vis2k
96750d80d5
use icons
2021-03-03 14:30:28 +08:00
vis2k
4f58366e0f
perf: kcp Tick split into TickIncoming/Outgoing to utilize the new NetworkEarly/LateUpdate functions. minimizes latency. ( #2608 )
2021-03-02 19:18:18 +08:00
vis2k
5ba677118e
kcp2k V1.9: Tick() split into TickIncoming()/TickOutgoing() to use in Mirror's new update
...
functions.
2021-03-02 18:43:11 +08:00
vis2k
b882653768
syntax
2021-03-02 15:57:30 +08:00
vis2k
b663636a5b
perf: Transport.Client/Server Early/LateUpdate to fix data races and allow transports to reduce latency by doing all receiving & sending in one frame. ( #2605 )
...
* fix: NetworkClient/Server: use the new custom NetworkLateUpdate instead of Unity's LateUpdate. fixes possible data races where other component's LateUpdate could be called before/after NetworkServer/Client LateUpdate causing non obvious data races.
* perf: Transport.Client/Server Early/LateUpdate to fix data races and allow transports to reduce latency by doing all receiving & sending in one frame.
2021-03-02 15:28:50 +08:00
vis2k
43e6fb4c53
fix: NetworkClient/Server: use the new custom NetworkLateUpdate instead of Unity's LateUpdate. fixes possible data races where other component's LateUpdate could be called before/after NetworkServer/Client LateUpdate causing non obvious data races. ( #2604 )
2021-03-02 15:28:30 +08:00
vis2k
edea4089e4
perf: avoid NetworkIdentity.visibility access allocations from obsolete messages when accessing .visibilityCache
2021-03-01 19:08:59 +08:00
vis2k
a2b828a511
syntax
2021-03-01 18:41:29 +08:00
vis2k
4fedf417b1
feature: add custom NetworkEarlyUpdate (before any Update/FixedUpdate), NetworkLateUpdate (after any Update/FixedUpdate/LateUpdate) loops ( #2603 )
...
* NetworkLooper helper class with explanation
* AddSystemToPlayerLoopList from ECS and tests
* rename to Append
* change function type to UpdateFunction, actually add it
* better
* use Array.Resize
* syntax
* better logging
* addmode
* better
* FindPlayerLoopEntryIndex helper to verify
* better
* disable logs
* syntax
* test for PreLateUpdate
* add at runtime
* better log
* NetworkServer/Client.Update renamed to LateUpdate to make it more obvious
* NetworkLoops call NetworkServer/Client funcs
* logs
* Unity 2019 ifdef
* disable logs
* add comment
* obsoletes
* syntax
* change
* internal
2021-03-01 17:51:42 +08:00
vis2k
5809c50c2c
NetworkPingDisplay simplified ( #2602 )
2021-03-01 14:28:46 +08:00
vis2k
a67fd9084b
RegisterPrefab with assetId: add comment
2021-02-25 15:10:27 +08:00
vis2k
8854844a7f
dontListen: add comment
2021-02-25 09:57:48 +08:00
vis2k
8d3f33081b
NetworkServer: obsolete redundant RegisterHandler version without connection parameter ( #2594 )
2021-02-25 09:56:02 +08:00
vis2k
1f0d9e73e1
NetworkManagerHUD.showGUI obsoleted ( #2596 )
2021-02-25 09:55:14 +08:00
vis2k
62b99ed9a7
breaking: ClientScene.spawnableObjects doesn't need to be public ( #2597 )
2021-02-25 09:54:49 +08:00
vis2k
2d188080ec
syntax
2021-02-24 18:08:35 +08:00
vis2k
ac5f978b22
syntax
2021-02-24 18:08:00 +08:00
