vis2k
7d2d21ac2c
fix : #3365 NetworkClient.OnTransportDisconnected now always invokes OnDisconnected, even during connecting phase
2023-01-28 23:41:14 +09:00
vis2k
e21d42a324
syntax
2023-01-28 23:14:09 +09:00
vis2k
c389a526a9
kcp2k V1.28 [2023-01-28]
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- fix: KcpClient.Connect now resolves hostname before creating peer
https://github.com/MirrorNetworking/Mirror/issues/3361
2023-01-28 23:11:33 +09:00
JesusLuvsYooh
56a01c3941
Application.isFocused check on tanks Update input. ( #3364 )
2023-01-28 11:37:23 +01:00
vis2k
0312bf7103
fix : #3362 BootstrapIdentity now initializes isClient/isLocalPlayer flags before calling OnStartAuthority
2023-01-28 13:20:21 +09:00
vis2k
25ef55413c
BootstrapIdentity: local player code simplified
2023-01-28 13:13:13 +09:00
vis2k
77c915eb34
NetworkClient: CheckForLocalPlayer merged into BootstrapIdentity
2023-01-28 13:10:22 +09:00
vis2k
4d8c74593d
NetworkClient.ChangeOwner: remove dependency on CheckForLocalPlayer to prepare merging CheckForLocalPlayer into BootstrapIdentity
2023-01-28 13:03:38 +09:00
vis2k
7cea78fae5
syntax
2023-01-28 12:54:34 +09:00
vis2k
a48f0af43b
NetworkClient.CheckForStartClient merged into BootstrapIdentity
2023-01-28 12:49:15 +09:00
vis2k
b6cee2aae2
remove unnecessary HostMode.ActivateHostScene function.
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this would call OnStartClient for scene objects if .isClient was false.
however, NetworkManager.FinishStartHost calls NetworkServer.SpawnObjects first.
which always sets isClient = true for all scene objects.
2023-01-28 12:47:37 +09:00
vis2k
bb6c0de495
NetworkServer.SpawnObject: add explanation
2023-01-28 12:34:38 +09:00
vis2k
547da088b1
syntax
2023-01-28 12:33:48 +09:00
vis2k
99360ffbcb
NetworkClient.BootstrapIdentity helper function to move OnStartAuthority/Client/LocalPlayer callers in one place
2023-01-28 12:15:23 +09:00
vis2k
e9e3874205
fix: NetworkClient.OnHostClientSpawn now sets AOI visibility before invoking user callbacks.
2023-01-28 12:07:45 +09:00
MrGadget1024
7318dfed3f
fix: Use GUID's in AsmDef's
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- Unity also appled changes per 2021.3.17
See https://docs.unity3d.com/2021.3/Documentation/Manual/class-AssemblyDefinitionImporter.html#asmdef-references
2023-01-27 04:27:15 -05:00
MrGadget1024
900c23a173
fix: Removed invalid reference from KCP AsmDef
2023-01-27 04:17:57 -05:00
MrGadget1024
79718d0638
fix: Added SimpleWebTransport to Mirror.Transports AsmDef
2023-01-27 04:13:56 -05:00
MrGadget1024
f16e1973c0
Additive Levels Offline Scene resaved
2023-01-26 03:28:29 -05:00
vis2k
5802fec712
SHA-1 comments
2023-01-26 01:41:34 +09:00
vis2k
01d0ae1a6b
SimpleWebTransport: add SHA1 comments
2023-01-26 01:31:15 +09:00
MrGadget1024
debc78310d
AdditiveLevels Example - Portal.cs typo
2023-01-24 15:16:46 -05:00
MrGadget1024
22ac763199
NetworkTransformBase - OnClientAuthorityChanged is Server Only
2023-01-20 19:32:06 -05:00
MrGadget1024
2239bb0245
NetworkTransformBase - syntax
2023-01-20 19:29:27 -05:00
MrGadget1024
dd5d7cab01
fix: NetworkTransform classes - methods in call order
2023-01-19 07:26:56 -05:00
MrGadget
af0bacf8ae
NetworkTransformBase - Reset when changing authority ( #3357 )
2023-01-19 12:04:14 +01:00
MrGadget1024
16b60e80f3
PlayerCamera - Added warnings for no MainCamera
2023-01-18 09:10:48 -05:00
MrGadget1024
a35c0dbd9a
fix: ChangeOwner now adds/removes from owned hashset
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We do this in spawn and destroy already.
