Commit Graph

5897 Commits

Author SHA1 Message Date
MrGadget1024
b7bfee3a91 Added comments as requested 2023-11-27 09:37:45 -05:00
MrGadget
c621049080
fix(NetworkManager): Remove check for editor in Start (#3670)
IsHeadless returns false for null graphics device in editor so isEditor check is never reached, let alone evaluated.
2023-11-27 09:31:39 -05:00
mischa
b0e7703819 fix(EdgegapHosting): registry/image name/tag whitespaces are trimmed and throw errors instead of failing with "ERROR: "docker buildx build" requires exactly 1 argument." 2023-11-27 11:01:50 +01:00
MrGadget
447e96d042
feat(NetworkManager): Refactor Headless Start (#3664)
* feat(NetworkManager): Refactor Headless Start
- Two checkboxes are replaced with a dropdown
- Implementation self-adjusts to what user had selected to no breaking change.

* Added Deprecated dates

* Improved OnValidate

* restored using Utils.IsHeadless && !Application.isEditor
- Using compiler symbols will be in another PR
2023-11-27 10:55:59 +01:00
MrGadget
843d26599e
fix(Telepathy): Shorter Simpler ToString (#3669)
- looks nicer in the HUD
2023-11-27 10:54:57 +01:00
MrGadget
d6c0c17e87
fix(KCP): Use Log.Info instead of Debug.Log (#3671) 2023-11-27 10:53:20 +01:00
MrGadget1024
5e33b0336c fix(SWT): Changed two logs to Verbose in WebSocketServer 2023-11-27 00:16:48 -05:00
MrGadget1024
6a274962ad fix(SWT): Removed Console.Clear from ServerSslHelper 2023-11-27 00:16:05 -05:00
MrGadget1024
af5627e696 fix(SWT): Port get/set based on platform 2023-11-26 19:43:38 -05:00
MrGadget1024
dcccaa98f8 fix(SWT): Use server port in ClientConnect 2023-11-26 19:41:50 -05:00
MrGadget1024
7b3b730adb fix(SWT): Improve OnClientError / OnServerError 2023-11-26 19:39:53 -05:00
MrGadget1024
e72f85e640 Revert "SWT: port changed to Port, WebGL Platform handling"
This reverts commit 75951df2e5.
2023-11-26 11:00:03 -05:00
MrGadget1024
75951df2e5 SWT: port changed to Port, WebGL Platform handling 2023-11-26 10:53:05 -05:00
Andrew Allbright
21bc42f388
feat: Added NetworkDiagnosticsDebugger to log messages sent and received (#3665) 2023-11-25 17:44:44 -05:00
MrGadget1024
5ac3cdbac0 fix(NetworkClient): GUILayout tiny bit wider 2023-11-25 14:59:27 -05:00
MrGadget1024
74df250626 fix(Multiplex): ToString all on one line
- transports will be updated to output short ToString text
2023-11-24 18:58:42 -05:00
MrGadget1024
28a876cba9 fix(NetworkIdentity): Made clientStarted public and moved it up 2023-11-24 18:08:02 -05:00
MrGadget1024
11dc4a9f60 fix(NetworkManager): Move networkAddress check up in StartClient
- If we're going to abort for this, do it before setting anything up.
- If/when the networkAddress is later set, we won't have issue with double initilization when StartClient is called again.
2023-11-24 18:03:05 -05:00
MrGadget
dfec9a713e
feat(SWT): Logging System Overhaul (#3663)
* SWT-Logging system overhaul
2023-11-24 17:39:23 -05:00
MrGadget1024
bfe95afc0c SWT(BufferPool): Grammar in exception 2023-11-24 16:49:32 -05:00
MrGadget1024
8bb713cfb5 SWT(Connection): Return remoteAddress in ToString if available 2023-11-24 16:47:12 -05:00
MrGadget1024
ba100dcd2c SWT: Rearranged Inspector fields 2023-11-24 16:35:07 -05:00
MrGadget1024
b79b2dd58a SWT: Renamed Log Levels 2023-11-24 16:32:18 -05:00
MrGadget1024
0f17071d48 SWT: Renamed serverMaxMessagesPerTick to serverMaxMsgsPerTick 2023-11-24 16:29:12 -05:00
MrGadget1024
3d32470d3a SWT: renamed clientMaxMessagesPerTick to clientMaxMsgsPerTick 2023-11-24 16:27:48 -05:00
MrGadget1024
8c1825dfb3 SWT: Renamed Log.level to minLogLevel 2023-11-24 16:18:20 -05:00
MrGadget1024
7ae2e0b234 Renamed _logLevels to minimumLogLevel 2023-11-24 16:13:21 -05:00
MrGadget1024
fc5f68a637 SWT: Renamed handshakeMaxSize to maxHandshakeSize 2023-11-24 16:11:44 -05:00
MrGadget1024
cab133ce06 SWT: Syntax 2023-11-24 16:06:03 -05:00
MrGadget1024
5b71136a0e SWT: Removed stray blank lines 2023-11-24 16:04:20 -05:00
MrGadget1024
36382bd875 SWT: Syntax 2023-11-24 16:01:13 -05:00
MrGadget1024
20faa4ef67 SWT: Added Help URL 2023-11-24 15:59:35 -05:00
MrGadget1024
9f9957eafa SWT: Added console color comments 2023-11-22 21:39:21 -05:00
MrGadget1024
8cf499e61e SWT: Added ToString override 2023-11-22 21:38:55 -05:00
MrGadget
f83d568e60
feat(HUD): Better HUD for WebGL (#3659)
* feat(HUD): Better HUD for WebGL

