriter
* Removed blank line
* Update Assets/Mirror/Tests/Editor/NetworkReaderTest.cs
* Test restored
Co-authored-by: Paul Pacheco <paulpach@gmail.com>
2020-02-10 22:26:55 +01:00
Chris Langsenkamp
436d8fe831
fixed xml comment
2020-02-10 16:18:11 -05:00
Chris Langsenkamp
745aea8f9a
Added Deprecated dates to Obsoletes
2020-02-10 16:14:22 -05:00
Paul Pacheco
0f10c72744
feat: supports scriptable objects ( #1471 )
...
* feat: supports scriptable objects
Now you can pass scriptable objects in commands, rpcs and syncvars
For example:
```cs
class Weapon: ScriptableObject
{
public string name;
public string description;
public int damage;
...
}
class Player : NetworkBehaviour
{
[SyncVar]
Weapon equipped;
...
}
```
Scriptable objects will be created in the client using
ScriptableObject.CreateInstance. If users want something else
they can provide a custom serializer (that has not changed)
* fix: remove scriptableobject error Tests
The test that checks that scrscriptableobjects give error is no
longer valid
2020-02-09 20:16:13 +01:00
Chris Langsenkamp
ab6a03b9fa
remove SerializeField attribute
2020-02-08 21:08:38 -05:00
Chris Langsenkamp
831db2f033
Updated comments
2020-02-08 21:07:39 -05:00
Chris Langsenkamp
6431c28a12
OnEnable is safer than Awake
2020-02-08 21:02:22 -05:00
MrGadget
90d92fc0cf
Add headless check to Discovery ( #1485 )
2020-02-07 12:13:09 +01:00
vis2k
9f7c30c1ac
fix #1475 : isClient is true in OnDestroy on host/client mode again. Reverts commit d00c95bb55
( #1483 )
...
* fix #1475 : isClient is true in OnDestroy on host/client mode again. Reverts commit d00c95bb55
* add comment
* ClientScene.InternalAddPlayer doesn't need to set isClient anymore
2020-02-07 10:14:54 +01:00
Chris Langsenkamp
c06ea6b6c8
Fix comment
2020-02-06 11:51:38 -05:00
vis2k
3568dc356c
NetworkIdentityTests: HostMode isLocalPlayer check added
2020-02-06 13:16:13 +01:00
vis2k
85e9a0aa13
NetworkIdentityTests: HostMode isServer/isClient/isLocalPlayer test added
2020-02-06 12:42:19 +01:00
vis2k
09ec344821
NetworkIdentityTests: OnStartServer isServer/isClient/isLocalPlayer test added
2020-02-06 12:36:36 +01:00
MrGadget
58df3fd6d6
feat: Added Read<T> Method to NetworkReader ( #1480 )
...
* Added Read<T> Method
* Renamed to ReadMessage
2020-02-06 11:39:39 +01:00
MrGadget
02e4245f3d
BREAKING: Rename NetworkWriter Write<T>to WriteMessage ( #1482 )
2020-02-06 11:38:54 +01:00
Chris Langsenkamp
1c58891e32
Formatted comment and error message
2020-02-05 10:29:49 -05:00
Chris Langsenkamp
86a2c6f52c
Added comments for WeaveFailed
2020-02-05 10:15:09 -05:00
Chris Langsenkamp
4108b79340
Code cleanup
2020-02-05 00:53:14 -05:00
Chris Langsenkamp
34fc52bd50
Added empty AddComponent attribute
2020-02-04 15:05:57 -05:00
Chris Langsenkamp
c7e269d0c5
Removed extraneous comment
2020-02-04 14:55:42 -05:00
vis2k
f614bc8f3a
Icon updated for transparent border
2020-02-04 20:53:48 +01:00
Paul Pacheco
36980f4a34
Refactor: Rename method to avoid confussion ( #1477 )
2020-02-03 10:00:58 -06:00
Paul Pacheco
d0b0bc92bc
fix: weaver support array of custom types ( #1470 )
...
* WIP
* Proposed Rearrange
* Rearrange Code
* Unit test for PR
* unit test
* unit test
* Update TestingScriptableObjectArraySerialization.cs
Improving code
* Update TestingScriptableObjectArraySerialization.cs
* Remove blank lines
* remove blank space
* Remove leftover log
Co-authored-by: MrGadget <chris@clevertech.net>
Co-authored-by: Uchiha I_A_H_I <jkaran.sharma101@gmail.com>
2020-02-03 14:00:37 +01:00