2023-01-16 07:30:39 -05:00
MrGadget1024
3e7837cebd
Revert "Added License, Notice, Version files"
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This reverts commit 585be60d38
.
2023-01-14 11:01:42 -05:00
MrGadget1024
585be60d38
Added License, Notice, Version files
2023-01-14 11:01:14 -05:00
MrGadget
a024753a42
fix: Fixes #3317 - NetworkTransformReliable: don't send last snapshot ( #3355 )
2023-01-14 11:34:28 +01:00
MrGadget
875b34540a
fix : #3351 - Reset Statics in NS, NC, and NC_TimeInterpolation ( #3353 )
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* fix: Fix #3351 - NetworkClient_TimeInterpolation reset statics
- Fixes #3351
* NetworkServer - reset actualTickRate
* NetworkClient - reset lastSendTime
* NetworkClient_TimeInterpolation - reverted reset of bufferTimeMultiplier
- added comment as to why we're not resetting it.
2023-01-13 22:11:43 +01:00
MrGadget1024
626180b2d3
Network Manager HUD - made it wider so it doesn't wrap as much
2023-01-12 22:09:15 -05:00
MrGadget1024
0cc27d2372
NetworkClient - added bufferTimeMultiplier to OnGUI
2023-01-12 22:08:38 -05:00
vis2k
027458db96
fix : #3344 NetworkServer.Shutdown sets active=false after destroying spawned objects.
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this way scene objects without owners can still modify SyncLists in OnStopServer without IsWriteable() throwing an exception about NetworkServer being inactive.
2023-01-12 12:06:04 +01:00
vis2k
74e6b72239
fix: NetworkServer.DisconnectAll doesn't set inactive anymore. it should simply "disconnect all" connections.
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otherwise Shutdown may not be able to properly clean up all objects.
prepares to fix #3344
2023-01-12 11:46:45 +01:00
vis2k
c04eeacba6
comment improved
2023-01-12 11:38:24 +01:00
vis2k
e16e55616b
fix : #3354 SyncList callback for OP_SET index parameter fixed
2023-01-12 00:44:18 +01:00
MrGadget1024
3e8880db1c
BasicAuthenticator - comment typo
2023-01-11 15:47:37 -05:00
MrGadget1024
655d0b0aa8
fix: NetworkClient - make OnGUI public
2023-01-09 19:24:49 -05:00
MrGadget1024
b642da6b2f
fix: Fix #3349 - NetworkTransformReliable use correct value in OnSerialize
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- Fixes #3349
2023-01-09 09:41:19 -05:00
vis2k
2c9f6c4960
fix: kcp2k V1.27. fixes #3337
2023-01-08 11:51:50 +01:00
MrGadget1024
c93935422e
Check for no Camera.main in OnGUI
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- avoids NRE flood if no camera with MainCamera tag.
2023-01-06 18:50:13 -05:00
mischa
3c85efa2d9
fix : #3330 #2422 SpawnObjects now activates, but does not spawn scene objects with inactive parents ( #3347 )
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* fix : #3330 #2422 SpawnObjects now activates, but does not spawn scene objects with inactive parents
* helper function
* remove old workaround.
identities which aren't active in hierarchy don't have Awake called forcefully anymore.
it's not necessary because the second pass won't spawn them anymore.
* add comments
2023-01-06 18:21:03 +01:00
vis2k
c9dfd95bb7
add comment
2023-01-06 17:40:57 +01:00
vis2k
7b7ad85204
fix : #3340 SyncSet/Dictionary callbacks are only called once
2023-01-05 21:54:53 +01:00
vis2k
c5aa4746e1
fix : #3340 SyncList callbacks are only called once
2023-01-05 21:21:51 +01:00
vis2k
0d53f7c3a0
fix : #3343 allow modifying client synclists for unspawned objects like character previews
2023-01-04 01:32:11 +01:00
vis2k
8570afab94
fix : #3341 SyncLists can now be modified before spawning again
2023-01-04 01:10:53 +01:00
vis2k
02218bda13
fix : #3342 InitSyncObject IsWritable/IsRecording permissions fixed for host mode and other player's objects on client
2023-01-04 01:10:51 +01:00