* restored comments

* fixed missing StopClient

* Simplified Stop Buttons
2023-11-22 18:00:42 -05:00
JesusLuvsYooh
d55967640f
fix: TanksCoop example, reset host values. (#3660)
Added OnStopServer  - nulls, to prevent a bug that can be caused on client host, when scenes do not reset during play, tank variables are set as "missing", which Unity does not count as null/empty.
2023-11-22 15:32:51 -05:00
MrGadget1024
a420e20d24 NetworkManagerHUD: formatting & syntax 2023-11-22 13:26:02 -05:00
MrGadget1024
b9b80c4f93 fix(SWT): silenced silly error logs 2023-11-22 12:53:58 -05:00
MrGadget1024
eb66d81c77 feat(Reader/Writer): Added LayerMask Support
- includes normal and nullable
- includes unit tests
2023-11-21 02:26:22 -05:00
MrGadget1024
fd049fc67d fix(PlayerPredicted): Fixed deprecated FindObjectOfType 2023-11-20 20:45:59 -05:00
MrGadget1024
0aef64259b fix(ClientWebsocketSettingsDrawer): Syntax Error 2023-11-20 19:34:19 -05:00
MrGadget1024
36a78fff7e SWT: Code formatting and syntax 2023-11-20 19:26:09 -05:00
Andrew Allbright
2425898def
feat: [SimpleWebTransport] Add ability to specify a custom client port (for reverse proxy scenarios not using port 80/443) (#3648)
* Add ability to specify a client port (for reverse proxy scenarios not using port 80/443)

* Create custom editor for simple web transport to enable customizing client port

* Incorporate James' suggestions

* Clients can specify custom paths too

* Tidy up code, try to make new settings more user friendly (+tooltips)

* Move simplewebtransport editor into new simplewebtransport.editor asmdef

* Remove custom path from client websocket connection

* Update Assets/Mirror/Transports/SimpleWeb/Editor/ClientWebsocketSettingsDrawer.cs