vis2k
d202024d1f
syntax
2021-02-24 18:07:39 +08:00
vis2k
290811e043
syntax
2021-02-24 18:07:03 +08:00
vis2k
dd53593255
syntax
2021-02-24 17:55:33 +08:00
vis2k
49cf2569f0
Utils.IsPrefab and reuse it everywhere else
2021-02-24 17:51:25 +08:00
vis2k
2367959f54
syntax
2021-02-24 17:42:37 +08:00
vis2k
d8c1924cf8
NetworkIdentity: GetRandomUInt moved to Utils
2021-02-24 17:42:14 +08:00
vis2k
a030caad0d
UNetwork.cs renamed to Utils.cs
2021-02-24 17:37:40 +08:00
vis2k
eff035a604
syntax
2021-02-24 17:35:38 +08:00
vis2k
c417d50e1c
syntax
2021-02-24 17:35:17 +08:00
vis2k
598f9e78c1
syntax
2021-02-24 17:34:38 +08:00
vis2k
aaf4b19539
SyncSet: add comments
2021-02-24 17:33:49 +08:00
vis2k
e80ec86577
NetworkServer.DestroyObject(GameObject) helper function to reuse in UnSpawn and Destroy
2021-02-24 16:52:32 +08:00
vis2k
820070cf60
syntax: NetworkServer.CreateSpawnMessagePayload moved above CreateSpawnMessage so it's more obvious
2021-02-24 16:49:29 +08:00
vis2k
4f69dd6d7b
syntax
2021-02-24 16:48:46 +08:00
vis2k
a2f374f117
syntax: NetworkServer.Send functions 'msg' renamed to 'message'
2021-02-24 16:48:16 +08:00
vis2k
008df9cee4
syntax: NetworkManager.startPositions moved up
2021-02-24 16:46:06 +08:00
vis2k
72e8bf80c6
fix: InterestManagement added missing ready checks. x branch didn't have ready anymore, so they were missed when porting interest management to master. adding them guarantees exact same behaviour as before.
2021-02-24 12:50:36 +08:00
vis2k
2ef51d03f7
fix : #2595 InterestManagement AddAllAuthenticatedConnectionsToObservers fat fingered from x branch which didn't have 'ready' anymore. it should be AddAllReadyServerConnectionsToObservers like before, no change in the logic.
2021-02-24 12:44:21 +08:00
MrGadget1024
f3813c41cc
fix: Multiple Additive Scenes - wrong mesh and materials
2021-02-22 22:43:33 -05:00
MrGadget1024
f8cac55d79
fix: Multiple Additive Scenes - Missing mesh assignment
2021-02-22 22:26:41 -05:00
MrGadget1024
0ad623a869
Fixed typo
2021-02-22 14:08:43 -05:00
MrGadget1024
15e77507f6
NetworkRoomManager: Removed redundant code
2021-02-20 09:11:39 -05:00
MrGadget
827d31e1c8
feat: Move Network Manager out of DDOL in StopServer and StopClient ( #2582 )
...
* feat: Move Network Manager out of DDOL in StopServer and StopClient
- Moves Network Manager out of DDOL before going to offline scene to avoid collision and let a fresh Network Manager be created.
* removed spaced between braces
Co-authored-by: MrGadget1024 <chris@clevertech.net>
2021-02-20 11:56:14 +08:00
MrGadget
89e5206e39
Disable Obsolete Warnings In Tests ( #2583 )
...
Co-authored-by: MrGadget1024 <chris@clevertech.net>
2021-02-20 11:55:24 +08:00
vis2k
21196fc05b
fix: Telepathy V1.7 - receive timeout disabled by default; MirrorTransport now uses 30s instead of 5s timeout to avoid timing out during scene changes etc.
2021-02-20 11:53:19 +08:00
vis2k
659c035d42
disable log
2021-02-19 18:55:20 +08:00
vis2k
f3f56bd3cd
forgot to disable log
2021-02-19 16:01:55 +08:00
MrGadget
0fab6dbef3
Suppressed Flakey Tests ( #2589 )
...
