vis2k
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2c80d29350
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NetworkReader.ReadString doesn't convert to char[] and then to string anymore, uses Encoding.GetString instead
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2018-06-22 09:32:19 +02:00 |
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vis2k
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eb65e7fba0
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NetworkReader static string buffer caching removed to simplify code
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2018-06-22 09:32:19 +02:00 |
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vis2k
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458bbc0566
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NetworkWriter static string buffer caching removed to simplify code
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2018-06-22 09:32:19 +02:00 |
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vis2k
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9de07af7c9
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NetworkLobbyManager.FindSlot changed to int so it can return '-1' for 'not found', which is more obvious than Byte.MaxValue
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2018-06-22 09:32:19 +02:00 |
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vis2k
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3ac3790ee7
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Removed all [Obsolete] code
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2018-06-22 09:32:19 +02:00 |
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vis2k
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df67e85e50
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NetworkLobbyManager: syntax improved to simplify code
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2018-06-22 09:32:19 +02:00 |
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vis2k
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b571a60080
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NetworkLobbyPlayer: removed pointless 'dirty' flag writing since it's always '1' anyway
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2018-06-22 09:32:19 +02:00 |
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vis2k
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32d780f02f
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NetworkManager: syntax improvements to simplify code
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2018-06-22 09:32:19 +02:00 |
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vis2k
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049a73b5a8
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NetworkProximityChecker: syntax improved to simplify code
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2018-06-22 09:32:19 +02:00 |
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vis2k
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6504349fd9
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SyncList: removed Obsolete functions
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2018-06-22 09:32:19 +02:00 |
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vis2k
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7756f75ff1
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NetworkServer: syntax improved to simplify code
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2018-06-22 09:32:19 +02:00 |
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vis2k
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62399b4267
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NetworkServer: removed removeList caching to simplify code
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2018-06-22 09:32:19 +02:00 |
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vis2k
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de1cadc709
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NetworkScene: syntax improvements to simplify code
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2018-06-22 09:32:19 +02:00 |
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vis2k
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a9d87b512e
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NetworkIdentity: removed static NetworkWriter caching to simplify code
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2018-06-22 09:32:19 +02:00 |
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vis2k
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d8d3ee677e
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NetworkIdentity: syntax improvements to simplify code
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2018-06-22 09:32:19 +02:00 |
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vis2k
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ebb0844bcc
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NetworkConnection: syntax improvements to simplify code
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2018-06-22 09:32:19 +02:00 |
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vis2k
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5fd74c29ec
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NetworkClient: no more fixed error buffer size
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2018-06-22 09:32:19 +02:00 |
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vis2k
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4bc0711a9d
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NetworkClient: syntax improvements to simplify code
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2018-06-22 09:32:19 +02:00 |
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vis2k
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8a976f94a2
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NetworkBehaviour: syntax improvements to simplify code
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2018-06-22 09:32:19 +02:00 |
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vis2k
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9e8bde6e81
|