Co-authored-by: MrGadget <9826063+MrGadget1024@users.noreply.github.com>

* var -> explicit type

* Remove editor asmdef

* remove private

---------

Co-authored-by: MrGadget <9826063+MrGadget1024@users.noreply.github.com>
2023-11-20 17:38:18 -05:00
mischa
dbe98740be breaking: remove PredictedRigidbody auto generated namespace 2023-11-20 17:21:19 +01:00
mischa
e42217a978 PredictedRigidbody: show inserted correction too 2023-11-20 13:22:39 +01:00
MrGadget1024
b5d6d775df Updated Compiler Symbols 2023-11-20 07:06:24 -05:00
mischa
ab7c153df9 fix failing test 2023-11-20 12:32:10 +01:00
mischa
582a9c9dbf fix failing test 2023-11-20 12:24:04 +01:00
mischa
a24103baef PredictedRigidbody: comment out unused positionSensitivity for now 2023-11-20 12:17:43 +01:00
mischa
0655f77922 PredictedRigidbody: CorrectionMode instead of bool to support more modes soon 2023-11-20 10:58:23 +01:00
MrGadget1024
55e8ca57e7 fix(RandomColor): Consolidated to Common 2023-11-19 10:14:12 -05:00
MrGadget1024
ec357740cb fix(PhysicsSimulator): Consolidated to Common 2023-11-19 10:13:22 -05:00
MrGadget1024
1113e45f5f fix(CanvasNetworkManagerHUD): added namespace 2023-11-19 10:10:12 -05:00
MrGadget1024
0c8166326d fix(AdditiveLevels): Fixed Portal label generation 2023-11-19 08:38:47 -05:00
mischa
816b775feb Revert "fix: #3576 Pings are now stamped with a scene hash so we can drop messages before a (potentially long) scene load. fixes a bug where RTT would be very high after a long scene load. (#3650)"
This reverts commit c729fe119c.
2023-11-17 11:09:33 +01:00
mischa
d4c0f20827
breaking: fix: #3652 host [Command]s are now simulated over a message queue instead of invoking them directly (credits: Brian B.) (#3653)
* comment

* fix: host [Command]s are now simulated over a message queue instead of invoking them directly (credits: Brian B.)
2023-11-17 10:34:20 +01:00
mischa
8ec937dfa6 LocalConnectionToClient: update comments 2023-11-16 17:10:49 +01:00
mischa
d6c43a343b Tanks/FaceCamera moved to Examples/Common 2023-11-15 11:30:01 +01:00
mischa
95f3ac501d Examples/Common renamed to Examples/_Common to be more obvious 2023-11-15 11:26:46 +01:00
mischa
c729fe119c
fix: #3576 Pings are now stamped with a scene hash so we can drop messages before a (potentially long) scene load. fixes a bug where RTT would be very high after a long scene load. (#3650)
* fix: #3576 Pings are now stamped with a scene hash so we can drop messages before a (potentially long) scene load. fixes a bug where RTT would be very high after a long scene load.