Co-authored-by: MrGadget1024 <chris@clevertech.net>
2021-02-18 10:15:15 -05:00
vis2k
42fe37eeeb
syntax
2021-02-18 17:21:19 +08:00
vis2k
a8db766837
NetworkServer.SendToAll/SendToObservers: remove LocalConnectionToClient check because they both use Send now
2021-02-18 17:19:48 +08:00
MrGadget1024
3896722a49
Removed old files
2021-02-18 03:25:32 -05:00
MrGadget1024
bb617d1959
Added comments to Chat Example methods
2021-02-18 03:09:38 -05:00
MrGadget1024
685366e7e1
fix: Chat Example Network Address OnValueChanged Wire-up
2021-02-18 03:03:26 -05:00
vis2k
b09d1681a0
LocalConnections.LocalConnectionBuffer replaced with System.Queue ( #2585 )
2021-02-18 14:56:46 +08:00
vis2k
73d95f9b5b
NetworkReader/WriterPool: .pool renamed to .Pool
2021-02-18 14:40:38 +08:00
vis2k
409eac092d
syntax
2021-02-18 14:39:59 +08:00
vis2k
efac1e2f5f
syntax
2021-02-18 14:39:27 +08:00
vis2k
af78b2c139
syntax
2021-02-18 14:38:42 +08:00
vis2k
6954ea478f
syntax
2021-02-18 14:37:42 +08:00
vis2k
4b4dd310b6
syntax
2021-02-18 14:34:45 +08:00
vis2k
af3c5b5e8b
ULocalConnection renamed to LocalConnection
2021-02-18 14:32:15 +08:00
vis2k
44bfe7ab11
syntax
2021-02-18 14:29:49 +08:00
vis2k
6374c4b88b
NetworkIdentity: NetworkBehaviours[] caching simplified
2021-02-18 14:28:28 +08:00
vis2k
b4fa4f2d1c
syntax
2021-02-18 14:26:22 +08:00
vis2k
dcd3005674
add comment
2021-02-18 14:26:09 +08:00
vis2k
239bc660fd
feat: NetworkIdentity.isServer/ClientOnly added. NetworkBehaviour.isServer/ClientOnly uses it.
2021-02-18 14:24:43 +08:00
vis2k
4bef7fc635
MessagePacker renamed to MessagePacking
2021-02-18 14:19:29 +08:00
vis2k
f00aa2f8d8
syntax
2021-02-18 14:17:29 +08:00
vis2k
d7adbf6f1e
syntax
2021-02-18 14:06:16 +08:00
vis2k
2ab0154333
syntax
2021-02-18 14:05:50 +08:00
vis2k
fd29828512
syntax
2021-02-18 14:05:19 +08:00
vis2k
cc68c854e7
TelepathyTransport moved into Telepathy folder for consistency with the other transports
2021-02-18 14:03:23 +08:00
vis2k
08a89e83bd
CecilX license updated: show 'x' source
2021-02-18 13:59:27 +08:00
vis2k
dade531dfe
ChatExample: remove unused code
2021-02-18 13:58:53 +08:00
vis2k
68d38832ed
NetworkScenePostProcess: use LogWarning instead of LogWarningFormat
2021-02-18 13:57:47 +08:00
vis2k
4624f34b0e
syntax
2021-02-18 13:56:33 +08:00
vis2k
d8187d4b7d
syntax
2021-02-18 13:56:33 +08:00
vis2k
d83ce37760
remove //namespace comments
2021-02-18 13:56:33 +08:00
vis2k
5fd79094fc
fix: changing any NetworkIdentity settings in the Inspector at runtime (like forceHidden) would call OnValidate, cleared the assetId because the prefab conection isn't known at runtime. As result, the NetworkIdentity couldn't be spawned on other clients anymore because assetId is empty.
2021-02-18 13:43:00 +08:00
vis2k
dd29d99be2
Revert "fix: SetupIDs() now detects if Editor is running. fixes a bug where changing any NetworkIdentity setting at runtime would clear the NetworkIdentity.assetId, causing respawn bugs where client would receive an empty assetId (forceHidden -> not forceHidden)."
...
