vis2k
854ea1e5a3
NetworkReader.SetBuffer helper function to prepare for batching improvements
2021-06-09 21:13:19 +08:00
vis2k
8089490b51
add TODO
2021-06-09 13:08:27 +08:00
vis2k
a159fe3c41
update comment
2021-06-09 13:06:04 +08:00
vis2k
6e448f22f7
breaking: remove batchInterval to prepare for TickBatching and for the scene change fix
2021-06-09 12:56:09 +08:00
vis2k
24130d6e35
update comments
2021-06-09 12:32:44 +08:00
Angga Permana
83c86f0f16
fix typo ( #2769 )
2021-06-08 19:19:04 -04:00
Robin Rolf
9ff054ade4
Missing space in weaver log message ( #2767 )
2021-06-08 08:36:23 -04:00
vis2k
3eefed30fb
cherry picked preprocessor define from asset store release branch
2021-06-08 12:45:19 +08:00
vis2k
f84c012ae8
perf: kcp2k V1.11 - where-allocation - 25x reduction in Socket.SendTo/ReceiveFrom allocations ( #2759 )
2021-06-08 12:41:56 +08:00
vis2k
0a9533eb92
fix: Telepathy V1.8 [2021-06-02]
...
- fix: Do not set timeouts on listener (fixes https://github.com/vis2k/Mirror/issues/2695 )
- fix : #104 - ReadSafely now catches ObjectDisposedException too
2021-06-02 11:52:14 +08:00
vis2k
a2c7a7e60d
add comment
2021-06-02 11:22:50 +08:00
MrGadget
456e098544
fix: Clear observers from other clients ( #2757 )
...
* fix: Clear observers from other clients
Fixes #2737
Added call to RemoveFromObservingsObservers in NetworkServer.DestroyPlayerForConnection
* Update NetworkServer.cs
Co-authored-by: vis2k <info@noobtuts.com>
2021-06-02 11:18:47 +08:00
vis2k
99db41b483
improve error message
2021-06-01 12:15:46 +08:00
MrGadget1024
4e5ad17699
Updated Readme
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Unity version, formatting
2021-05-30 15:26:43 -04:00
vis2k
114c68a8d5
add test for #2674
2021-05-30 12:14:52 +08:00
MrGadget1024
9fc5e0c287
fix: Fixed PlauerUI Text in Basic Example
2021-05-29 16:22:28 -04:00
vis2k
3efc917b6e
fix: NetworkIdentity default execution order set to -1. guarantees Awake() initializing all NetworkBehaviours before their Awake is called. [imer, FakeByte]
2021-05-28 20:00:35 +08:00
vis2k
a0e062af94
add comment
2021-05-28 19:55:59 +08:00
vis2k
10c39a59cc
fix: kcp2k V1.10
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- feature: configurable Timeout
- allocations explained with comments (C# ReceiveFrom / IPEndPoint.GetHashCode)
- fix : #17 KcpConnection.ReceiveNextReliable now assigns message default so it
works in .net too
- fix: Segment pool is not static anymore. Each kcp instance now has it's own
Pool<Segment>. fixes #18 concurrency issues
2021-05-28 16:36:52 +08:00
MrGadget1024
3abaa70f0f
NetworkManager: Commented noisy Debug.Log
2021-05-28 03:51:17 -04:00
MrGadget1024
4d1f440b7d
Revert "NetworkManager: Commented noisy Debug.Log"
...
This reverts commit 9c45d6685b
.
2021-05-28 03:44:19 -04:00
MrGadget1024
9c45d6685b
NetworkManager: Commented noisy Debug.Log
2021-05-28 03:43:48 -04:00
MrGadget1024
f77583c5e4
Changed all deprecation dates to ISO format
2021-05-28 03:39:48 -04:00
Robin Rolf
1432932c7f
Remove non-existant param from xml doc ( #2750 )
2021-05-28 12:15:30 +08:00
vis2k
e6b27cf7e8
fix: NetworkClient.Disconnect NullReferenceException if connection was null
2021-05-28 02:25:27 +08:00
vis2k
089e5bbb59
perf: NetworkServer.Broadcast serialization lookup removed. serializations are now cached and rebuilt in NetworkIdentity based on timestamp.
...
=> way easier
=> way faster because we don't need to recycle two writers for every .spawned at the end of broadcast
2021-05-27 12:24:06 +08:00
vis2k
fe3b7ae57c
TODO
2021-05-27 12:20:24 +08:00
vis2k
724eb7e09c
iso date format
2021-05-26 20:07:30 +08:00
vis2k
f8319d0f80
TODOs
2021-05-26 19:58:48 +08:00
vis2k
d0d32785db
Tests: ClientSceneTest_LocalPlayer_asHost moved to separate file
2021-05-26 19:55:24 +08:00
vis2k
06691c9aef
ClientSceneTests_LocalPlayer: reuse CreateNetworked
2021-05-26 19:54:22 +08:00
vis2k
edd580fb7b
syntax
2021-05-26 19:49:38 +08:00
vis2k
dd9949d3aa
HostSetup: reuse CreateGameObject
2021-05-26 19:40:16 +08:00
vis2k
c636e19dcd
remove unused import
2021-05-26 19:37:53 +08:00
vis2k
f94ff22f55
NetworkServerRuntimeTests: reuse MirrorPlayModeTest
2021-05-26 19:37:21 +08:00
vis2k
a911e580e1
add comment
2021-05-26 19:35:49 +08:00
vis2k
e45c6b98ca
add comment
2021-05-26 19:34:27 +08:00
vis2k
a143124941
NetworkIdentityTests (runtime): reuse MirrorPlayModeTest
2021-05-26 19:33:28 +08:00
vis2k
9b78ee82f1
Tests: MultiplexTransportEnableTest moved to separate file
2021-05-26 19:30:02 +08:00
vis2k
227402c6aa
ClientSceneTests_LocalPlayer: reuse CreateNetworked
2021-05-26 19:28:02 +08:00
vis2k
5e1e8128fe
ClientSceneTests_DestroyAllClientObjects uses MirrorPlayModeTest
2021-05-26 19:26:01 +08:00
vis2k
5c38f6f989
syntax
2021-05-26 19:20:20 +08:00
vis2k
359184942f
Tests: HostSetup reuses MirrorPlayModeTest
2021-05-26 19:17:46 +08:00
vis2k
e5f4461315
rename
2021-05-26 19:15:45 +08:00
vis2k
378a7402b9
MirrorPlayModeTest
2021-05-26 19:14:58 +08:00
vis2k
dc2fee7212
MirrorTest renamed to MirrorEditModeTest to prepare for MirrorPlayModeTest
2021-05-26 18:46:20 +08:00
vis2k
940ff58e72
NetworkClient.isLocalClient renamed to isHostClient, which is less confusing
2021-05-26 18:33:41 +08:00
vis2k
443b542fb6
update summary
2021-05-26 18:31:14 +08:00
vis2k
a43837e0d8
UpdateVarsMessage renamed to EntityStateMessage so it's more obvious. NetworkClient.OnEntityStateMessage can be reused for WorldState easier later.
2021-05-26 18:16:51 +08:00
vis2k
0a6cd15bbd
MessagePackingTest: don't rely on UpdateVarsMessage
2021-05-26 18:14:55 +08:00