* 16 bit hash fakebyte
2023-11-15 11:25:37 +01:00
mischa
7a69c424eb Extensions: GetStableHashCode16 from NetworkMessages.CalculateId for reuse in other places 2023-11-15 11:08:03 +01:00
mischa
f5599fa0c9 Room Example: update readme for new scene names 2023-11-15 09:51:15 +01:00
mischa
d90b913d5d PredictedRigidbody: smoothCorrection tooltip 2023-11-14 13:14:08 +01:00
mischa
9d94adb1b8 syntax 2023-11-14 13:02:20 +01:00
mischa
c2fb271b83 predictedTime: comments 2023-11-14 11:49:28 +01:00
MrGadget
63f0fe4365
fix(PredictedState): Remove public accessors (#3649)
- Unity 2019 doesn't support `public` accessors inside interfaces.
- Compiles fine in all Unity versions without them.
2023-11-14 09:50:42 +01:00
mischa
7514e9b0f3 feat: Prediction October Progress [don't use this yet!] 2023-11-13 14:08:19 +01:00
mischa
d1c60845bd fix: Telepathy V1.9 2023-11-10 11:23:54 +01:00
Robin Rolf
d4734c0892
fix: EdgegapHosting connect uses passed-in name/version (#3646) 2023-11-08 20:00:47 +01:00
MrGadget1024
6453db147d PreprocessorDefine - moved comments up
- They'll be in the way of automation
2023-11-08 08:48:56 -05:00
mischa
9deff7e3f7 fix: EdgegapPlugin now shows detailed progress bar title and indicates 'Uploading' while uploading instead of freezing at 'Build and push: Pushed' for several minutes while uploading 2023-11-08 10:50:23 +01:00
mischa
0877e1f7ac EdgegapPlugin: comment 2023-11-08 10:29:10 +01:00
mischa
acda90ae33 syntax 2023-11-08 10:28:43 +01:00
mischa
bcea21191b fix: EdgegapPlugin typo 2023-11-08 10:27:23 +01:00
mischa
9979745bf9 fix: Edgegap Plugin 'InvalidOperationException: This instance has already started one or more requests.' when trying to Connect->Disconnect->Reconnect or Start->Stop->Start server 2023-11-08 10:26:43 +01:00
MrGadget
7bcaae9fb7
fix(EdgegapWindow): Simplify clearing ProgressBar (#3645)
- This was Imer's idea from Discord
2023-11-08 09:41:29 +01:00
mischa
b73c5ea9bd indentation 2023-11-07 20:21:25 +01:00
mischa
0a3368afe3 fix: EdgegapPlugin progress bar getting stuck when returning early without clearing it 2023-11-07 20:18:53 +01:00
mischa
42a89a798b
fix: Headless / Dedicated Server detection now works on Unity 2019/2020 without dedicated server build support too (#3643) 2023-11-07 18:06:29 +01:00
mischa
3f31cbd99b fix: EdgegapPlugin Unity 2019/2020 support 2023-11-07 10:30:11 +01:00
mischa
1b5f963c1f fix: EdgegapPlugin now builds properly on ARM machines instead of deployments failing silently 2023-11-07 09:59:37 +01:00
mischa
eab86098df fix: EdgegapPlugin EdgegapWindow.cs UIToolkit stylesheet paths aren't hardcoded anymore, allowing users to move Assets/Mirror/Hosting/Edgegap folder 2023-11-06 16:03:23 +01:00
mischa
e1d9604e3d breaking: Edgegap Plugin: ServerDataManager UI code moved into EdegapWindow.cs and made non-static.
prepares for not-hardcoded stylesheet path as well.
2023-11-06 15:50:26 +01:00
mischa
7916f39613 Edgegap Plugin: EdgegapServerDataManagerUtils merged into EdgegapServerDataManager to prepare for non-static rewrite 2023-11-06 15:35:34 +01:00
mischa
005319adb8 breaking: Edgegap Plugin: remove EdgegapToolScript+Editor for now - the custom editor never shows anyway 2023-11-06 15:27:24 +01:00
MrGadget1024
fd758a8a88 fix:(NetworkServer) Added check for UNITY_EDITOR in Listen 2023-11-06 08:12:38 -05:00
MrGadget1024
b2f2e1c464 fixed indentation 2023-11-06 08:09:59 -05:00
mischa
7d91f9a073 Edgegap Plugin: move IsArmCPU to BuildUtils 2023-11-06 14:04:46 +01:00
MrGadget1024
57d412c704 Consolidated Server Listening output 2023-11-06 08:03:31 -05:00
mischa
bb9bf76eb9 fix: Edgegap plugin now detects and warns about ARM CPUs instead of deployments failing silently 2023-11-06 13:59:57 +01:00
MrGadget1024
54309b5e39 fix(MultiplexTransport): Add Server listening output 2023-11-06 07:58:17 -05:00
JesusLuvsYooh
b195cc062a
fix: Port log for when Server has started and is listening. (#3642)
Allows users to know if Server has actually started and which port, and not just initialised.
Credits to Gadget for code and suggesting to have it in NetworkServer.
(Originally was going in KCP-only)
2023-11-06 07:56:31 -05:00
mischa
1641bba5b1 fix: NetworkManager autoStartServerBuild now only auto starts a server in build, not in editor 2023-11-06 13:45:05 +01:00
mischa
113f810be9 Edgegap Plugin: remove unnecessary target switching 2023-11-06 13:06:38 +01:00
mischa
38c3781d9c feat: NetworkManagerHUD exposes configurable Port field if Transport uses a Port 2023-11-06 13:02:06 +01:00
mischa
4193d75551 fix: Edgegap Plugin now creates Dedicated Server instead of Headless --nographics builds which should include #UNITY_SERVER define 2023-11-06 09:39:23 +01:00
mischa
bccebc67b4 Revert "fix: Edgegap Plugin 'InvalidOperationException: This instance has already started one or more requests.' when trying to Connect->Disconnect->Reconnect"
This reverts commit 68d768b871.
2023-11-06 09:31:09 +01:00
MrGadget1024
bd85c74f52 NetworkManagerWithActions template - made actions non-static
- the singleton is already static, so ref them through that.
2023-11-05 07:54:13 -05:00
mischa
68d768b871 fix: Edgegap Plugin 'InvalidOperationException: This instance has already started one or more requests.' when trying to Connect->Disconnect->Reconnect 2023-11-05 13:31:13 +01:00
mischa
ec548a6921 fix: Edgegap Plugin: Multiple precompiled assemblies with the same name Newtonsoft.Json.dll included - this is now included via Package Manager dependency 2023-11-05 13:14:18 +01:00