=> this broke two of the runtime tests previously
2021-02-18 13:43:00 +08:00
MrGadget1024
ae5875203e
Removed Overrides of OnServerError / OnClientError in templates
2021-02-17 22:14:27 -05:00
vis2k
9927c827dc
disable log
2021-02-18 10:43:55 +08:00
vis2k
3db423455b
fix: GUIConsole now shows logs in editor too. instead of only showing the empty console.
2021-02-18 10:43:55 +08:00
vis2k
2631982cb3
feature: perf: Global Interest Management. NetworkVisibility components per-NetworkIdentity obsoleted and replaced by one global InterestManagement component on NetworkManager instead. Significantly easier to understand, allows for spatial hashing (~30x faster) and reduces amount of components in the worlds (for 1k objects, we avoid 1k NetworkVisibility components now). ( #2581 )
...
* feature: perf: Global Interest Management. NetworkVisibility components per-NetworkIdentity obsoleted and replaced by one global InterestManagement component on NetworkManager instead. Significantly easier to understand, allows for spatial hashing (~30x faster) and reduces amount of components in the worlds (for 1k objects, we avoid 1k NetworkVisibility components now).
* Benchmark scene uses new Spatial Hashing
* improve message
* Update Assets/Mirror/Components/InterestManagement/SpatialHashing/Grid2D.cs
Co-authored-by: MrGadget <9826063+MrGadget1024@users.noreply.github.com>
* NetworkIdentity.forceHidden changed to enum to prepare for forceShown
* NetworkIdentity.Visibility: added ForceShown option
Co-authored-by: MrGadget <9826063+MrGadget1024@users.noreply.github.com>
2021-02-18 10:16:10 +08:00
vis2k
650231025f
Interest Management: NetworkConnection.visList renamed to observing
2021-02-16 20:38:52 +08:00
vis2k
bd4fa37cd5
use M icon in all runtime scripts
2021-02-16 20:33:17 +08:00
vis2k
798984e4de
breaking: [Command(ingoreAuthority=false)] double negative changed to [Command(requiresAuthority=true)]
2021-02-16 20:32:05 +08:00
vis2k
c4899a92ca
remove comments
2021-02-16 20:29:57 +08:00
vis2k
9cf5984ce9
breaking: [ClientRpc(excludeOwner=false)] double negative changed to [ClientRpc(includeOwner=true)]
2021-02-16 20:26:49 +08:00
vis2k
60b112079c
Welcome Message updated
2021-02-16 20:23:58 +08:00
vis2k
64eba8204f
CustomAttributes.cs renamed to Attributes.cs
2021-02-16 20:23:12 +08:00
vis2k
020f79a8d2
Weaver: worker.Append(worker.Create(Opcode)) replaced with worker.Emit(Opcode)
2021-02-16 20:17:44 +08:00
vis2k
7ba6a9ab0b
Weaver Log simplified
2021-02-16 20:16:42 +08:00
vis2k
34a1722c76
Weaver Extensions: remove comments
2021-02-16 20:16:37 +08:00
vis2k
1b5ff01c8c
Weaver Extensions: syntax
2021-02-16 20:16:34 +08:00
vis2k
2ac0b3692c
Weaver Extensions: remove comment
2021-02-16 20:16:31 +08:00
vis2k
a8eb104273
Weaver CompilationFinishedHook: syntax
2021-02-16 20:16:25 +08:00
vis2k
bb8de742ae
Weaver CompilationFinishedHook: syntax
2021-02-16 20:16:22 +08:00
vis2k
7abbd2411e
Weaver CompilationFinishedHook: remove unused fields
2021-02-16 20:16:06 +08:00
vis2k
cfc648d722
Weaver Extensions: use Linq
2021-02-16 20:11:18 +08:00
vis2k
9121a65cc8
Weaver Extensions ImplementsInterface: use Linq
2021-02-16 20:11:13 +08:00
vis2k
7bd86cef5f
syntax
2021-02-16 20:10:31 +08:00
vis2k
9438b90c0d
syntax
2021-02-16 20:09:36 +08:00