Messages: syntax improvements, removed some unnecessary casts, removed some unnecessary allocations in structs
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2018-06-22 09:32:19 +02:00 |
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vis2k
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aff994a1b0
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LocalClient: removed static message caching to simplify code and reduce state
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2018-06-22 09:32:19 +02:00 |
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vis2k
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8a748281de
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LocalClient: List.AddRange used instead of manually copying all entries
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2018-06-22 09:32:19 +02:00 |
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vis2k
|
9f14fa37f8
|
ChannelPacket.SendToTransport error checking flow improved for shorter and easier understandable code
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2018-06-22 09:32:19 +02:00 |
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vis2k
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183d1464d5
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ChannelPacket: variables moved to the top of the file
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2018-06-22 09:32:19 +02:00 |
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vis2k
|
798afca9ec
|
ChannelBuffer: removed static message caching to simplify code and reduce state
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2018-06-22 09:32:19 +02:00 |
|
vis2k
|
d1e53f5811
|
NetworkLobbyManager.OnValidate simplified by using Mathf.Clamp
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2018-06-22 09:32:19 +02:00 |
|
vis2k
|
0c89e11c9f
|
NetworkLobbyManager.OnValidate simplified by using Mathf.Clamp/Min/Max
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2018-06-22 09:32:19 +02:00 |
|
vis2k
|
dd6f47a82d
|
LogFilter: removed redundant log level definitions
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2018-06-22 09:32:19 +02:00 |
|
vis2k
|
db4fe1a0f9
|
NetworkWriter comment improved
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2018-06-22 09:32:19 +02:00 |
|
vis2k
|
d8dc0b829b
|
NetworkServer: removed static message caching to simplify code and reduce state
|
2018-06-22 09:32:19 +02:00 |
|
vis2k
|
1f2f874874
|
NetworkManager: removed static message caching to simplify code and reduce state
|
2018-06-22 09:32:19 +02:00 |
|
vis2k
|
734db6edfe
|
NetworkLobbyManager: removed static message caching to simplify code and reduce state
|
2018-06-22 09:32:19 +02:00 |
|
vis2k
|
8e7095262f
|
NetworkClient: removed static message caching to simplify code and reduce state
|
2018-06-22 09:32:19 +02:00 |
|
vis2k
|
8957af215c
|
NetworkAnimator: removed static message caching to simplify code and reduce state
|
2018-06-22 09:32:19 +02:00 |
|
vis2k
|
0d175c2844
|
ClientScene: removed static message caching to simplify code and reduce state
|
2018-06-22 09:32:19 +02:00 |
|
vis2k
|
c64e849b1b
|
NetworkProximityChecker: replaced SetVis with GetComponentsInChildren
|
2018-06-22 09:32:19 +02:00 |
|
Paul Pacheco
|
5acaf30f3a
|
Fix references to sibling project instead of built dll
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2018-06-22 09:31:45 +02:00 |
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vis2k
|
aeae41051a
|
Updated license for HLAPI Community Edition.
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2018-06-14 12:46:00 +02:00 |
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vis2k
|
2388b4c0ee
|
Updated Readme to 'HLAPI Community Edition'
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2018-06-13 12:43:34 +02:00 |
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vis2k
|
ae611cf82c
|
NetworkServer.DestroyPlayersForConnection: removed unnecessary 'empty player list given to NetworkServer' warning that might happen while players are still in a lobby without entering the game world yet
|
2018-06-13 11:24:41 +02:00 |
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vis2k
|
be9efea78c
|
ChannelBuffer, NetworkServer: consistent packet max size check with > UInt16.MaxValue (=64kb) instead of short.MaxValue which would limit packet size to 32kb; also uses consistent '<' check now instead of '<=' sometimes
|
2018-06-12 22:35:36 +02:00 |
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vis2k
|
b8a289ba49
|
ChannelBuffer MaxBufferedPackets log message fixed, logs proper max value now
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2018-06-12 22:32:24 +02:00 |
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vis2k
|
d976add1f8
|
NetworkIdentity.OnStartClient: isClient is set to true without checking if it's false
|
2018-06-12 22:32:04 +02:00 |
|
vis2k
|
3fe7e56ff5
|
NetworkIdentity.isServer simplified
|
2018-06-12 22:31:00 +02:00 |
|
vis2k
|
88a68d8af4
|
ChannelBuffer.MaxPendingPacketCount redundant option removed because there is already MaxBufferedPackets. Fixeds a bug where setting MaxBufferedPackets in NetworkManager would not be applied to the channels, always leaving them with at max 16 buffered packets and causing issues under load.
|
2018-06-08 16:31:31 +02:00 |
|
vis2k
|
7fd77a0e4b
|
NetworkWriter.Position type changed from 'short' to 'int' to fix a bug where writing >32kb into NetworkWriter would result in negative .Position
|
2018-06-08 15:30:54 +02:00 |
|
vis2k
|
de27baa1b4
|
Applied HLAPI 2018.1 downwards compatible improvements
|
2018-06-08 14:23:59 +02:00 |
|
vis2k
|
b9e5f77a47
|
NetworkConnection.Disconnect doesn't clear the address so that it's still available in NetworkManager.OnServerDisconnect
|
2018-06-08 12:20:30 +02:00 |
|
vis2k
|
d1ff029cc9
|
Fixed client scene switching/loading bugs where messages were processed while a scene load was in progress, hence losing all the processed data once the scene was loaded, causing all kinds of state errors.
|
2018-06-08 12:18:56 +02:00 |
|
vis2k
|
877c5f6aa9
|
'Did not find target for sync message' warning improved with note that this might be completely normal
|
2018-06-08 12:06:04 +02:00 |
|